I think most people did. Just EA refusing to learn the lesson of ProStreet that NFS fans aren't particularly interested in a Forza- or Gran Turismo-type game from the franchise.I honestly keep forgetting Shift was a thing.
I think most people did. Just EA refusing to learn the lesson of ProStreet that NFS fans aren't particularly interested in a Forza- or Gran Turismo-type game from the franchise.I honestly keep forgetting Shift was a thing.
I mean, Heat let me turn a classic VW Beetle into a rocket, so there's that.(so pushy about getting high performance cars instead of letting me build an enviable collection of muscle cars and mod a Toyota Yaris into being able to go over 300kph)
The irony is that EA basically became right in hindsight. The problem with a lot of AAA racing games today is that they're focused too much on the realistic and simulating aspect. It goes both ways. It's a problem on the publishers, developers, and especially gamers too. "Realism" won out unfortunately. Though I consider it a hollow victory, but you have people that are just too stupid and ignorant to realize or notice this. The problem with so many of these AAA racing games is that they have no personality, and they're all homogenized and boring. Granted, it's a problem with many smaller simulation racing games on Steam as well. Some games that have been out for over a decade, and they're still buggy or have crashes that have yet to be fixed since 2013.I think most people did. Just EA refusing to learn the lesson of ProStreet that NFS fans aren't particularly interested in a Forza- or Gran Turismo-type game from the franchise.
Exactly why I like Nitro. Except you don't even have to customize it to be that way. Most cars are like that right out of the gate.I mean, Heat let me turn a classic VW Beetle into a rocket, so there's that.
Fun?!?! Commie talk!They know and remember what fun it is.
I had zero issues with D3 when I played it, but I waited until they patched things up a bit. Still the best thing Activison’s published in the last 10-15 years IMO, aside from Sekiro.Not really much of a hot take there. People do appreciate the game, but most people have complaints were about the microtransactions on the PC version. And having to be connected to always online server at the time. Most people like Diablo III anyway. Although, I can't blame people for not trusting the next installment or having concerns, given that it's Activision.
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Diablo III Deserves More Credit as a Great ARPG
Diablo III is overshadowed by II, and it might happen again after IV -- but it is an excellent ARPG after Blizzard made vital changes.www.escapistmagazine.com
It was good, but even ignoring the micro/always internet BS, it feel short of D2 imo. The good part were mostly the same, running around killing stuff and collecting loot, so much so that it might as well had been an expansion more than a sequel. But most of the change didn't really do much for me, like the class system letting you change talent at will made build feel pointless.Not really much of a hot take there. People do appreciate the game, but most people have complaints were about the microtransactions/online auction house on the PC version. And having to be connected to thr always online server at the time. Most people like Diablo III anyway. Although, I can't blame people for not trusting the next installment or having concerns, given that it's Activision.
![]()
Diablo III Deserves More Credit as a Great ARPG
Diablo III is overshadowed by II, and it might happen again after IV -- but it is an excellent ARPG after Blizzard made vital changes.www.escapistmagazine.com
Good luck finding a good shrubber. Even those who arrange and design shrubberies are under considerable economic stress at this period in history.Might get my own bush to hide in for real life situations.
I got Diablo 3 for free for having a World of Warcraft subscription at the time, and really that was about the right price. It was nice, but... pretty meh. Path of Exile still stands as the best Diablo-type experience I've had.Not really much of a hot take there. People do appreciate the game, but most people have complaints were about the microtransactions/online auction house on the PC version. And having to be connected to thr always online server at the time. Most people like Diablo III anyway. Although, I can't blame people for not trusting the next installment or having concerns, given that it's Activision.
![]()
Diablo III Deserves More Credit as a Great ARPG
Diablo III is overshadowed by II, and it might happen again after IV -- but it is an excellent ARPG after Blizzard made vital changes.www.escapistmagazine.com
It was good, but even ignoring the micro/always internet BS, it feel short of D2 imo. The good part were mostly the same, running around killing stuff and collecting loot, so much so that it might as well had been an expansion more than a sequel. But most of the change didn't really do much for me, like the class system letting you change talent at will made build feel pointless.
I played a little bit of D3 with my older brother when he got the expanded port on PS4 at the time. He's a bigger Diablo fan than me, and he loves the shit out of it. I admit neither of us have touched Diablo II in decades. Ironic enough, I've heard the Switch version is actually the best of the ports, because of the wirless local co-op.I got Diablo 3 for free for having a World of Warcraft subscription at the time, and really that was about the right price. It was nice, but... pretty meh. Path of Exile still stands as the best Diablo-type experience I've had.
Chasing "realism" in games, especially ones based on real life activities, is essentially forever chasing after a tighter fitting straightjacket. As racing games get more 'realistic' what do you get? Same cars, same handling, same tracks to race on... wow, such choices we have.The irony is that EA basically became right in hindsight. The problem with a lot of AAA racing games today is that they're focused too much on the realistic and simulating aspect. It goes both ways. It's a problem on the publishers, developers, and especially gamers too. "Realism" one out unfortunately. Though I consider it a hollow victory, but you just have people that are too stupid and ignorant to realize or notice this. The problem with so many of these AAA racing games is that they have no personality, and they're all homogenized and boring.
Chasing the magic dragon and all dat good shiet!Chasing "realism" in games, especially ones based on real life activities, is essentially forever chasing after a tighter fitting straightjacket. As racing games get more 'realistic' what do you get? Same cars, same handling, same tracks to race on... wow, such choices we have.
Depends on which parts of the community you're talking about, but your point overall still stands. It's not just a racing game problem, but other sports and wrestling titles too with the obsessions with "realism" or to be "accurate" as possible for arbitrary reasons. If that's the case for you knuckleheads, you might as well go out their race, play ball, wrestle, kickbox, etc. Then you got those that are so afraid of having fun or anything that is arcadey for the sake of looking "mature". You playing a realistic sim doesn't make you any more nor any less an adult, you dumb fucks.And the closer a game gets to a full on sim the less fun it becomes for people who aren't into sims... and that's a fuckton of people. The hardcore simming communities are tiny compared to the size of the general gaming community(s). Full on simulators are the original Dad Games.
Simming is a weird space because the more 'realistic' and 'accurate' the sim is the less the playerbase consists of 'gamers' and the more it consists of hobbyists/obsessives/geeks using it as an adjunct to their primary hobby/obsession. The game isn't the point, it's just part of their overall 'thing'. Look at Madden and FIFA playerbases (yes, I know, not really 'simulations but work with me here)... you get players that only ever buy the next iteration of the game and nothing else. Why? Because they're not fans of gaming they're fans of the sport being represented in the game. It's an adjunct, a supporting piece of their real 'hobby', something to scratch that itch. You get the exact same thing with sims and the more 'realistic', 'accurate' or 'faithful to the experience' they get the more that kind of player is common in the playerbase.Depends on which parts of the community you're talking about, but your point overall still stands. It's not just a racing game problem, but other sports and wrestling titles too with the obsessions with "realism" or to be "accurate" as possible for arbitrary reasons. If that's the case for you knuckleheads, you might as well go out their race, play ball, wrestle, kickbox, etc. Then you got those that are so afraid of having fun or anything that is arcadey for the sake of looking "mature". You playing a realistic sim doesn't make you any more nor any less an adult, you dumb fucks.
Yeah, watched it when someone posted it before (I'm guessing it was you). Interesting and very unsurprising.Check this video out. I got it time stamped to part you'll find intriguing. Though I ro advise you to watch the whole video when you have the time.
Correct.when someone posted it before (I'm guessing it was you)
Yes. Especially when most of the realistic racing games on the market are creatively bankrupt. Not every case is 1-to-1, but it's annoying when it pops up from certain communities or sub-communities of specific genres.Do you get a problem with sim games in that the more realistic it is, the more realistic people demand it is?
Depends on where you look. I remember some guy at a GameStop in 2016 was upset that Doom 4 (the game was a month away from launch) didn't get turned into a COD clone, and hoped/predicted the game would flop, because "over-the-top/unrealistic" FPS can't exist in the market any more! DUR-HUR-HUR! He was instantly proven wrong and had a whining fit about it.I mean, people don't complain about Doom being unrealistic (or at least not too much),
Kinda sorta... There's always a few complaining that something is 'oversimplified'.Do you get a problem with sim games in that the more realistic it is, the more realistic people demand it is?
Pfffft... like COD is realistic.Depends on where you look. I remember some guy at a GameStop in 2016 was upset that Doom 4 (the game was a month away from launch) didn't get turned into a COD clone, and hoped/predicted the game would flop, because "over-the-top/unrealistic" FPS can't exist in the market any more! DUR-HUR-HUR! He was instantly proven wrong and had a whining fit about it.
What are you talking about? Knowing when to hide behind a bench and wipe the raspberry jam out of your eyes is how the Allies won World War II!Pfffft... like COD is realistic.