Cyberpunk 2.0Nice to see Grab the Auto 5 was finally ported to consoles.
Cyberpunk 2.0Nice to see Grab the Auto 5 was finally ported to consoles.
I saw another video about the rain showing it going through a Bridge which leads me to believe that it's a filter effect, and this filter effect fucks with the game somehow.That rain effect could be used as a literal torture method. I never thought rain could be nightmarish, but here we are.
Sounds about right. From the footage I've the rain doesn't move as the character moves, it's locked to the camera. In the original game the rain effect seems to fade out giving it some flow atleast.I saw another video about the rain showing it going through a Bridge which leads me to believe that it's a filter effect, and this filter effect fucks with the game somehow.
I am no expert on programming but if I had to guess since the original Grand Theft Auto also uses a filter for rain (and embarrassingly looked way better than the trilogy's rain) they just slapped the new rain effect on the old rain code. The problem is that the old rain filter was not put there because it perfectly mimics rain, it was made that way because it was the best way to have rain with the tech they had at the time. Ironically increasing the graphical capabilities of the rain shows graphical shortcuts the original developers made and we're clever enough to hide.
No, they probably didn't. Because GTA3, Vice City and San Andreas were made on a fork of the Renderware engine, while the GTA Trilogy versions run on Unreal 4. I'm no expert on game development either, but I do know that porting assets and code from one engine to another is no simple feat, to the point it's more often than not easier and faster to just recreate everything from scratch. I'm willing to bet that aside from audio, there is little to nothing of the original games in the "remasters", and they're really more akin to remakes.Everything about this remaster looks like they just took the original mesh models and slapped some generic HD textures on it.
The worse part is the originals didn't use a screen filter. Rain was implemented using billboard objects (imagine a glass plate which always faces the camera, with rain drops painted on it) the billboards then 'drop' from the sky (they just moved down at a set velocity) and were deleted or looped back once they fell out of the world or hit certain objects.I am no expert on programming but if I had to guess since the original Grand Theft Auto also uses a filter for rain (and embarrassingly looked way better than the trilogy's rain) they just slapped the new rain effect on the old rain code.
It's probably them lazy coddled gen y and z-ers who make up the bulk of their workforce now.It's like every almost video game company has gotten lazy either this year or the last.
What’s pathetic though is going by this -No, they probably didn't. Because GTA3, Vice City and San Andreas were made on a fork of the Renderware engine, while the GTA Trilogy versions run on Unreal 4. I'm no expert on game development either, but I do know that porting assets and code from one engine to another is no simple feat, to the point it's more often than not easier and faster to just recreate everything from scratch. I'm willing to bet that aside from audio, there is little to nothing of the original games in the "remasters", and they're really more akin to remakes.
Which makes the rain example actually even worse, because they're working with tech that is easily capable of much better, but they still went with a solution that was unimpressive in the early 00's.
Haven't played any of them, and don't plan to, but from what Ive seen online and heard from a gaming buddy they're all incredibly buggy and borderline unplayable. A friend said Vice City's framerate is horrific, and things like shooting, explosions and cars cause it to tank to the low 10s. Which as a GTA game is probably bad...How bad are the other two games in the collection? It seems like all I ever see is pictures or videos of San Andreas but what about the rest of the games?
Either that, or handed to a dev team with a bit more pedigree than mobile ports. Too expensive for Take Two I guess.What’s pathetic though is mods for these games have looked and ran 10x better than the crap we see in this “official” trilogy. If Take2/Rockstar were smart or have a damn, they have sought these people out, asked them Hey, wanna work on an official version of these? and gave them a phat signing bonus.
Jim has been struggling a lot recently. Their channel is shrinking, videos are becoming sporadic, and this may be uncool, but I heard they got divorced and the weight loss is due to pain pill addiction from their thrown back a few years ago.Hopping on that bandwagon.
Dude, Sterling has had it out for Rockstar for a long time at this point. This is nothing new. You should not be surprised in the slightest. I get it, you don't like them, I don't care.Hopping on that bandwagon.
I'd sincerely recommend cross-checking your sources in future as this is like the fourth time on here you've confidently repeated internet rumours with the details as jumbled as a neglected Lego set left in a tumble-dryer and filtered through a drunken kaleidoscope leading to a completely baffling fictional narrative.Jim has been struggling a lot recently. Their channel is shrinking, videos are becoming sporadic, and this may be uncool, but I heard they got divorced and the weight loss is due to pain pill addiction from their thrown back a few years ago.
I know their income is from Patreon but I'd much rather see them take a year or two off and get healthy, rather than just be an another voice criticizing an obviously broken game.