I was partly tired then so I'm glad I only messed up on sequel.(I was just unaware of flair.)romxxii said:Well if they had planned out in making a Soundwave/Blaster ripoff, why not go all the way and make it a specific character class, and make the damned cassettes the class' specific powers. As for the shoulder cannon, that's BS reasoning, since their melee weapons are hidden and only pop out when needed. Same could've been done, and again, have it as a special power.Lucane said:My guess would be when (If it wasn't an idea from the very start.)they planned out the multiplayer of the game ever character model can't have it's own uniqe special ability or sets of them be animated to do specialized moves like ejecting cassettes from there chest without looking like a Soundwave/Blaster rip-off or endup with parts that don't do anything like Sideswipe's shoulder rocket that wouldn't have a purpose in the alternate mode. Here's hoping thesequalsequel (If one is made) adds a little moreflareflair and individuality to them all for at least the storymode/Co-op multiplayer.
corrections are mine, sorry feeling like a bit of a spelling Nazi today. -- romxxii
IMHO, they weren't out to please the fans; instead they just wanted to turn in a quick buck and put in as many possible references to lull the fanbase into a false sense of squee. Case in point: the flying Autobots being called "aerialbots" when the Aerialbots themselves were created post-Cybertron war. Ok, it could be argued that there was that one episode where they travelled back in time, but hell, I was destroying these buggers left and right, and there should've only been 5 Aerialbots! It made sense with the Seekers, which seemed to have unlimited numbers, but then Seekers are supposed to all look like Starscream. The Seeker mooks you encounter have an entirely different character model. They're references in name only, not actual references to iconic characters. And I wanted to buy the game because I wanted to play as these iconic characters. Not as random dying Transformer #23582934.
Personally, I hope they hand over the sequel (if there's to be one at all) to a different development team. Come to think of it, I hope Hasbro hands the game rights to an entirely different publisher.
I love the game,(except for the competitive multiplayer without friends) but I know it isn't for everyone.The Random One said:I think even fanboys cannot find the will to stand up for this game.
That was actually Breakdown >.>Siege_TF said:Also the decepticon dialouge was entertaining, I was fond of listening to Swindle's dialouge in particular; ARE YOU OUT OF YOUR MIND?! I mean... Yes Megaton, brilliant, Megatron!
You know beast wars transformers had to be the best one...snowman6251 said:My only experience with transformers as a child was one toy that could transform between a robot and a dinosaur. Go figure that one out.
Also the process of making it transform was incredibly obnoxious and took at least 5 minutes which sucks when you're trying to play robot dinosaur vs spiderman.
That was my point: make it a specific class, don't make the cassette gang too powerful or impose some sort of penalty balance if you still wanna make the bruiser cassettes tough-as-nails. Hell, they could've done Lazerbeak as simple as he ejects, and invisible troops become visible to Soundwave. Or turn him into a flying glass cannon; deals powerful ranged damage, but a couple potshots aimed his way and he flies back to Soundwave. Even from a multiplayer aspect, having an Engineer class with variable type sentry guns sounds like a better idea that the "Scientist" class with its shield wall and static drone.Lucane said:romxxii said:Well if they had planned out in making a Soundwave/Blaster ripoff, why not go all the way and make it a specific character class, and make the damned cassettes the class' specific powers. As for the shoulder cannon, that's BS reasoning, since their melee weapons are hidden and only pop out when needed. Same could've been done, and again, have it as a special power.Lucane said:My guess would be when (If it wasn't an idea from the very start.)they planned out the multiplayer of the game ever character model can't have it's own uniqe special ability or sets of them be animated to do specialized moves like ejecting cassettes from there chest without looking like a Soundwave/Blaster rip-off or endup with parts that don't do anything like Sideswipe's shoulder rocket that wouldn't have a purpose in the alternate mode. Here's hoping thesequalsequel (If one is made) adds a little moreflareflair and individuality to them all for at least the storymode/Co-op multiplayer.
corrections are mine, sorry feeling like a bit of a spelling Nazi today. -- romxxii
IMHO, they weren't out to please the fans; instead they just wanted to turn in a quick buck and put in as many possible references to lull the fanbase into a false sense of squee. Case in point: the flying Autobots being called "aerialbots" when the Aerialbots themselves were created post-Cybertron war. Ok, it could be argued that there was that one episode where they travelled back in time, but hell, I was destroying these buggers left and right, and there should've only been 5 Aerialbots! It made sense with the Seekers, which seemed to have unlimited numbers, but then Seekers are supposed to all look like Starscream. The Seeker mooks you encounter have an entirely different character model. They're references in name only, not actual references to iconic characters. And I wanted to buy the game because I wanted to play as these iconic characters. Not as random dying Transformer #23582934.
Personally, I hope they hand over the sequel (if there's to be one at all) to a different development team. Come to think of it, I hope Hasbro hands the game rights to an entirely different publisher.
I was partly tired then so I'm glad I only messed up on sequel.(I was just unaware of flair.)
I didn't mean they planned to make a rip off but if Soundwave got special "sentry pods" that were Rumble, Frenzy and/or Lazerbeak It'd appear as an advantage(or disadvante if they aren't good) compared to normal ones if others character still got sentries like they have now.If they only had single-player I'd be just as pissed as you but they probally thought they have to open the door for the brand to non fans now and could possible do more detail next time around.
Oh and the Autobots had a few more than just 5 flying vehicles Omega Supreme,Jetfire(Skyfire),Cosmos,Sandstorm,Tidalwave & Powerglide to name a few. When they were built is a different matter however.
Besides the Great War (to my knowledge)isn't covered much by other Transformers material if they do a sequel in a time period before they end up heading to earth again they could talk about how the majority of the Autobot flyer grunts end up being destoryed and how newer Autobots tended to prefer land/sea based vehicles more often. While Decepticons took more often than not to the skys.