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hanselthecaretaker

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I'd fall short of calling it a "masterwork" as it also has its fair share of nonsense with side characters and uneven chapters, but I'm always amazed at how much personal effort and care Kojima put into a series he'd already long grown tired of making.

One of the comments made a good point too -


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Ty for this essay, I've always felt Snake in MGS4 was sort of a metaphor for how Kojima felt about the series; old, clearly past his prime, held together by advanced technology but forced into circumstance beyond his control because no one else could do what he did and he felt he had no choice.
 
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BrawlMan

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"if you point out that skimpy teen girls in tiny bikinis is weird you're a prude and if the publisher changes it it censorship" arguments
People who get that bent out of shape about it are usually closet perverts, and like ogling at (digital) girls half their age. I honestly forgot about he dumb shit with Fatal Frame IV.
 
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Kwak

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Tim Rogers 7-part choose-your-own cyberpunk 2077 review which is a 3-part review if you follow the instructions correctly, but 4-parts if you include the hour long introduction to the review.
 

TheMysteriousGX

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People who get that bent out of shape about it are usually closet perverts, and like ogling at (digital) girls half their age. I honestly forgot about he dumb shit with Fatal Frame IV.
I mean, 4 never got a release outside of Japan, which probably explains how Maiden of Black Water went. Cult fav never had the sales. Probably the weird sex stuff, the bane of mainstream popularity. (Outside John Carpenter, at least) Like, Famitsu and Dengeki said it was too sexy, so it's not just "western SJWs" or whoever the current boogeyman is.

That they're remaking the 6.5/10 WiiU game and not the 7.5-8.5/10 previous games is interesting. Probably related to similar tech, less work involved.
 

BrawlMan

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Dishonored and New Vegas both get heavily mentioned for their crappy morality systems.

 

Casual Shinji

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But then they might not make all the money, and that would make the shareholders unhappy. And it's better to retard an entire art form than do that.
Do cinematic games even make that much money compared to other videogame avenues? I think the mobile market is leagues more profitable than the handful of cinematic games Sony releases every year. Not that Sony isn't squarely focused on racking in that cash, and if they could get 'all the money' they would, but in Sony's case I think it's less them trying to get all the money and more them tightening their grip on the market that they've cornered (that being the cinematic, story-focused blockbuster). Not that this won't lead to problems down the road.
 

BrawlMan

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Do cinematic games even make that much money compared to other videogame avenues? I think the mobile market is leagues more profitable than the handful of cinematic games Sony releases every year.
Sure they don't make as much money as those in the mobile market nor ones with shitty DLC practices, but it is still a lot of money. Especial;y, if we're talking about Sony.

Not that Sony isn't squarely focused on racking in that cash, and if they could get 'all the money' they would, but in Sony's case I think it's less them trying to get all the money and more them tightening their grip on the market that they've cornered (that being the cinematic, story-focused blockbuster). Not that this won't lead to problems down the road.
Which is why you should keep a sharp eye on the greedy idiots. They happily abandoned and got rid of Japan Studio, because they were not making them all of the money in the world, despite the fact that A.): JS did a lot to get Sony where they are today, and B.): JS almost always mainly focused on smaller or niche titles. I wish best of the luck to the remnants of Japan Studio, because certain leads and programmers are already getting work or forming a new studio. Sony can still fuck off hard on that. Because before you know it, we will get another disaster that is Last of Us Part II or The Order: 1886. Sony have not learned a goddamn thing! Not a damn thing!
 

Casual Shinji

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Which is why you should keep a sharp eye on the greedy idiots. They happily abandoned and got rid of Japan Studio, because they were not making them all of the money in the world, despite the fact that A.): JS did a lot to get Sony where they are today, and B.): JS almost always mainly focused on smaller or niche titles. I wish best of the luck to the remnants of Japan Studio, because certain leads and programmers are already getting work or forming a new studio. Sony can still fuck off hard on that. Because before you know it, we will get another disaster that is Last of Us Part II or The Order: 1886. Sony have not learned a goddamn thing! Not a damn thing!
Was Japan Studio doing much of anything though? I mean, it's a shame they got disbanded, but for the last 5 years at least they seemed to have mainly functioned as hired help for other studios. And Blue Point seems to have taken over on that front as well. Japan Studio seemed to have been stuck in a constant state of inactivity. I mean, it sucks because I grew up on a lot of their games, but I can't say I was too surprised since there wasn't much of anything was coming out of them.

And as much as I dislliked TLoU2 plenty of other people liked it, and it sold very well. And yeah, The Order: 1886 was a wet fart, but Sony has a very succesful track record with their IPs overall. Again, there is a danger with Sony clamping down on their current way of producing games, but I think that has more to do with them losing Bethesda's output and whatever other third-party studio Microsoft intends to buy, and less with them not focusing on smaller indie titles.

It'd be nice if series like Gravity Rush and Ape Escape could find a home at different first-party studios though. Maybe with Team Asobi, which appears to be what Japan Studio merged into.
 
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BrawlMan

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Was Japan Studio doing much of anything though?
Because Sony was not giving them much to do in the first place later in life. JS ain't perfect and made their own mistakes, but those guys and gals were always willing to work. The only reason they became so inactive is because Sony gave them nothing to do or not much. Sony became hyper focused on either God of War, cinematic FPS games like Kill Zone and Resistance, Uncharted, Infamous (for a time), and now "Blockbuster and Cinematic!" 3rd person action games, shooters, or open world games. Most of these games are great, but the formula will wear thin at some point.

And as much as I dislliked TLoU2 plenty of other people liked it, and it sold very well.
Sold well, but the game is love it or hate it territory. If there is any consolation to you, the game bombed in Japan. Which is sad, because they do love the first game.

The Order: 1886 was a wet fart, but Sony has a very successful track record with their IPs overall. Again, there is a danger with Sony clamping down on their current way of producing games, but I think that has more to do with them losing Bethesda's output and whatever other third-party studio Microsoft intends to buy, and less with them not focusing on smaller indie titles.
True, but they can and will screw up at some point, or them doing "Blockbuster Games" will bite them in the ass at some point. The only reason they don't see it now is because they are riding high on their success, again. Smaller games are just as important, even more so under many circumstances.

It'd be nice if series like Gravity Rush and Ape Escape could find a home at different first-party studios though. Maybe with Team Asobi, which appears to be what Japan Studio merged into.
Good. Same here, though I could never get in to Ape Escape.
 

Casual Shinji

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Because Sony was not giving them much to do in the first place later in life. JS ain't perfect and made their own mistakes, but those guys and gals were always willing to work. The only reason they became so inactive is because Sony gave them nothing to do or not much. Sony became hyper focused on either God of War, cinematic FPS games like Kill Zone and Resistance, Uncharted, Infamous (for a time), and now "Blockbuster and Cinematic!" 3rd person action games, shooters, or open world games. Most of these games are great, but the formula will wear thin at some point.
Will it? The Ubisoft style open-world game is a well tread formula - one that is famously criticized for being stale - but that didn't stop Horizon: Zero Dawn and Ghost of Tsushima from becoming a big success. Any formula has the possibility of getting stale, but so far the response to a new God of War and Wolverine game (which I'm assuming is going for a similar cinematic route) seems to be a very positive one.

The Souls games have operated under the same formula since Demon's Souls and fans still can't wait for Elden Ring. I think it just depends on the audience a formula is geared toward, whether you use the formula to present some new IPs, and just adding a few little changes here and there. H:ZD was basically a Ubisoft open-world game, but hey look, giant robot dinosaurs you can fight. Ghost of Tsushima the same, but you're a samurai. God of War '18 was cinematically not dissimilar from Uncharted or TLoU, but they made the combat kinda Souls-like and gave the gameworld a Zelda-esque structure. Even TLoU2 embellished on the usual linear game formula.

I think a real issue for Sony might be how long they can push the graphical realism in these blockbuster games to keep up with the advancement of technology until it becomes unsustainable. But then I thought the same thing back during the PS3. There is the fact though that, while these games are great to play, they ARE sold to the average consumer on their graphical realism, which has the potential of eventually eating its own tail.
True, but they can and will screw up at some point, or them doing "Blockbuster Games" will bite them in the ass at some point. The only reason they don't see it now is because they are riding high on their success, again. Smaller games are just as important, even more so under many circumstances.
I don't know how much that would stand out in the current indie space though. I mean, we're living in a world where just on the indie side one wouldn't be able to play everything currently available if they lived to be 200. Sure, most if it is crap, but still, the output is stagering. What made Studio Japan stand out back in the day is that they were making games nobody would really bother to make. Now though, it's pretty common for games like Papers Please and Return of the Obra Dinn to get made (which I haven't finished because, again, there's just so much to play now). On that front I think we have more than enough options.

Also, we did get games like Returnal and Astro's Playroom, which I feel fit the 'AA' stamp.
 

BrawlMan

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Will it? The Ubisoft style open-world game is a well tread formula - one that is famously criticized for being stale - but that didn't stop Horizon: Zero Dawn and Ghost of Tsushima from becoming a big success. Any formula has the possibility of getting stale, but so far the response to a new God of War and Wolverine game (which I'm assuming is going for a similar cinematic route) seems to be a very positive one.
That's because all of those game have dedication, high quality craft, and developed by people who know what they are doing, actually given time to make them, and not rushed out of the door. I am not expecting these games to wear thin immediately, something's got to give at some point.

H:ZD was basically a Ubisoft open-world game, but hey look, giant robot dinosaurs you can fight. Ghost of Tsushima the same, but you're a samurai. God of War '18 was cinematically not dissimilar from Uncharted or TLoU, but they made the combat kinda Souls-like and gave the gameworld a Zelda-esque structure. Even TLoU2 embellished on the usual linear game formula.
Like I said before, they have actual gameplay and most are fun to play on some level or have a unique gimmick/style. God of War 4 makes the combat only Souls like if you bother to keep the default controls where R1 and R2 are your light and heavy attacks respectively. Once I realized there was a classic control set up with SQR and TRN, I felt no need to go back to the default. Playing with the classic control scheme definitely made it more like the older God of War games. 4 was taking elements from Souls, Zelda, and Metroidvania style exploration. Ragnarok will hope to have new improvements to the gameplay.

Tsushima was basically Sony and Sucker Punch's answer to AC and Breath of the Wild. The combat, story, and setting has something unique that makes it stand out from the bog standard slop of sandbox games.

I think a real issue for Sony might be how long they can push the graphical realism in these blockbuster games to keep up with the advancement of technology until it becomes unsustainable. But then I thought the same thing back during the PS3. There is the fact though that, while these games are great to play, they ARE sold to the average consumer on their graphical realism, which has the potential of eventually eating its own tail.
Exactly.

I don't know how much that would stand out in the current indie space though. I mean, we're living in a world where just on the indie side one wouldn't be able to play everything currently available if they lived to be 200. Sure, most if it is crap, but still, the output is stagering. What made Studio Japan stand out back in the day is that they were making games nobody would really bother to make. Now though, it's pretty common for games like Papers Please and Return of the Obra Dinn to get made (which I haven't finished because, again, there's just so much to play now). On that front I think we have more than enough options.
That's all well and good, but the fact that Sony screwed them over like that pisses me off. I know there is more to fill that void, and I admit to not playing most of their line up of games, but Japan Studio still deserved better after all the services. Sony might do the same to their other bigger sub studios. It most likely won't happen, but it could if they get even more arrogant.

Also, we did get games like Returnal and Astro's Playroom, which I feel fit the 'AA' stamp.
That's a start, but Sony is going to need more than those two. Returnal have 0 interests in, and Astro I won't be playing until I actually get a PS5 at some point, and the game I will get on a sale.
 

hanselthecaretaker

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Was Japan Studio doing much of anything though? I mean, it's a shame they got disbanded, but for the last 5 years at least they seemed to have mainly functioned as hired help for other studios. And Blue Point seems to have taken over on that front as well. Japan Studio seemed to have been stuck in a constant state of inactivity. I mean, it sucks because I grew up on a lot of their games, but I can't say I was too surprised since there wasn't much of anything was coming out of them.

And as much as I dislliked TLoU2 plenty of other people liked it, and it sold very well. And yeah, The Order: 1886 was a wet fart, but Sony has a very succesful track record with their IPs overall. Again, there is a danger with Sony clamping down on their current way of producing games, but I think that has more to do with them losing Bethesda's output and whatever other third-party studio Microsoft intends to buy, and less with them not focusing on smaller indie titles.

It'd be nice if series like Gravity Rush and Ape Escape could find a home at different first-party studios though. Maybe with Team Asobi, which appears to be what Japan Studio merged into.
Plus there’s that A-hole Jim Ryan in charge now, who ironically shared initials with another albeit fictional greedy A-Hole. But the difference is at least the fictional one knew his market.
 

Fallen Soldier

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Sony’s Japan studio got canned? Aw man I wonder what this means for Gravity Rush.
 

Gyrobot

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Fatal Frame's always been weird about that, complete with "if you point out that skimpy teen girls in tiny bikinis is weird you're a prude and if the publisher changes it it censorship" arguments
You won't believe how they are trying to mod back the classic swimsuits. Though kudos to KT for noticing people will rip Yuri's bath model and used a pasties camera trick to deter then

The changes were still kind of insulting mind you