Zero Punctuation: Zack & Wiki: Quest for Barbaros' Treasure

Xenoveritas

New member
Mar 26, 2008
30
0
0
Ninja Dodo said:
Number 4 is the first new one. Since it's not yet available in English I haven't played this one, but the first three are excellent without exception.
It's been out in the US for over a month as Apollo Justice Ace Attorney. And if you're interested in continuing the story of Phoenix Wright and the Fey sisters - forget it. The Fey sisters have apparently dropped of the face of the earth, and you're left with new characters that just aren't quite as interesting.

Ninja Dodo said:
You do realize you can save the game at any time? (Phoenix Wright, that is)
Yes, but you shouldn't have to. It shouldn't be possible to "die" in court. Screw realism, it's a freaking anime adventure game which feature(d) characters that could channel the dead! I shouldn't have to compulsively save the game every time I'm forced to make a decision in fear that I might accidentally hit the wrong item and be forced to start over. It's not fun, and it's not necessary.
 

Uszi

New member
Feb 10, 2008
1,214
0
0
Yeah, the Spanish guide looks like it was spit through a translator:

"Long ago in the mists of time, when main characters didn't need to have biceps bigger then their faces, and when bump mapping was just something cartographers did to their wives."

"Desee hace en las nieblas del tiempo, cuando los caracteres principales no necesitaron tener bíceps más grande entonces sus caras, y cuando el traz del topetón era justo algo los cartógrafos hizo a sus esposas."

I'm thinking it would be more along the lines of,

"Hasta mucho tiempo,cuando los protagonistos no necesitaban los biceps mas grande que sus caras, y..."

I don't think there's an accurate translation for "in the mists of time." That sounds like the sort of English only expression that I would need to find an equivalent Spanish saying. And the Bump mapping bit... is probably english dependent too.

Also I'm lazy. So screw it.


But yeah, a worth effort, seeing as how mine didn't get further than the first sentence.
 

pacopaco

New member
Mar 26, 2008
1
0
0
My god, I never expected a reference to the two Phantasmagoria games from Sierra - let alone hearing the name "Roberta Williams." Strange designer logic indeed.

However, the first Phantasmagoria had a puzzle where you stick a newspaper under a door and poke out the key from the other side (which, as you mention, is your measure of a good adventure game). Am I perhaps missing the sarcasm or did the rest of Phantasmagoria and the literal porn-star-caliber acting overpower that one shining moment of hope?
 

GTwander

New member
Mar 26, 2008
469
0
0
Have been wanting to register for a while, and sadly it happened so I can defend Williams over Phantasmagoria. That was really good.

Please don't throw a brick at me.
 

Nanaki24

New member
Mar 26, 2008
3
0
0
I made my account just to show how much I like Watching these every week. Always very funny and although I rarely have played the games in question, the ones I have are reviewed damn accurately.

Till next week.
 

rabidkanid

New member
Mar 26, 2008
60
0
0
A few of the points he makes for the reasons Adventure games haven't done that well are the same exact reasons why I don't like Sam and Max very much. One of those reasons, every item has ONLY ONE use and after they they are Red Herrings until you lose the item for whatever reason. Hell there are items that you pick up you don't even use and are only Red Herrings. I bet this sort of things happened in many different adventure games I'm not aware of.
 

Theissen

New member
Jan 8, 2008
203
0
0
So what gay references did you find?

I found the following:

"... frightening large dildo" - Why would he carry a large dildo around? Possibly because he's gay?

In the part where he's talking about weird Wii-mote moves, he wanks his Wii-mote off to use the hammer, and followingly, the hands and Wii-mote looks like a cock which he gnaws on.

"Wank and Sticky" is a pretty obvious one.

And the last was the ending about getting his roommate's ear canal raped by a man with a sandpaper condom, which is a phrase Yahtzee has made himself, and subsequently you see Yahtzee's doing the movement with his Wii-mote.


I laugh really hard at his gay-references, especially the ones about Rock Star.

(this post is meant for humerous purposes only)
 

VeryOblivious

New member
Dec 2, 2007
65
0
0
FireFox170 said:
Wii= Fun no matter the age if you find the right games
XBox 360= Pwns the Ps3 in all ways, hell even Wii's sell more than Ps3's
PS3= Build a PC that's better for the same price, Horrible start off with little game support, I have nothing against the ps3 though if you want to waste your money on it, otherwise I'll stick to PC gaming which blows all at out of the water.
Even Wii sells more? Wii sells more than X360 and possibly PS3 together, that's not an argument, that's just an ignorant hate speech.
 

myopiczeal

New member
Jan 24, 2008
18
0
0
VeryOblivious said:
Without trying to sound ungrateful to cutekitten, I'm waiting your transcript. BTW, that translation is pretty bad.
Also not trying to trouble the waters, but here you go:

Long ago, in the mists of time, when main characters didn't need to have biceps bigger than their faces, and when bump mapping was just something cartographers did to their wives, there lived Adventure Games. This shy, thoughtful tribe was known for its great storytelling tradition, and ruled the great PC Gaming Plains for many years, before mysteriously dying out around the onset of the Quake Era. Some blame the aggressive expansion of neighboring first-person shooter tribes, but personally, I think it's more to do with the fact that most of them were shit.

Most of your average adventure game experience was spent carting a truckload of miscellaneous knick-knacks around, patiently rubbing them all one by one against everything else in the hope of hopping on to the train of logic unique to the game's designer. For every decent adventure game, like Monkey Island or Grim Fandango, there were five excess-baggage-fests driven by moon logic, funnily enough all designed by Roberta Williams. So the genre popped its unintuitive clogs. Not that adventure game fans have ever been able to accept that. Attempts are constantly made to revive the genre by jumping on its gas-bloated stomach, but this rarely causes more than a feeble squirt of pungent fluids from one of the less wholesome orifices.

Now it's Capcom's turn to take a wholehearted, two-footed bounce on that poor, defiled body with Zack & Wiki, an adventure game for the Wii featuring Western-style point-and-click controls and adventurey puzzles, but that's where the internationalism ends. If you find the Japanese offensive, then you'll find this game offensively Japanese. The main characters are a brash youth with no voice and stupid hair, and his aggressively cute monkey friend, voiced by some painfully shrill harpie thing. And the antagonist is a hot, angry girl in a miniskirt. Now all it needs to do is dispense used panties and oppress the Chinese.

Another thing this game doesn't have in common with 90's Western adventures is a connecting storyline, or indeed much of a story at all. Wack & Ziki uses a mission-based format, breaking the adventure gameplay into manageable, bite-sized chunks, plonking down a couple of obstacles between you and a treasure chest, and leaning back, folding its arms, waiting to see what you do next. And this is the point where the game shines, because the point where you figure out that you're supposed to put the key in the door, or perturb the angry sloth with the frighteningly large dildo creates the same smugcock, "Ooh, look at me, I didn't have to consult GameFAQs" good feeling that I've always liked about adventure games. And the fact that there are only a handful of inventory items that you use repeatedly, rather than a billion, each with one (Und precisely von!) application, removes one of the major things I don't like about adventure games.

But then of course, Zim & Spacky breaks the cardinal sin by making it possible to die. Not just as a result of insistently clicking on a grizzly bear six times; often without warning, as a consequence of simple curiosity, or in some cases just letting your mind wander for a few seconds too long. And if you do die, you have to go buggering right back to the start of the mission, meaning you'll have to repeat all the spastic Wiimote flailing you've had to do to get to where you were.

Which links me neatly to my next paragraph. Once again the Wii proves itself some kind of patron deity of gimmicky pointless bullshit. Every time you use a tool or item you have to make an equivalent gesture with the Wiimote, but half the time, the movement of the onscreen tool bears only rudimentary similarities to the gesture you're expected to make. The one that sticks out in my mind is when I was expected to turn a big, horizontal wheel, and none of the movements that seemed obvious caused the damn thing to budge an inch, so I ended up randomly waving the Wiimote around like it was an uppity bat, trying to find out through trial and error which of the many possible movements the game was thnking of. I would say that I'd have preferred the game to not showcase the Wii's exotic abilities, but I'm pretty sure that was the whole idea.

Come to think of it, Wank & Sticky is a game with a lot of needless attachments, like the fact you can buy hints, totally useless while the Internet still exists, or the practice of awarding points based on how quickly you solved puzzles, which I frequently took personally. But if you complain about unnecessary additions, you're just being a tosser. It's like complaining about, say, a perfectly good hot dog, because the vendor is the Boston Strangler; you can still enjoy the hot dog, and just try not to make eye contact. And overall, I enjoyed Zack & Wiki; it's fun and original, and has a lot of charm, as long as you can tolerate a slightly childish tone, which on reflection, you probably could if you're an average Wii owner, because statistically you're 8 years old.

Oh yes, and some people might find the characters' pseudo-verbal grunts and squeaks a bit annoying after the first few hundred times. I didn't, but my roommate said it was like having his ear canals raped by a man wearing a sandpaper condom. Not in those exact words, obviously.
 

nightfish

New member
Nov 7, 2007
360
0
0
Thisusernameisjustanotherwasteofspace said:
Is it just me, or was Yahtzee talking considerably slower than usual?
indeed. also although the words were there, he didn't really have the same venom that he normally has.
 

VMerken

New member
Sep 12, 2007
130
0
0
Yahtzee has eaten Awesome Sauce(tm) these past few weeks. This review made me happy inside on various occasions. I miss the days of the old Lucasarts adventures, or the Discworlds. Only one adventure game really drove me into an asylum, nearly: Broken Sword - The Angel of Death. I really enjoyed the previous Broken Swords, but the latest part is just completely off the rocker.