Zero Punctuation: Zack & Wiki: Quest for Barbaros' Treasure

Sep 9, 2007
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cutekittenkyti said:
ACK
zERO PUNCTUATIONS ARE DISAPEARING
NO MORE
"Heavenly Sword and Other stuff"

I cant remember the titles of any other early ones
D:
*cries*
They are still there, there isn't a link to the third page though, for some obscure reason. Here's a link to it: http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation.3
 

Nerdfury

I Can Afford Ten Whole Bucks!
Feb 2, 2008
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Hypersapien said:
Good review, but Yahtzee's kind kind of scraping the bottom of the barrel now. He's reviewed all the recent well-known games and is starting on the more obscure stuff.

Release more games, dammit! Yahtzee needs cannon fodder!
This isn't scraping the bottom of the barrel. This is applying reviews to games on more than two different platforms.

I miss the old adventure games. I'd love to have some of my old games again - Monkey Island, Day of the Tentacle, Sam and Max.
 

FortOyer

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Nov 21, 2007
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My oh my, the elusive Yahtzee is making a remark about Broken Sword III? :O


It's true though, that has got to be the greatest adventure game of all times, if you ignore the piss-easy puzzles near the end and constant box pushing. But hell, at least they're trying to use 3D, and doing it better than Monkey Island 4.


Albiet my favourite adventure game is the Discword II, let's face it, you can not be disdainful of any creation that is the spawn-child of the Monty Pythons and Terry Pratchett.

But anyway: you get bonus points for voicing the truth, and bringing the spotlight back momentarely to the adventure game genre. :D
 

lmp

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Mar 27, 2008
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Yahtzee Croshaw said:
My measure of a good adventure game is one that has that puzzle where you stick a piece of paper under a door and poke the key out of the lock
Then you must have loved "Hitchhiker's Guide to the Galaxy".
 

Cara6190

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Mar 9, 2008
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Yahtzee,

If you like the feeling you get when you've solved an Adventure Game puzzle without consulting GameFaqs, then perhaps you should have made it a little easier to figure out what you're supposed to do in your Chzo Mythos series. I didn't get very far through 5 days until I realized that if I was ever to finish this game in a reasonable amount of time, I would need a walk through. There's a reason nobody can figure out you're supposed to use the salt on the bear and then on the bed or... whatever, you know.

Well, I actually like your games the way they are, honestly, even though I relied fairly heavily on a walk through. You wouldn't want your games to be too simple, either.
 

lokust2001

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Mar 4, 2008
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lmp said:
Yahtzee Croshaw said:
My measure of a good adventure game is one that has that puzzle where you stick a piece of paper under a door and poke the key out of the lock
Then you must have loved "Hitchhiker's Guide to the Galaxy".
This also occurred in Alone In The Dark 2.
 

Cara6190

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Mar 9, 2008
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cutekittenkyti said:
Finally a transcript :D

(although I had trouble with

attempts "are" constantly made

AND

like it was an uppity "bat"

idk if those are right

"Long ago in the mists of time, when main characters didn't need to have biceps bigger then their faces, and when bump mapping was just something cartographers did to their wives. There lived adventure games. This shy thoughtful tribe was known for its great story telling tradition and ruled the great PC gaming plains for many years before mysteriously dying out around the onset of the Quake era. Some blame the aggressive expansion of neighboring first person shooter tribes. But personally I think it?s more to do with the fact that most of them were shit.

Most of your average adventure gaming experience was spent carting a truckload of miscellaneous knick knacks around, patiently rubbing them all one by one against everything else in the hope of hoping on to the train of logic unique to the game?s designer. For every decent adventure game, like Monkey Island or Grim Fandango, there were five excess baggage fests driven by moon logic. Funnily enough all designed by Roberta Williams. So the genre popped its unintuitive clogs.

Not that adventure game fans have ever been able to accept that. Attempts are constantly made to revive the genre by jumping on its gas bloated stomach. But this rarely causes more then a feeble squirt of pungent fluids from one of the less wholesome orifices. Now it?s Capcom?s turn to take a whole hearted two footed bounce on that poor defiled body with Zack and Wiki, an adventure game for the Wii, featuring Western style point and click controls and inventory puzzles. But that?s where the internationalism ends. If you find the Japanese offensive, then you?ll find this game offensively Japanese. The main characters are a brash youth with no voice and stupid hair and his aggressively cute monkey friend, voiced by some painfully shrill harpy thing. And the antagonist is a hot angry girl in a mini skirt. Now all it needs to do is dispense used panties and oppress the Chinese.

Another thing this game doesn?t have in common with nineties western adventures is a connecting story line or indeed much of a story at all. Wack and Ziki uses a mission based format, breaking the adventure game play into manageable bite sized chunks. Plunking down a couple of obstacles between you and a treasure chest, and leaning back folding its arms waiting to see what you do next. And this is the point where the game shines, because the point where you figure out that your supposed to put the key in the door or perturb the angry sloth with the freighting large dildo creates the same smug cock ?oh look at me, I didn?t have to consult game facts? good feeling that I?ve always liked about adventure games. And the fact that there are only a handful of inventory items that you use repeatedly rather then a billion each with one ?UND PRECISELY VON? application removes one of the major things I don?t like about adventure games.

But then of course Zim and Spacky breaks the cardinal sin by making it possible to die, Not just a result of insistently clicking on a grizzly bear six times, often without warning, as a consequence of simple curiosity or in some in some cases just letting your mind wander for a few seconds too long. And if you do die, you have to go buggering right back to the start of the mission. Meaning you?ll have to repeat all the spastic wiimote flailing you?ve had to do to get to where you were.
Which links me neatly to my next paragraph. Once again the Wii proves its self some kind of patron deity of gimmicky pointless bullshit. Every time you use a tool or item you have to make an equivalent gesture with the wiimote, but half the time the movement of the onscreen tool bears only rudimentary similarities to the gesture your expected to make. The one that sticks out in my mind is when I was expected to turn a big horizontal wheel, and none movements that seemed obvious cause the damn thing to budge an inch. So I ended up randomly waving the wiimote around like it was an uppity bat trying to find out through trial and error which of the many possible movements the game was thinking of.

I would say that I would prefer the game to not showcase the Wii?s exotic abilities, but I?m pretty sure that was the whole idea. Come to think of it, Wank and Sticky is a game with a lot of needless attachments, like the fact that you can buy hints (totally useless while the internet still exists). Or the practice of awarding points based on how quickly you solve puzzles, which I frequently took personally. But if you complain about unnecessary additions, you?re just being a tosser. It?s like complaining about, say, a perfectly good hotdog because the vender is the Boston Strangler. You can still enjoy the hotdog and just try not to make eye contact. And overall I enjoyed Zack and Wiki. It?s fun, and original, and has a lot of charm, as long as you can tolerate a slightly childish tone. Which on reflection, you probally could if you?re an average Wii owner because statistically your eight years old.

Oh yes, and some people might find the characters pseudo verbal grunts and squeaks a bit annoying after the first few hundred times. I didn?t but my roommate said it was like have his ear canals raped by a man wearing a sandpaper condom. Not in those exact words obviously?"


I know the name is Zero Punctuation, but you need to review the punctuation section in your grammar book.

Also, it's Gamefaqs, not game facts. Gamefaqs is a website, gamefaqs.com. Like FAQ: Frequently Asked Questions. But they have walkthroughs, too! :)
 

Cara6190

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Mar 9, 2008
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cutekittenkyti said:
oh and i wrote my transcript in 15 min :p
so forgive if dere are any errors O_O

I might go transcript the other ones o_O

Or are they online somewhere????
Oh, how many of these have you done? dere went 2 mny errors thet i notisd.

Ok, I'm being mean. It could have been worse. By the way, are you implying people can't understand Yahtzee? How dare you?!
 

3dcga

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Mar 27, 2008
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Your reviews are FUCKING hilarious! You summarized my annoyance without punctuation Hehe!

http://hairyashell.blogspot.com/2008/03/good-buffet-but-bad-aftertaste.html
 

clouddyl

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Mar 13, 2008
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love it, although the imigary associated with being raped through hte inside of an ear by a sandpaper coated cock wasnt all too good(hilarious though, this is one of the few things that makes me laugh out loud)
 

Magnetic2

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Mar 18, 2008
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One thing about Yahtzee's games (which i played all of and beat in order) that i missed about games like maniac mansion was the use of useless items in different places to generate unique quotes from the character. Sometimes I am not all about just getting to the end of a game so i can see what easter eggs where dropped in. By the way I did enjoy the 5,7,6 games.
 

Planeforger

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Oct 30, 2007
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Cara6190 said:
There's a reason nobody can figure out you're supposed to use the salt on the bear and then on the bed or... whatever, you know.
I'm fairly certain that there was a book in the library that described the process in detail. That puzzle was totally logical, with the information we were given.

As for Zack and Wiki...I dunno, I guess I prefer adventure games with more plot and less cheap deaths - but it certainly felt rewarding when I finally got the little bastards through each puzzle.
 

ElArabDeMagnifico

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Dec 20, 2007
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Why the hell would he review rockband? It's like reviewing Guitar Hero 3 again, unless there is a distinct difference in the other instruments or the singing, it's just gonna be like his guitar hero review, just replace guitar with whatever other instrument.
 

Jerakal

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Aug 30, 2007
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Huh, I really wouldn't have taken the Wii as a console for adventure games, but I'll have to try this one out if it gets the Thumbs-Upish from Yahtzee.