The thing of it is, it’s a given that PC requirements are always expected to be met by the end user, and so they will need to fork over whatever cash is needed to meet them. Does it suck? Sort of and to varying degrees, since the nature of PC has kinda always been a clusterfuck, even though it’s gotten much better overall.Yeah I remember that story. And I discounted it because it's unnamed sources and reads like a bunch of excuses. It's also out of touch with consumers, IMO.
I didn't realize I had strong opinions about hardware but I guess I do but honestly it's a reflection of the industry. And it's like this:
Of course there's dev and testing to account of the Series S. Of course.
But also, there are PC's, and that is WAY more diverse and complicated than having two XBoxes. And we're seeing major titles release with crap performance for PC's that are more powerful than the lowly Series S.
So please everyone just spare me this Series S = albatross nonsense until games work on freakin' PC's.
With a console though, they’re expected/projected to last for the better part of a generation at the very least, which is why so many casual know-nothing-about-tech people pay into the “plug n’ play” aspect. When components ain’t up to snuff, this will fall back on the developers to “make it work”, which really isn’t the case on PC, where often times modders will execute ant-like industry to fix games for them.
So it ultimately does fall on the hardware platform holder for these design choices, and people will of course decide with thier wallets.