Perhaps. I'm still not sure. I'm just convinced that it can't be the only reason. Genre deconstructions don't typically get this rabid of a fanbase. For example, KotOR 2 was not only a deconstruction of the Star Wars universe, but also of RPGs in general. Your companions are aware that something is controlling them and (sometimes) forcing them to go against everything that they stand for. Mira is probably the most prominent example; she tells the PC point blank that the fact that she does what the PC does without thinking utterly terrifies her. The game even explains why you get stronger when you kill people.Infernal Lawyer said:I find this comment rather sad, because half of the appeal of Undertale is exactly that: subverting your expectations as well as subverting or deconstructing the most rudimentary game tropes and pulling "what the hell, player" moments when. Seriously, you think the game calling you out for save-scumming to save a character you killed is difficult to handle?Try reversing the order, by saving Toriel and then reloading to see what happens when you kill her. Flowey knows what you've done, and he knows why.
I really don't want to look like one of those "smug Undertale fans" (yes, I know you apologized for that statement, I'm not trying to pick a fight), but statements like "A game isn't supposed to do X" kind of sums up exactly why you won't like the game. I mean, don't get me wrong, if that's not your cup of tea then it's not your cup of tea and that's fine, but what made the game memorable for many people was that it's probably the finest deconstruction of the medium, even assuming that it's mediocre on all other fronts.
Though I suppose one could argue that that's just because there's very few contenders for that title in existence aside from Spec Ops anyway *shrugs*.
Edit: I just find this comment very... odd. You're not the first person to say that he doesn't understand why people like Undertale, but I've never seen someone go from that straight to "Nope nope nope, I don't want anything to do with a game that pulls that kind of crazy shit on me". At the very least you now have SOME idea of what the hype is all about, yeah?
But despite all of this, most of KotOR 2's praise came in hindsight, since the game itself was incomplete and buggy. Undertale's praise came almost immediately, and hasn't stopped since the game launched. Is it because the game is functional? Is it because people think that something is good simply because it is different? Is it just a case of something going viral? Do people just enjoy having the hobby that they love torn to shreds before their very eyes? Or do people just fawn over anything with 8-bit graphics and a quirky, LOL-so-randum sense of humor? I don't know.
But, again, it was less about having my expectations subverted and more about a) the things that were subverted, notably the inner workings that basically don't do what you tell them to, and b) the pure, childlike glee that the game takes in attacking video game tropes. When I reload a game, I have given the game a command to forget everything that I have done to that point, and Undertale doesn't do that. Call me a control freak, but one of the quickest ways to get me to quit playing a game is for the game to not do what I tell it to. I mean, I play games to have an environment where everything works the same way: saving games, loading games, and having them save and load the same way across the medium. If they don't save or load the same way, that environment is gone, and my reason for playing the game doesn't exist anymore.
More importantly, Undertale takes no small amount of pleasure in how it attacks how players play their games. It's as if someone who hated video games decided to make a game that explained why he hated games, but the creator had enough attention to detail, was a good enough writer, and had enough knowledge of game tropes to create Undertale. That's not what happened, but the sheer amount of joy that the game takes in subverting your expectations feels almost malicious.
Most genre deconstructions attack the weaknesses of their chosen genre or medium. Undertale attacks the strength of video games: player agency. The freedom to play a game however you want, and to experience everything a game has to offer. You can do that with Undertale, but the game will certainly take every opportunity to call you a monster for doing so.