I don't know how you are with most platformers, but Hat In Time ain't that difficult to work with. I know there's a challenge, but it's really accessible. For all I know, you might have depth perception issues. I know it sucks when it happens to a gamer.Ugh, my attempt with 3D platformer last night Hat in Time reminded me why I don't like 3D platformers lol.
Eh.. I don't really know what to play. I think because it's like 90 degrees I'd rather just sit in front of the air conditioner not moving.
Final Fantasy 10 is on PS+ and, hm, that might be interesting coming after FF16.
Definitely one of the good ones.Final Fantasy 10 is on PS+ and, hm, that might be interesting coming after FF16.
It's just that gameplay gets in the way of Tom Clancy telling you that protests are always just tools of terrorists and America needs to be everywhere at all times!ACT OF WAR : SOMETHING DRAMA SOMETHING.
It's the FMVest TomClanciest Urbanest Wonkiest RTS ever, and for every 40 seconds of gameplay, you get rewarded with one additional hour of that :
Apparently, most of the achievements/trophies for this game are super easy to get. There's no achievement for beating the game.Crisis Wing - A Fun T-16/PCE style SHMUP, but it can be frustrating. I am stuck at the final boss, and the check point is annoying as you have annoying missile shooting bullets to dodge before facing it, and the boss is a 2 phase fight. Lost all of your lives, well have fun with that annoying checkpoint again. There are bullet elements, so it kind of losses some of the 16-bit old-school factor for me, as most games from that era didn't have that big of a bullet. hell. The other two bonus modes are cool. Boss Rush is what you expect, but I find the Time Trial addicting. It's basically the Caravan/Score Attack Mode you would see in most TurboGrafx SHMUPs.
I love Lost Odyssey, I hope you enjoy it too, it's a real tear-jerker but then again I cry very easily, since it was made by a lot of ex-Final Fantasy staff I kinda consider it an unofficial Final Fantasy game and it's definitely better than the actual numbered Final Fantasy of that era.Lost Odyssey
Picked this up for a fiver at a garage sales this morning, pulled my 360 out of storage. I'm not far in of course, but it's pretty decent so far. Sorta PS2 era jrpg gameplay, but with a bit better graphics. Kind of slow paced perhaps, and lacking the quality of life stuff you often find in modern jrpgs. Best thing tho is ironically the least interactive thing about it, which are the dream you can find, these text short stories about the main character's past. They're well written and paint a pretty bleak picture of how much it would suck to be immortal.
Also there's an old Unskippable episode about it. The nostalgia.
The system was indeed changed from the original PS1 game to the PSP. Honestly, I think the PSP game has by far the worst class system of any tactic and I abandoned the game pretty quick because of it, being force to constantly grind from level 1 every time you want to use a new class is just not fun, especially when you get unique character and they start at 1 when you're 30, and any change is greatly appreciated.Tactics Ogre Reborn, it's not my fist time playing Let Us Cling Together but the first time had been on the PSP version and this has a LOT of mechanical changes in addition to voice acting, I will say I'm not a fan of the weird filter they used on the pixel-art which you can't turn off, but everything else is kinda good, like the main reason why I didn't finish the PSP version is because You have a lot of options for builds and at some point I started just grinding to experiment with builds instead of progressing the admittedly really interesting story, because I'm dumb and I love experimenting with builds, and in tactics games that let you get levels in different classes to unlock different abilities to basically make your own custom class I get distracted really easily.
So anyway the mechanical changes they made that make it easier to advance in this version aren't necessarily better, because technically you have less options in this than the PSP version (Which I don't even know if it was the OG version, I think maybe the OG version was on PS1), but the game is still fun and very tactical but also has some measures to make sure you don't ruin the story by grinding, which is kinda good, a lot of these Tactics RPGs can be trivialized by grinding and this kinda can't, because you have basically 2 relevant levels, your units individual level and your faction level, and basically no unit can exceed your faction level, so no matter how much you grind you'll never be over levelled for the story, there's also the thing that units at max EXP don't get any at the end of battle but still earn EXP that goes to the rest of the party, so it's easy to level up under levelled units, but yeah, this means that the story can remain challenging even if you take your time to grind, but even if you don't, you know all fights are winnable as long as you are around 3 or 4 levels below the Faction level, they're just harder.
Point is that while I can see people not liking the changes, there's no doubt that they make the game easier to get a grasp on and since there are less systems to invest time on and only a limitted window in which you can improve it, they make it so that even if you are investing as much time as possible into those systems you end up advancing the story quite fast compared to the old one where you could just grind forever, this also at least not where I am in the story, has no way of grinding for money (Unless you can sell EXP, which I haven't tried, but you do get EXP on your inventory) which you could in the old version, anyways, I'd say this is easily better for getting into Tactics Ogre than the PSP version and I'm already further along in the story than in my PSP file, it's also more comfortable to play on a computer than in a tiny PSP screen though, since I play for long stretches of time.
Yeah, I remember that being an issue on the PSP game, like I said I remember dropping it because of grinding, like the one I did to make whatever build I wanted plus whatever new character I acquired, plus, you had that weird thing where you had like a global class level for each individual class that was shared for all your party members of the same class that just unnerved me and made me want to keep all classes at roughly the same level, but then I would over-level some units when doing that and a lot of stuff, it was most definitely a mess, Reborn is certainly more streamlined for the better, plus the voice acting they added is legitimately good and while the PSP soundtrack was pretty great, the Orchestral version of the soundtrack in Reborn is really great, overall I'm glad for Reborn, really the only downside (Unless you really liked grinding and messing with the PSP systems) is the weird filter over the pixel art, and I can get over that, it's not that big a deal, just wish you could turn it off.The system was indeed changed from the original PS1 game to the PSP. Honestly, I think the PSP game has by far the worst class system of any tactic and I abandoned the game pretty quick because of it, being force to constantly grind from level 1 every time you want to use a new class is just not fun, especially when you get unique character and they start at 1 when you're 30, and any change is greatly appreciated.