I was referring to Dino Crisis as a remake. They can cut back a little, if need be.
What, like RE3?
Yeah, I haven't really mentioned that until now, but if DC gets a remake, I'd rather it get the full treatment (which is also why I'm iffy about RE4 - I wouldn't be surprised if it cuts stuff out as well).
That it's silly to employ a line of logic that goes "bringing back X would succeed, look at Y!", when the counter-argument is that "but Z didn't succeed." Not to mention that-
Right. You don't care. So if you don't care, should I care? Bearing in mind that trying to link Streets of Rage with Dino Crisis is an extreme stretch, but if your response to counter-examples is "I don't care," then there's not much point in discussing anything.
Frankly, I don't really care that you don't care, the potential issues with bringing back Dino Crisis (or any IP) don't magically disappear if one doesn't care about them.
Plus, Activision has absurd expectations and got rid of Vicarious Visions and transferred them to the COD mines. They expectations don't count for shit on what makes a good sell. The game did fine all things considered, just not in comparison to the N.Sane Trilogy.
Impressive. Almost every sentence in that paragraph was wrong.
First, I haven't been able to find any 'expectations figure' in regards to Crash 4, and you're missing the point I originally made. Whatever expectations Activision may or may not have had is irrelevant, the sad truth is that Crash 4 failed to outsell the N. Sane Trilogy, and that's an issue for two reasons. First, sequels are expected to outsell their predecessors on general principle, and if they don't, that's a warning sign. Crash 4 could have been made by Naughty Dog, and this maxim wouldn't change. Second, there's also the (more subjective) issue that a remaster outsold a new entry, and while that isn't unexpected, it's not the best reflection of the media landscape (the same goes true for films), that a remaster of three games from the 90s can sell better than a new game built from the ground up. Heck, I'm not exactly better there myself, since I haven't even played Crash 4 yet (still own it).
Second, Activision did not "get rid of" Vicarious Visions - VV didn't even make Crash 4, Toys for Bob did. It's true that VV has been renamed "Blizzard Albany" and assigned as a support studio, but that had nothing to do with Crash, nor has VV worked on any CoD game, nor is it listed among the support studios for any upcoming CoD game.
Third, in isolation, Crash 4 "did fine." I agree. That isn't the issue though, as I covered in the first point. I'd love to imagine that Crash is on the verge of a renaissance, I'd love for him to stick around, but given everything we know about how sequel expectations work, things aren't as rosy as I'd like them to be.
Nintendo fucked up with SF0, because Miyamoto can't get out of his own way without some dumb gimmick forced on the player. It was on a console a lot of people did not want.
Again, you're missing the point. I wasn't talking about just Zero, I pointed out that Star Fox has been on a steady sales decline since Star Fox 64, and that even if not for Zero's own supposed issues (I say supposed, in that having played it, my thoughts are much more charitable), the sad truth is that the IP's been slowly sliding away. Much as I wish that wasn't the case. If Zero was a stand-alone stuff up, it would actually give me more hope for future entries, but unfortunately, that isn't the case.
Good for you, because that's what you've been doing.
This coming from the person whose earlier response was "I don't care" in regards to counter-points which have included actual sales figures and fan-size estimations based on numerics.
If anyone's being arbitrary, it's you.
Doesn't matter to Capcom, nor most of the gaming consumers.
Probably not. Which isn't a good thing in either case, but hey, subjective.
No it wasn't. Some parts lands, but most of the cheese was unintentional, just in a slightly different way compared to the PSX trilogy. It's stupid defense I am sick and tired of. And only really got popular because people like Yahtzee, Two Best Friends, and Sterling, etc. kept repeating the parroting rhetoric over and over again to prop the games positives further. While either ignoring the negative aspects off the game, or downright putting down or exaggerating the flaws of the old titles (mainly Yahtzee) to make RE4 sound like the perfect game with almost no flaws.
Oh for goodness sake, it's not some conspiracy that people noticed RE4's cheese. It's like saying that the only reason people dislike(d) the prequel trilogy is because of RLM. People noticed the shift in tone in RE4 as soon as it came out.
But to be clear, RE4 has cheese, and almost certainly knows it. There's a reason, I'd wager, that the game makes the transition from horror (village) to action (island), and the no. of wisecracks from Leon and co. increases as time goes on. This in a game that purposely separates itself from the games that came before it, both narratively and mechanically. That's very different from earlier games whose cheese game from hookey writing and/or voice acting. Leon and Ashley riding off into the sunset is a concious choice. Barry's Jill sandwich line? Not as much.
And if you want to talk about quality, that's another issue - that RE4 is intentionally cheesy is irrelevant to its overall quality. Personally, I think it's the best RE game ever made, even after all these years, and that opinion isn't exactly fringe. Also part of why the remake frustrates me, because RE4 is, like, the last game you want to remake in the series. Heck, I'd frankly love remakes of Survivour and Dead Aim since they'd benefit from them even more than Code: Veronica. Unlikely to ever happen, but there's far more mechanical and narrative benefit to be had there.
Didn't stop them from releasing the Outbreak games, nor having an apocalyptic France in Onimusha 3. I highly doubt that.
Recently Forerunner49 on the Dino Crisis Reddit uncovered some long forgotten information on Dino Crisis 3. As you can see above, the game when originally announced had nothing to do with Space. But rather was going to focus on a modern day setting where dinosaurs and humans were in constant...
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