An interesting little romp into the world of arcade gaming.
Although, a notable comment that Yahtzee touched on, but missed home plate for:
Games like Bionic Commando were difficult because they put you in the position to have finite mortality, and forced you to hop, skip, jump, and die in a pit of death back to the beginning of the stage because that's what makes it difficult. That's it. The designs are simple, which allows for simple memorization to fuel the patterns once you've got the speed of it down.
The same way people can speed-run games like Ikaruga and Metal Slug. Sure, they're challenging, but once you've memorized them... That's it, game over, difficulty shot.
So, in short, in review of a review. Good video, decent humor, but not as all-encompassing. Probably because it was cut apart into two games.
Nothing to see here. Move along.
EDIT
Considering this is my first foray into the realm of Feature Comment posting, I must say I'm shocked to find that in the time it took me to write and post this, the comment number had well over quintupled. There were two comments when I started writing this...
Just, wow...
Megaman1222 post=6.72328.755879 said:
for a second I thought he said wind waker was better then OoT, and thought he must have been on crack while playing that one
I... I'm at a loss for words on this one. I personally thought Wind Waker was the best of the Legend of Zelda series, or at least tying up with Link to the Past and Link's Awakening. Ocarina of Time, to me at least, was a large and very resounding "decent."
Why do people hate on Wind Waker so much, was it the cel-shading?