Stamina bars are just... why?
Is this a hot take? I don't know, but considering this has never been a point of contention for Fromsoft fans I feel like bringing it up anyway. Stamina bars are shit. If they're just for special moves or skills, fine, but if simply running, jumping, and even swinging your weapon costs stamina, how is that at all an engaging mechanic? It's just annoying. It's not fun to work with or work around. What makes it worse in
Souls games is that you need that shit to dodge AND swing your weapon... while you need to keep your eyes on the action so as to know when to dodge and when to swing your weapon... while the stamina bar is in the corner for you not to properly keep tabs on.
I can assure you nobody actually considers this stupid stamina bar during combat - unlike a health bar it charges up too fast for you to bother, yet it still gets your way - so why the hell is it even there? You're then pretty much forced to pump skill points into this stupid thing so that in 5 hours or so you have the promise of being able to perform a combo of 4 hits instead of 3. Yipee!
It sucks, yet Fromsoft just keeps 'm around for some reason. And yes, this is me taking the oppertunity to dump some more on the myriad of bad mechanics in
Souls games.