Certainly make it more awkward when the vortiguants start calling him "The One Cock Burn".What if his name has been Gordon Cockburn?
Someone else remembers Yoda Stories?Video game boiling burning hot take alert : yoda stories was awesome.
Cell-shaded mignola(-like) graphics ? I'd take any gameplay...The new Hellboy game is going to be in over the shoulder brawler?
Yaaayyyyyy!!!
It's going to be a rogue lite?
Uuuuggghghhh!
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I love the cel shading, but I just want a regular ass action game. Any rouge types, I have zero interests in. Hopefully, it won't be too bad with those elements, but I'm going to be watching really carefully.Cell-shaded mignola(-like) graphics ? I'd take any gameplay...
Since this is the hot takes thread, I'll use this to go off:I love the cel shading, but I just want a regular ass action game. Any rouge types, I have zero interests in. Hopefully, it won't be too bad with those elements, but I'm going to be watching really carefully.
You don't like rouge? How about magenta-lite games? Are those acceptable?I love the cel shading, but I just want a regular ass action game. Any rouge types, I have zero interests in. Hopefully, it won't be too bad with those elements, but I'm going to be watching really carefully.
And DMC 5 and Metal Gear Rising are my Pure Platinum standards for melee combat!Because Sekiro is my gold standard for melee combat,
but it sucks and we have the technology and tools to make video game fights feel like fights so if you're gonna but fights in the game make them fights forpetesake.
Parrying in the classic GoW’s was possible in all directions too.And DMC 5 and Metal Gear Rising are my Pure Platinum standards for melee combat!
Speaking of which, DMC 5 has the best use of a parry mechanic ever in an action game. Rarely anything come close to out doing Royal Guard. A staple since DMC 3. Franchises or games with the best parries:
The the problem with the Norse God Of War games, is that you can only parry what's in front of you. Unlike the games I listed, you can parry from the side or behind you. And most of the games I listed, you can parry in any direction.
- DMC5
- MGR
- Hi-Fi Rush
- Ninja Gaiden
- Bayonetta -the main issue with the franchise that you always have to equip an item to parry.
I know, it's just that I never played the classic games too much. Note: how I mentioned the problem with the Norse God Of War games, and not the Greek era. Though Ascension changed how parry worked for no reason and made it awkward.Parrying in the classic GoW’s was possible in all directions too.
I disagree big time on that one.The little I parried in Hi-Fi Rush was not rewarding at all.
You're fighting more than just drones even though you can counter there grenades or bullets. Also, you got to be on beat. You did mention you were playing on Steam Deck, so that might have been an issue. You might have gotten some lag. I never had any problem parrying, when playing the Series X. With HF Rush you are "in there"! I most others are definitely feeling it. Another disagreement, the cartoon nature doesn't make it any less visceral. Mad World is a black and white comic book aesthetic, and it doesn't make it any less visceral either.will feel different but the idea of parrying bullets from drones isn't gonna turn me on. More importantly it's not visceral- the cartoony rhythm nature of a game like that never feels like "combat," you know? In Sekiro, it's like... you're in there.
I prefer fun over realism any day. Just because it's realistic doesn't exactly make it better. It becomes a problem when you're in a game about a god fighting other gods from a different Pantheon.Even with the recent Assassin's Creed games, which everybody hates, and hate Valhalla the most- it has much better combat for me than Odyssey or Origins because it feels weightier. And yeah, the parrying is actually good. Perhaps I feel it more realistic or impactful that you can only parry enemies directly in front of you. It marries parrying with positioning.
That's because you have to equip an item in order to do so. You have to pay for it first, and then equip it. Moon of Khala. In Bayonetta 3, when playing as Viola, she automatically gets her own parry. Though you can still equip the item and you'll have two forms of parry.kind of forgot Bayonetta even had parrying even though I played the whole trilogy recently
Have fun, but there are those who love the all counter mechanic, and there are those who hate it.That's why I look forward to Wo Long which, like Sekiro, make it the whole thing.
On the flip side we have something like GoW: Ragnarok where the enemy (let’s use the legacy bosses or even a Hateful Drauger for example) will flinch, but it takes like, ten thousand or so hits to actually kill them. Meanwhile yourself (a bloody demigod), dies in three hits. Even on normal difficulty. Dafuq.Inspired by my 2nd aborted attempt to play Code Vein:
When you hit an enemy, they need to react. I mean with animations and combat flow, not just reducing their health bar. It's one of those things that could be excused with older tech, but there is no excuse for it now.
I'm playing Code Vein which is called "anime Dark Souls" because, you know, it totally is. So it's your typical dodge strong attack weak attack with some magic ranged stuff, you know the drill. But when I hit an enemy and they are moving- whether walking or striking- they just continue doing what they're doing and their health bar goes down. They do not react to the fact that I struck them in the chest with a freaking sword. A big stupid cartoony anime sword that is as big as my tiny porny anime girl hero.
Because Sekiro is my gold standard for melee combat, I think about how no matter how frustrating and soul-sucking it is to fight Genichiro a million times, at least when I hit that sumbich in the face with my katana, he actually gets hit. That means interrupting his opportunity to attack for a moment, and is part of that back and forth rhythm of an actual duel.
People crap on Witcher 3 combat but enemies actually react to your hits- humans and monsters.
If a big monster thing is swinging a club, and I'm wailing away on it but it keeps swinging its club... gtfo with that crap. This is not a fight, this is a meta-game of memorizing the computer's timing. Which, I guess, is what video game fights are, but it sucks and we have the technology and tools to make video game fights feel like fights so if you're gonna but fights in the game make them fights forpetesake.
Code Vein just has a lot of poise. You can have stuff in DS also not flinch if you hit it, it depends on the armor style. If memory serves (been a few years since I played the game cause I was a day 1 player but it's on ps+ now so I expect more folks will be trying it), you will eventually learn some huge greatsword skills that make things flinch more, but you also can become a poise monster yourself too.Well yeah I was just talking about my own experiences, not making argument about better or worse. Even with Code Vein, some folks really dig the combat. It's that "feel," that unquantifiable impact of objective design/implementation and subjective experience. It's why I always bring up the recent consensus 'Witcher 3 has bad combat" compared to my own experiences. I can't discount everyone else but I feel what I feel.
Yeah I knew about Viola's parrying and all that, it's one reason I liked the Viola thing a lot more than I though I would.
Speaking of witch...Yeah I knew about Viola's parrying and all that, it's one reason I liked the Viola thing a lot more than I though I would.