Finished the game on Legendary yesterday evening.
I thought it was a lot of fun. The open world absolutely is not treading
any new ground at all, at least compared to the likes Far Cry. But, it is new for Halo, and I have enjoyed exploring this series in a new dimension.
I did really enjoy that a lot of story missions were in their own separate areas, so you weren't constantly on the surface of the ring. I would have enjoyed a bit more variety from the interior areas, though, because most of them were either your normal grey/blue Forerunner structure, or your normal grey/red Banished structure.
To be fair, I could have done with a bit more variety from the open-world, too. The entire explorable area is basically just green grass, pine trees, and grey mountains.
The combat is a lot of fun, though! I found a use for pretty much every weapon, which is something that I could never really say about the Halo games of old, where your best bet was to pretty much carry a plasma pistol, and some kind of precision weapon at all times. Equipment adds a great new layer to the sandbox, that I honestly feel like I will miss, when revisiting past entries.
The difficulty was also really well tuned - with a couple of exceptions. Most encounters felt really fair, especially when fighting your normal enemy roster. They were always tough, but rewarding. Hunters sadly don't feel as fun to fight as they used to, because they play defensive far to effectively, which means that your only method of success are armour-piercing weapons, explosives, or throwing crates at their heads. Chieftains with Scrap Cannons can eat my ass though.
The bosses were always a challenge, but felt rewarding once you beat them. Most bosses took me about a dozen or so attempts to finally win, but only one felt like they were a bit overtuned, and that was because you had to fight two of them at once. This fight took me about an hour.
Otherwise, as to the dialogue and the story, I didn't really click with the Pilot to begin with, because he was basically always screaming about how this was a pointless fight, and how we wouldn't win, and how it was Chief's fault if things went wrong, etc, and he was basically like this for half of the game, until Chief (thankfully) told him to shut up, and calm down, and he was alright from then on.
I do like The Weapon. Yes, she is written a bit like an MCU character, but I enjoyed her dialogue, and I actually really liked her at the end.
The big bad Brute guy didn't really land for me, though. He spends the entire game gloating about how cool and dangerous he is, and how your battle will "enter the songs of legend", or whatever, and its like - Dude, I don't even know how to spell your name, and I can't even be bothered to Google it, so I doubt that. Then he sends more goons after you (which you obviously beat), and you foil more of his dastardly plans, and then he does the same thing again and again, until his inevitable boss fight at the end of the game. You're constantly told that he is a big evil bad guy by basically ever character in the game, but you never actually see him do anything, which just makes him feel a bit detached from the experience. In the audio logs, you're told that he killed an entire team of Spartans, which I think would have been a great opportunity to show his capabilities,
like they did with Atriox in Halo Wars 2. But no, nothing.
As for how the game continues on the story from Halo 5, they basically swept the entire thing under the rug, which I think is a shame.
6 months before the events of the game, Cortana arrives at Zeta Halo, by herself, and apparently just waits for someone to come and get her, I guess? She is seemingly completely defenceless, with no army, no guardians, and not even any kind of backup plan for if someone did actually come and get her, and someone does, The Banished.
The Banished arrive, Cortana suspects that they want to take control of the Halo ring, so she blows herself up to damage the ring. Cortana is now dead.
Throughout the game, you are shown the memories of Cortana, because her code is in the air, or whatever. You see all of the horrible stuff that she has done since the end of Halo 5, like how she apparently completely melted Australia, and how she blew up the entire Brute home world - Death Star style.
Then, at the end of the game, you come across a final Cortana memory, where she looks like she did before she went all galactic dictator mode, and she tells you how she was wrong to do what she did, and how she forgot that her purpose was to be the perfect team with the Master Chief, and she hopes that the Master Chief and The Weapon can be best friends forever, and they can both from her mistakes. And I just... what?
It doesn't feel like she actually regrets her actions, it just feels like she lost, and is now trying to retroactively save-face in the eyes of the Chief, and the game plays it off like that actually works. She took over the galaxy, killed millions/billions, but she said sorry now, and now we're good? If you say so! The Weapon also hints that she is probably going to call herself Cortana, and I just find the whole situation to be a bit baffling, to be honest.
The game doesn't elaborate as to the state of the rest of the galaxy, like if the rest of the Guardians are still flying around, or if the rest of the Created-aligned AIs are still active, but Cortana is gone, and I think the conflict is now over, which I think was a little bit too easy, seeing as she had a fleet of giant ancient planet-destroying space robots.
Also to note, Spartan Locke and Fireteam Osiris dont appear at all. Locke is mentioned once in an audio log, and there is a Boss with what looks like Locke's helmet attached to his shoulder as a trophy, but this is never mentioned or elaborated on, and is very much so a blink-and-you-miss-it detail
Overall, I had a good time. The answers to some questions were a bit unsatisfying, but I enjoyed the mystery, and I am excited to see how the sequel-setup pans out.