Not his best work, but still entertaining. Don't think I'll bother with Transformers:WFC. Anyways, have a good holiday! I wonder if he's going international or not...
Somebody hasn't played Transformers [http://transformers.wikia.com/wiki/Transformers_%28Melbourne_House%29] on the PS2. Still, six years is a long time to wait.viranimus said:One thing I would have to argue is that nostalgia is and isnt the only positive thing about it. For those who have been wanting a transformers game basically since 1980s, even as astoundingly average the game is on most its levels its still leaps and bounds better than any other transformers game that has yet to exist and in a sense, it offers a glimmer of hope that if the developers who did WFC can clean up a few technical issues and problems have the potential to make a sequel of this be a truly good game, which is more hope than the series has had in game form in an extremely long time.
Well if they had planned out in making a Soundwave/Blaster ripoff, why not go all the way and make it a specific character class, and make the damned cassettes the class' specific powers. As for the shoulder cannon, that's BS reasoning, since their melee weapons are hidden and only pop out when needed. Same could've been done, and again, have it as a special power.Lucane said:My guess would be when (If it wasn't an idea from the very start.)they planned out the multiplayer of the game ever character model can't have it's own uniqe special ability or sets of them be animated to do specialized moves like ejecting cassettes from there chest without looking like a Soundwave/Blaster rip-off or endup with parts that don't do anything like Sideswipe's shoulder rocket that wouldn't have a purpose in the alternate mode. Here's hoping theromxxii said:Also how come some of the TF's don't seem to have their respective abilities, or had them severely altered? Starscream's famed Null-ray cannon, an all-purpose phlebotinum-powered blaster with stun-locking abilities, becomes a sniper rifle anyone can wield. Sideswipe doesn't have his trademark shoulder cannon or jetpack, choosing instead to spin around like a mad robotic top of death. Worst of all, Soundwave only deploys the cassettes when he's a boss; as a playable character his powers are a shield and a static drone. WTF? They should've made the cassettes his powers: deploy Lazerbeak or Ratbat for mobile recon drones, and Rumble/Frenzy as attack drones.
Seriously, how can you fuck this kind of shit up, Activision?!? To think the developers actually called themselves TF fans.sequalsequel (If one is made) adds a little moreflareflair and individuality to them all for at least the storymode/Co-op multiplayer.
corrections are mine, sorry feeling like a bit of a spelling Nazi today.-- romxxii
I agree; especially if we get to horse around with a sweet scythe like that...DTWolfwood said:Well I still demand reparations in Blood!