Still Fear & Hunger but I think I'm going to quit. I got the escape ending after I found the guy I was looking for dead, and after already reading somewhere that you need to find him within 30 minutes for him to be alive I decided I would restart and get him in the party. It wasn't too difficult to rescue him with the Dash ability that doubles your overworld move speed. This ability is so good, not having it would just make the game so tedious. Anyway, after finding him and opening the doors to the forgotten city or whatever I find myself in a new sprawling city with a dual world mechanic and I find I just don't have the will to go on. I just don't want to do it. The problem is that it's not a difficult game, it just wastes your time. Once you understand an enemy's attack pattern it's usually not too difficult to defeat them, but there's always a possibility that you'll miss and then get hit with one of the games permanent, uncurable status debuffs and that's pretty much cause for a restart in my opinion. Yeah, maybe I could win the game with severe anal bleeding, a broken bone, and after losing an arm and a leg, or maybe I'll run up against a wall and just need to restart anyway and go back through 3 hours of progress and do it better anyway. And almost every attack causes a status debuff, so if you get hit at all you pretty much need to restart. It sucks. Saves are also far too infrequent for all the RNG in the game and the 50/50 chance to not save and be forced into combat is pretty much the worst idea I've ever seen in a game.
And it's not like the game is any fun to replay either. The random maps are very limited in their generation and seem to always have the same elements in them but just shuffled around a little. The random items are mostly useless, and I never really know what I have because every time I reload I pick up different items, not that this really affects strategy at all. All in all the game is not fun, and not very difficult, but just ridiculously tedious. I really think that turn based RPGs are just not suited to high difficulty. Between this and Darkest Dungeon they just seem to tend towards very tedious repetition and extremely punishing RNG. Like it's never going to be fun to lose the game because you lost a coin flip or an enemy gets a critical hit or whatever.
Also, for a game called Fear & Hunger, they are both ridiculously easy to manage. On both playthroughs I've yet to come close to running out of food or sanity restoring items. Granted I don't use spellcasting because it doesn't seem worth the cost, but still.