Get started. You've clearly been out of the loop.
Sorry, what's the exact line? The start line is that the game should have a battle royale, not that it should be a battle royale (those are two very different propositions).
It's in a playable state, but we still have no idea when it'll be out.
www.pcgamer.com
Updates are not the same as full games. At best you could argue that Wow Expansions are new releases because they are full length additions to the game. However adding a new set of Overwatch skins, which only feed into the lootbox system. Diablo 3 gets seasons which are extremely basic and are probably developed by a very small team since next to no new content is ever added. Starcraft 2 is finished and there has been no hint of any new content for that IP at all.
Well first, the claim that there's been "no hint of any new content for StarCraft" is another lie. It's been confirmed that Project Ares was revived, so while you could technically argue that doesn't count as a hint, it's very unlikely that a StarCraft FPS would be revived, only to be a new IP.
Second, none of what you said actually countered what I said. You can make a reasonable argument that updates/expansions aren't full games, but again, Blizzard hasn't done that since 2004, and a brief period in the mid-2010s.
So despite your best attempts to simp for Blizzard it doesn't really hold water. Because Blizz always used to be pumping out expansion sets for their games at any given time. The last few releases weren't even made by them. They outsourced Diablo 2 ressurected, Netease developed DI. These games aren't even Blizzard developed titles.
NetEase co-developed Diablo Immortal, and Diablo Resurrected was co-developed between Team 3 and VV.
That's "technically" outsourcing, but only in the sense of it being collaberation.
Blizzard is pretty much like Valve at this point in regards to barely putting out any new material.
Pretty much the result dedicating yourself to online multiplayer gaming or online gaming in general.
All Valve is doing is running Steam and adding updates to TF2 and DOTA 2.
Um, didn't Alyx come out only a few years ago?
Top that off with when Valve does make a game, it's only a trend chasing game like when they announced that dumbass card game Artifact. Or like when Blizzard announced mobile games. They are no longer development studios making games, they are studios that chase money making trends and that's it.
Again, this is another fallacy.
Blizzard's built its model on chasing trends. Lost Vikings came from Lemmings. Blackthorne came from Prince of Persia. Warcraft I came from Dune II. World of Warcraft came from EverQuest. Hearthstone came from CCGs. Heroes of the Storm came from MOBAs. Overwatch came from TF2 (supposedly - IMO, they're really different games). Even within, Rock n' Roll Racing built off RPM Racing, and StarCraft built off Warcraft. Arguably, Diablo is their only IP without a clear predecessor.
Also, Valve's kind of done the same thing for awhile, in that their M.O. for a number of games has been to take something popular, make it their own, and polish it. Counter-Strike? Half-Life mod. Team Fortress 2? The same. DotA 2? MOBAs. Artifact? CCGs. Even Half-Life took direct inspiration from Doom and Quake. That Artifact isn't good (supposedly - I haven't played many of the above games, since I'm not fond of Valve's games as a whole) isn't a bucking of the trend.
Blizzard is Overwatch/WOW/Hearthstone and now bought by Microsoft, but I doubt will see a Warcraft 4 or WOW 2 or new Starcraft game under the Microsoft brand anytime soon.
You're actually more likely to see WC4 or SC3 under Microsoft, actually.
Reportedly, Microsoft's generally more willing for niche games to be made, while Activision has, for quite some time, gone into the model of "one basket, many eggs." Take Age of Empires IV as an example.
Do I think it's particuarly likely? Not really. But certainly more likely than it once was.
Warcraft: 1994
Warcraft 2: 1995
Diablo: 1997
Starcraft: 1998
Diablo 2: 2000
Warcraft 3: 2002
WoW: 2004
That is literally the reason anyone even care about blizzard. That run of 10 year was so good that 20 year later the company is still coasting of that reputation (as obvious by that fact that most of their title are still in those universe, having only managed to make 1 new IP in the 20 year since, when before they managed 3 in 4 year). I don't see how saying "blizzard has been kinda sucking since then" is supposed to make any of it better.
Okay, there's a lot of questionable comparisons there.
First, the trend from 1994 to 2004. While I wouldn't call Warcraft I "good" (or WoW, but then, I can appreciate WoW's influence, even if I don't like the game much), this is a red herring. The fact that a company produced more games from 1994 to 2004, compared to, say, 2014 to 2024 is something that's practically universal, given that games have become larger over time, and the cost of production has gone up.
Second, it's telling that your list ends in WoW, because WoW represents the overall shift that I described earlier. This isn't even debatable, as far as release cycles go, you can't place a WoW (or any MMO) in the same category as the games leading up to it, and it's on record that WoW siphoned resources from other games (e.g. StarCraft: Ghost, alas).
Third, the "IP number" is a fallacy. First, those three you mentioned? Lost Vikings, Blackthorne, and Rock n' Roll Racing were left on the wayside, the last release for any of them being in 1998 (Lost Vikings 2). Second, even if we confine this just to StarCraft, Warcraft, and Diablo, it's one thing to create IPs in a quick amount of time, it's another to maintain them. There's a solid argument to be made that Overwatch has basically taken StarCraft's place among the former "big three," especially since Ares was cancelled in part to divert resources to Overwatch 2. If you want a similar example, take Nintendo. I can't even begin to count how many IPs Nintendo has, but it's inarguable that not all their IPs get the same amount of attention. If you want anyone to constantly produce IPs, you have to acknowledge that former IPs are almost certainly going to fall by the wayside.
(This isn't even confined to games. Take Disney - the MCU and Star Wars are its top dogs, while stuff like Tron and PotC are in limbo).
My point is that if blizzard was still even just a shadow of its former self (ie 10 year giving 3-4 games), nobody would really care about immortal being a shitty cash grab because they'd still be digesting the last release and would know that another big one is just on the horizon. But immortal is all that blizzard has managed to produced in 6 years. In double the amount of time it took them to go from D1 to D2, all they were able to make is a crappy cash grab imitation (and it wasn't even made by them).
So, for all the people who've accused me of simping, this might come as a shocker, I actually agree that Blizzard's glory days are behind it. However, again, this is a fallacy.
3-4 games over 10 years. First, what's the starting point for those ten years, and second, you can't compare the post-WoW period to the pre-WoW period. Pre-WoW (and I'm speaking universally) it was standard practice to pop out a game, maybe give it an expansion (if it was on PC), then move onto the next thing. Games don't really operate like that anymore. Even supposed "one and done" games often get associated DLC for a period of time. The no. of games released over a period isn't a good method of comparison, and I'm speaking about games/developers as a whole. Look at any long-running IP that has its roots in the 90s, and I can guarantee you that less games have been released per year over time.
In fact, I can produce an example. Let's take Doom. Here's the Doom games that were produced from 1993 to 1997
Doom, Doom II, Final Doom, Doom 64
And here's the Doom games that were produced from 2016 to 2020:
Doom, Doom Eternal
Even if you kick Doom 64 off and compress the timeline, the point remains. It's asinine to complain about fewer games being released in the 2010s than the 1990s because as a rule, games are larger, and more expensive to produce. The number of games released over a period is much less relevant than their quality. It's an assinine way of comparing output. And as you yourself have pointed out, attempts to keep an annual release cycle (CoD, AC) led to a decline in quality. Now, I don't know if that's true personally, but what I do know is that both Activision and Ubisoft have far less variety in their IPs now than they did twenty years ago, so I really don't get this idea that Blizzard (or anyone) can produce IPs ad infinitum without losing some along the way. Again, this has already happened via their legacy games, and the period you cite didn't have an MMO that needed constant updates on the side.
Even the idea that they continuously support their game is pretty weak, last new hero in HoTS was 2020, last significant new content for SC2 was 2016, last expansion for D3 was 2014.
Well first, I don't think you can arbitrarily draw lines for SC2 and D3, because it's undercutting the stuff that was still being released for them. Second, HotS. HotS got released in 2015, if its last hero was released in 2020, you do realize that's a better run than most MOBAs, right, not to mention that the game's still playable, while so many have shut down.
I mean, surely you understand this. Saying that a bunch of games were released back in the 1990s is a false equivalence to the 2010s, with the need to maintain servers, and pay staff to maintain a game.