Your video game hot take(s) thread

Old_Hunter_77

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On the flip side we have something like GoW: Ragnarok where the enemy (let’s use the legacy bosses or even a Hateful Drauger for example) will flinch, but it takes like, ten thousand or so hits to actually kill them. Meanwhile yourself (a bloody demigod), dies in three hits. Even on normal difficulty. Dafuq.
Certainly by the time I was doing post-story trophy cleanup of Ragnarok, these deficiencies in this type of combat system became more and more noticeable, and also with Evil West. I'm now pretty down on it, though I still greatly enjoyed Ragnarok. Should be real interesting where things go from here, but I plan to be a lot more cautious before I buy any new games moving forward.
 
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Specter Von Baren

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Since this is the hot takes thread, I'll use this to go off:
A thing that people say they like about rogueli*es is that it allows for short game sessions, 'cause you can just do a run or two. But... regular games with levels and whatever also "allows" that 'cause you can just do a level. But then the next time you play you get a whole 'nother level! So isn't that better? (yeah I also am not into the rogues. I'm not 100% opposed because I have enjoyed a few and I'm willing to try anything if it's not gonna cost me extra but it ain't my thing neither)
The difference is that non rogue likes present new challenges and information as you go along and that requires more attention and effort to keep up with than a rogue like. With Slay the Spire for example, I don't even read the descriptions of the cards anymore because I know what they all do. The challenge comes from trying to coble together the known factors in unique combinations and overcoming the random elements of the genre.
 

Old_Hunter_77

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Suicide Squad and Starfield are going to sell like gangbusters and be popular. Maybe this is a predictive hot take...

I feel there are huge huge gaps between a certain type of game critic mentality, the "gamer community," and like regular folks.
We reading and perhaps participating in all this shade being thrown at Suicide Squad because of the live service grindy mtx stuff. Starfield has become a big joke with the delays and expectation that it will be buggy and/or underwhelming. And I don't actually disagree with those sentiments- the companies are earning this ire with their marketing of nothing else.

But then they will eventually come out and people that down follow that stuff will see beloved characters from Peacemaker and cool space adventures and want to play it, buy it for their kids, etc, and it will sell, and some people will like it. Critics and gamers are sick of live service crap but non-hardcore gamers just haven't played more than one or two.

Last I read somewhere, Gotham Knights has sold well and Assassins Creed Valhalla has done gangbusters and won awards despite the shit they get from all corners of the gamer bros and critics and here and everywhere.

This post is in reaction to the Suicide Squad delay, with comments being about how "bullying worked" because of the negative reaction to the big demo and how about players don't want what they're selling. Well... it'll still have all that crap and sell well lol.
 

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Suicide Squad and Starfield are going to sell like gangbusters and be popular. Maybe this is a predictive hot take...

I feel there are huge huge gaps between a certain type of game critic mentality, the "gamer community," and like regular folks.
We reading and perhaps participating in all this shade being thrown at Suicide Squad because of the live service grindy mtx stuff. Starfield has become a big joke with the delays and expectation that it will be buggy and/or underwhelming. And I don't actually disagree with those sentiments- the companies are earning this ire with their marketing of nothing else.
Given how Avengers and Anthem went, I highly doubt it. Starfield, I personally don't know or care. At best they're going to have a No Man's Sky situation again. At worse, it'll be another Fallout 76.


Gotham Knights has sold well and Assassins Creed Valhalla has done gangbusters and won awards despite the shit they get from all corners of the gamer bros and critics and here and everywhere.
Congratulations, both companies made piece of crap games that sold a lot of money. What else is new? The ones who like GK, probably haven't played enough games in their lives, or are willing to take anything, regardless of quality and think it's the best thing ever. And even certain casual fans are getting tired of Assassin's Creed or considering an old news now. It'll catch up to Ubisoft eventually. It already has.


This post is in reaction to the Suicide Squad delay, with comments being about how "bullying worked" because of the negative reaction to the big demo and how about players don't want what they're selling. Well... it'll still have all that crap and sell well lol.
Whoever decided that the "bullying worked" are idiots and them smelling their own farts.

Nothing against Resident Evil 8. It's a good game, but I highly doubt most people are going to go back to it, once Resident Evil 4 Remake comes out. Unless you care that much about the finale in the Ethan Winters saga, there is not much to go back towards. For me at least.

Hi-Fi Rush has pretty much proven how much the whole $60 or $70 now, is a lie and a big scam. Here is a game that sold at $30 or is for "free" on Game Pass, and is considered a major success by Bethesda. A company known for trying to push the broken live service model and expected people to pay 60 bucks for it. It's like what Yahtzee said, "They know what we actually want, but they're always trying to convince us what gets them more money." Once again, I'm glad to not bother with most of the AAA games that come out nowadays.
 
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hanselthecaretaker

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Given how Avengers and Anthem went, I highly doubt it. Starfield, I personally don't know or care. At best they're going to have it No Man's Sky situation again. At worse, it'll be another Fallout 76.



Congratulations, both companies made piece of crap games that sold a lot of money. What else is new? The ones who like GK, probably haven't played enough games in their lives, or are willing to take anything, regardless of quality and think it's the best thing ever. And even certain casual fans are getting tired of assassin's Creed or considering an old news now. It'll catch up to Ubisoft eventually. It already has.



Whoever decided that the "bullying worked", are idiots and them smelling their own farts.

Nothing against Resident Evil 8. It's a good game, but I highly doubt most people are going to go back to it once Resident Evil 4 Remake comes out. Unless you care that much about the finale in the Ethan Winters saga, there is not much to go back towards. For me at least.

Hi-Fi Rush has pretty much proven how much the whole $60 or $70 now, is a lie and a big scam. Here is a game that sold at $30 or is for "free" on Game Pass, and is considered a major success by Bethesda. A company known for trying to push the broken live service model and expected people to pay 60 bucks for it. It's like what Yahtzee said, "They know what we actually want, but they're always trying to convince us what gets them more money." Once again, I'm glad to bother what most of the AAA games that come out nowadays.
Good article that kinda elaborates on that -

Basically it seems like a lightning in a bottle kinda thing, and one that’s apparently not going to be realistically repeatable anytime soon.

 
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meiam

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Suicide Squad and Starfield are going to sell like gangbusters and be popular. Maybe this is a predictive hot take...

I feel there are huge huge gaps between a certain type of game critic mentality, the "gamer community," and like regular folks.
We reading and perhaps participating in all this shade being thrown at Suicide Squad because of the live service grindy mtx stuff. Starfield has become a big joke with the delays and expectation that it will be buggy and/or underwhelming. And I don't actually disagree with those sentiments- the companies are earning this ire with their marketing of nothing else.

But then they will eventually come out and people that down follow that stuff will see beloved characters from Peacemaker and cool space adventures and want to play it, buy it for their kids, etc, and it will sell, and some people will like it. Critics and gamers are sick of live service crap but non-hardcore gamers just haven't played more than one or two.

Last I read somewhere, Gotham Knights has sold well and Assassins Creed Valhalla has done gangbusters and won awards despite the shit they get from all corners of the gamer bros and critics and here and everywhere.

This post is in reaction to the Suicide Squad delay, with comments being about how "bullying worked" because of the negative reaction to the big demo and how about players don't want what they're selling. Well... it'll still have all that crap and sell well lol.
Didn't SE marvel avenger do really poorly and even fail to make a profit?
 
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BrawlMan

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Good article that kinda elaborates on that -

Basically it seems like a lightning in a bottle kinda thing, and one that’s apparently not going to be realistically repeatable anytime soon.

I wasn't asking, nor advocating for everyone to repeat the process. I'm glad Tango Games stepped up and put the word out. My main point was that shadow dropped or not, everything that the AAA industry has been doing is a lie to justify these overly high prices. On top of the dlc, loot boxes, and season passes that usually cost more than the the actual game. The game is a shell price for most of these products at this point. It is cut content that you would have seen as an unlockable before the 7th generation.
 

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The recent - admittedly small sample - group of games coming out that have had 32GB of RAM as requirements, even if only for super high performance brackets, is only going to grow. 16GB was the baseline for a long time, and for most games is probably going to be perfectly acceptable BUT I think the time has come to accept that 32GB may be the new gaming baseline.

So, my advice would be to get it while the getting is good.
 
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BrawlMan

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The recent - admittedly small sample - group of games coming out that have had 32GB of RAM as requirements, even if only for super high performance brackets, is only going to grow. 16GB was the baseline for a long time, and for most games is probably going to be perfectly acceptable BUT I think the time has come to accept that 32GB may be the new gaming baseline.

So, my advice would be to get it while the getting is good.
But at what cost?! How much blood must be sacrificed?! What will PC gamers have when all is said and done? Will they be truly happy. Or will most of it be empty happiness?
 
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But at what cost?! How much blood must be sacrificed?! What will PC gamers have when all is said and done? Will they be truly happy. Or will most of it be empty happiness?
It's not about happiness. The blood, the sweat, the sacrifices are about Achievements.
 
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The Rogue Wolf

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I feel there are huge huge gaps between a certain type of game critic mentality, the "gamer community," and like regular folks.
Critics want every game/movie/book/etc. to "advance the state of the art". Gamers, generally, want a fun game.
...with comments being about how "bullying worked"....
I don't understand how "I don't want this, change it or I won't buy it" can be construed as "bullying". I'm sorry, am I somehow obliged to buy a game that does things I don't like?
 

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Bayonetta Origins is going to be fine, and the people complaining about it being $60, because it looks like a "eShop/XBLA game", instead of the usual AAA sheen needs to fuck off. I know some of this came after negative reception of Bayo3, from a few of the fans, but at least Platinum is doing something different and is a much needed change up. As much as I love most of their action games, Platinum was stuck in a creative rut and I appreciate the change up. I get it, some of you were burned by the third entry, but don't take it out on a unique looking and cool spin-off. Not your type of game? I completely understand.

I would have loved the game to be $30 in some cases, but after playing the demo and seeing the large stage map, this game is going to at least have 10-12 chapters with some bonus content after beating the game. So I can see why Platinum, and more than likely Nintendo's head decision, of charging the full 60 bones. To add to this hot take, Bayonetta Origins is what Travis Strikes Again should have been in terms of spin-offs to a hack n slash franchise. Funny enough, TSA was charged at $60, yet not too many fans complained about it when first revealed.
 
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I think its a real shame that Skull and Bones is almost destined to be a disaster. On paper almost everything about it is good

Its a spiritual sequel to Black Flag. That should be good!
Its set in the Indian Ocean rather than the tired Caribbean setting. That's good!
The Dutch and the Dutch East India company are supposed to play a role. That's really good!
The customization options so far all seem cool.

If Ubisoft knew what they were doing the game would easily have been a success, but they don't, and so it won't.
 

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If Ubisoft knew what they were doing the game would easily have been a success, but they don't, and so it won't.
The massive employee exodus didn't help Ubisoft either, but I am happy for those that left from racist and sex abusive supporting shit heads. Those at the top in Ubisoft have no one to blame, but themselves. Though we all know they'll never reflect on their wrongs and constant sins.

Need for Speed Nitro is literally NFS: Unbound, but better. The hip-hop, street, and cartoony aesthetics (Unbound is more 2000s anime-like) are a huge indicator. Unbound could have been great, but lacks variety from what I've seen, and plays like a lesser version of Heat too. The customization options aren't great from what I heard either. The story is shit too, but nothing can ever be worse than The Run or that one NFS game's story that was an even worse version of the later Fast and Furious movies. Nitro's only flaw is that it needed more city or country race courses. Otherwise, the game does have a decent amount of replay value, a story mode and arcade mode, 4 player racing, and some pretty good color and tag customization options. It's one of the better arcade racers from 7th generation, and better than NFS Most Wanted (2012), The Run, NFS "reboot" (2015), Rivals (I did enjoy it and found it good), and Heat. Keep in mind, this is a Wii game release in 2009.

Nitro has something many AAA racers and "realistic" racing games are lacking: identity and personality.
 
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RhombusHatesYou

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Need for Speed Nitro is literally NFS: Unbound, but better. The hip-hop, street, and cartoony aesthetics (Unbound is more 2000s anime-like) are a huge indicator. Unbound could have been great, but lacks variety from what I've seen, and plays like a lesser version of Heat too. The customization options aren't great from what I heard either. The story is shit too, but nothing can ever be worse than The Run or that one NFS games story that was even worse version of the later Fast and Furious movies. Nitro's only flaw is that it needed more city or country race courses. Otherwise, the game does have a decent amount of replay value, a story mode and arcade mode, 4 player racing, and some pretty good color and tag customization options. It's one of the better arcade racers from 7th generation, and better than NFS Most Wanted (2012), The Run, NFS "reboot" (2015), Rivals (I did enjoy it and found it good), and Heat. Keep in mind, this is a Wii game release in 2009.
Personally, I feel that NFS games peaked at Carbon and ProStreet. As for the newer titles... meh, they lean a bit to heavy into the Live Service crap for me and they also tend to just blur into each other (so pushy about getting high performance cars instead of letting me build an enviable collection of muscle cars and mod a Toyota Yaris into being able to go over 300kph)
 

Old_Hunter_77

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I think its a real shame that Skull and Bones is almost destined to be a disaster. On paper almost everything about it is good

Its a spiritual sequel to Black Flag. That should be good!
Its set in the Indian Ocean rather than the tired Caribbean setting. That's good!
The Dutch and the Dutch East India company are supposed to play a role. That's really good!
The customization options so far all seem cool.

If Ubisoft knew what they were doing the game would easily have been a success, but they don't, and so it won't.
My feelings and experiences with sequels, remakes, and "spiritual successors" has made my mean. Plus I played a closed network test of S&B and it was broken shit.
So I am actively rooting against it and I hope it is Anthem level humiliation for them.
 
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XsjadoBlaydette

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I think its a real shame that Skull and Bones is almost destined to be a disaster. On paper almost everything about it is good

Its a spiritual sequel to Black Flag. That should be good!
Its set in the Indian Ocean rather than the tired Caribbean setting. That's good!
The Dutch and the Dutch East India company are supposed to play a role. That's really good!
The customization options so far all seem cool.

If Ubisoft knew what they were doing the game would easily have been a success, but they don't, and so it won't.
If it's any consolation, take a look at how they been handling the remake of Prince of Persia so far. A game that is already made, a inarguable proven blueprint to work from...yet with an ongoing development mired in more unexplained failures than most brand new IPs.
 

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Personally, I feel that NFS games peaked at Carbon and ProStreet.
The big peak of the series is Most Wanted (2005) on 360, XBOX, and PS2. Carbon is a great game, but not as good as MW 2005. Carbon is one of the best Initial D games ever made by a Western Studio, so big props there. I never played ProStreet, but I know the reception for the game was great on all ends. I know my brother was disappointed, because it wasn't the racing game he wanted. For him, he already had Midnight Club 3, so he skipped out on ProStreet as well.
 
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RhombusHatesYou

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The big peak of the series is Most Wanted (2005) on 360, XBOX, and PS2. Carbon is a great game, but not as good as MW 2005. Carbon is one of the best Initial D games ever made by a Western Studio, so big props there. I never played ProStreet, but I know the reception for the game was great on all ends. I know my brother was disappointed, because it wasn't the racing game he wanted. For him, he already had Midnight Club 3, so he skipped out on ProStreet as well.
I only played MW 05 a few times with my nephews but I will accept it as also a peak title.

As for people who didn't like ProStreet, I think most of that was because ProStreet was a track racing game like Forza (not the Horizon titles), later Gran Turismos or Grid (original only, please) not a street racing game like Most Wanted and Carbon.

I also liked Shift but it faced the same complaints - track racer, no freedrive (hell, no story tbh).

Apparently EA realised that track racers weren't what made NFS popular, split Shift off into its own franchise, released a sequel then killed it all off.