Not sure what the visual gap is between PS4 & PS5 for AC6 since I’ve only seen compressed youtube videos of it, but I will say I was surprised by how well Elden Ring runs on PS4, given it’s also a noticeable step up from their past games in terms of fidelity and scale. The only slowdown I had was when riding Torrent with like half a dozen enemies fighting together. Or when groups of wolves or birds in the background had choppy animation.
With AC6 it’ll likely be easier to manage the graphical load when needed since the action will generally be faster and more airborne, creating distance from textures and such. Plus unless they have some map surprises there’s not as much environmental variance. I think most of the visual focus will be kept on the actual mechs and opponents, which will allow even the PS4 version to run smoothly.
With AC6 it’ll likely be easier to manage the graphical load when needed since the action will generally be faster and more airborne, creating distance from textures and such. Plus unless they have some map surprises there’s not as much environmental variance. I think most of the visual focus will be kept on the actual mechs and opponents, which will allow even the PS4 version to run smoothly.