Yeah and that was my point (as person who has dabbled in game design in the past and now works with code professionally). He seems to be saying that its less work to include than exclude but its not the case because of stuff i mentioned later in my post. In some cases its true but in this case there's a bit more too it.Zachary Amaranth said:I would actually think your awareness of the latter would undermine the former. I mean, you actually know you're telling a game designer what game designers "all know."
Well, it was more the fact that Nintendo collectively shit itself over the internet. MovieBob went into a huge rant on Twitter that all Nintendo had to say to avoid controversy was "We only translated the game, and this wasn't in the original version." And they blew it. And then Jim did 2 episodes of the Jimquisition on it because of that.Kinitawowi said:I'll say the same thing I say in every Tomodachi Life thread: THIS?! This is what the LGBTOMGWTFBBQ community got so pissed off about?
Depends how its coded. However consider this sample:Milky1985 said:This was interesting to watch because the points were made based on a incorrect initial premise, that excluding same sex relationships was less work than adding them (wrong as it is to actually exclude the option). Anyone who actually makes games would tell you this as there are more factors to consider so more if statements and testing to deal with, and its odd to have to point this out as the person making the point makes games himself!
still proving the point i made in the post if you actually read down into it that its a minor change (reading past the first paragraph is something im guessing noone is bothering to do). this is assuming that all objects are asexual etc, but this still influences the design process. Reason being more work to account for the increased amount of possible matches for each person, as this has an effect on computation time and memory requirements as these are limited resources.LaoJim said:Depends how its coded. However consider this sample:Milky1985 said:This was interesting to watch because the points were made based on a incorrect initial premise, that excluding same sex relationships was less work than adding them (wrong as it is to actually exclude the option). Anyone who actually makes games would tell you this as there are more factors to consider so more if statements and testing to deal with, and its odd to have to point this out as the person making the point makes games himself!
boolean canCoupleMarry(Person a, Person b)
{
if (a == b)
{ return false; //can't marry yourself
}
if (a.age < 18 || b.age < 18)
{ return false; //no jailbait. alter according to local law
}
// if (a.gender == b.gender)
// { return false;
// }
// Allow same sex marriage
...
...
// Other conditions as required
return true;
}
Of course you are assuming that everyone is potentially bisexual. If you want to give the player the option of setting a sexuality when you create the character, then the code to add the button to the screen is going to be potenitally longer than the logic needed to handle the sexuality options.
I've not played Tomodachi life, so I'm not sure how it handles relationships, but presumably every characters has some values regarding their opinion of everyone else in the game. If we assume love is just a strong version of like, you don't need to have any more values. (And even if you do it probably only need one byte more, assuming there's 100 characters in the game we talking 100*100 bytes = about 10k which shouldn't break the bank unless the hardware is already up against the limit) Whenever an event happens between these two characters the values move up or down. If the values pass a certain threshold then there's the chance for a relationship to start. Done this way I don't see that it needs any more memory or time than just doing hetrosexual relationships.FFMaster said:still proving the point i made in the post if you actually read down into it that its a minor change (reading past the first paragraph is something im guessing noone is bothering to do). this is assuming that all objects are asexual etc, but this still influences the design process. Reason being more work to account for the increased amount of possible matches for each person, as this has an effect on computation time and memory requirements as these are limited resources.
I don't see that its flat out wrong. I think the idea is that allowing homosexual relationships/marriage shouldn't be regarded as an additional feature. I think its better to say that if its in the design document from the start than it is pretty much exactly the same amount of work.FFMaster said:There are lots of arguments for the inclusion and why they should have done it, but the one here is stupid because "its less work to include than exclude" is just flat out wrong. baring in mind this is horse that was beaten to death months ago anyway
Again this is not a problem if its in the design document from the start. As it's a family friendly game you just haveFFMaster said:You also have to consider then that even if they did allow gay marriage people would still complain because they can't have kids so can't progress further through the game (cause by my understanding of it , sending out your kids is an important part of progression). So instead of no gay marriage complaints we would get something else, unless more work was don.
If you're making a modern life simulation you have to take a stand on this issue. Not having gay marriage isn't being neutral these days (maybe twenty years ago it would have been), its taking a anti-gay stance. As a company you have to decide on one stance or the other, and either way you are going to upset some people. In this case, regardless of anything else, I think this angry middle American mothers kids are going to realize that gay people exist sooner or later whatever she does.FFMaster said:And even then you have angry middle American mothers complaining that the game is teacher her kids "non christian values
He literally said why he did it in the video. The part when he said it was sad why he's doing the review.The Last Melon said:Leaving aside all the controversy that I'd never heard of, I'm a little confused as to why Yahtzee is review this game. Slow release period? Baiting fanboys? Just a sort of general "fuck you"?
Fixed that for you.tm96 said:I didn't expect this but really should I be surprised since the internet got into furore over the patch that removedsame sex relationship and also wasa gamebreaking glitch that nobody understood, forcing Nintendo to say something stupid. Any publicity is good publicity i guess.
Even if this were the case, I'm glad he waited so long to do a video on Tomodachi Life. Now that the issue has passed, people can stop being complete idiots about it and we can have a thread about the game that won't devolve into a nonsensical argument.Toblo1 said:I can't help but think that Yahtzee made this video JUST so he could add "NINTY IS HOMOPHOBIC" to his list of why he hates Nintendo......