Tactics Ogre Reborn, it's not my fist time playing Let Us Cling Together but the first time had been on the PSP version and this has a LOT of mechanical changes in addition to voice acting, I will say I'm not a fan of the weird filter they used on the pixel-art which you can't turn off, but everything else is kinda good, like the main reason why I didn't finish the PSP version is because You have a lot of options for builds and at some point I started just grinding to experiment with builds instead of progressing the admittedly really interesting story, because I'm dumb and I love experimenting with builds, and in tactics games that let you get levels in different classes to unlock different abilities to basically make your own custom class I get distracted really easily.
So anyway the mechanical changes they made that make it easier to advance in this version aren't necessarily better, because technically you have less options in this than the PSP version (Which I don't even know if it was the OG version, I think maybe the OG version was on PS1), but the game is still fun and very tactical but also has some measures to make sure you don't ruin the story by grinding, which is kinda good, a lot of these Tactics RPGs can be trivialized by grinding and this kinda can't, because you have basically 2 relevant levels, your units individual level and your faction level, and basically no unit can exceed your faction level, so no matter how much you grind you'll never be over levelled for the story, there's also the thing that units at max EXP don't get any at the end of battle but still earn EXP that goes to the rest of the party, so it's easy to level up under levelled units, but yeah, this means that the story can remain challenging even if you take your time to grind, but even if you don't, you know all fights are winnable as long as you are around 3 or 4 levels below the Faction level, they're just harder.
Point is that while I can see people not liking the changes, there's no doubt that they make the game easier to get a grasp on and since there are less systems to invest time on and only a limitted window in which you can improve it, they make it so that even if you are investing as much time as possible into those systems you end up advancing the story quite fast compared to the old one where you could just grind forever, this also at least not where I am in the story, has no way of grinding for money (Unless you can sell EXP, which I haven't tried, but you do get EXP on your inventory) which you could in the old version, anyways, I'd say this is easily better for getting into Tactics Ogre than the PSP version and I'm already further along in the story than in my PSP file, it's also more comfortable to play on a computer than in a tiny PSP screen though, since I play for long stretches of time.