I know I already looked up spoilers for NieR: Automata, but
STILL hit me hard.
Simone's backstory of her unrequited love for Jean-Paul
I liked the first game, if you haven't had the story spoiled for you then it should keep you interested. Oh, people have complained that the dialog is a bit "hello fellow teenagers", but it never bothered me that much. So if you can live with that then you might get on with it.Are the Life is Strange games worth playing?
I have an abiding affection for the first game, although I'd struggle to explain why. Yes the dialogue is a bit weird, maybe because its a French writing team attempting to ape how American teenagers speak, adding two layers to the confusion: generational and cultural. But the game is really good at making small victories feel as amazing as big ones.Are the Life is Strange games worth playing?
I enjoyed it but as a caveat would note that it’s just…sloooowww. Sloths would feel right at home though.I have an abiding affection for the first game, although I'd struggle to explain why. Yes the dialogue is a bit weird, maybe because its a French writing team attempting to ape how American teenagers speak, adding two layers to the confusion: generational and cultural. But the game is really good at making small victories feel as amazing as big ones.
So yeah, episode 1 is free on Steam so give it a crack.
I prefer the term chilled.I enjoyed it but as a caveat would note that it’s just…sloooowww. Sloths would feel right at home though.
It be like that at times, where the spiritual sequel/successor is better than the official sequel.Been playing Sea of Stars and am about 5 hours in(on the Spooky Island). Really enjoying it. It feels more like a Crono Trigger then Crono Cross was which is amusing since it's not a crono game.
The Messenger might be inspired by Ninja Gaiden but its difficulty isn't, I found it rather easy. I didn't beat it though, got distracted by other games I wanted to play more, might have gotten much harder past the point I was, but up till then, wasn't hard.But I remembered it's a prequel to The Messenger so I started playing that and I am also enjoying that too, which I wasn't sure I was going to because it's very influenced by Ninja Gaiden, a game series that's brutally difficult at times(I played NG1-3 through once. NEVER AGAIN).
I finished the first area and haven't died yet, which is a lot better then I do on most platformers. I wasn't sure if I was just better then I thought or the game was easier then I imagined.The Messenger might be inspired by Ninja Gaiden but its difficulty isn't, I found it rather easy. I didn't beat it though, got distracted by other games I wanted to play more, might have gotten much harder past the point I was, but up till then, wasn't hard.
To be fair, I like the idea of CC but not the way it's implemented.It be like that at times, where the spiritual sequel/successor is better than the official sequel.
Its still a neat game, but don't go in expecting anything close to an old school experience, difficulty wise. Granted most of that difficulty was based on bad design, but I found it easier then most modern platformers too.I finished the first area and haven't died yet, which is a lot better then I do on most platformers. I wasn't sure if I was just better then I thought or the game was easier then I imagined.
Hey, I'm not complaining. I can put up with painful platformer to a point. Celeste was probably one of the hardest platformer I've played in recent times and I very much appreciated I could tweak the difficultly so I could get past some of the tougher sections while still being challenged. Honestly, I wish more games would do something like that where I could tweak the bits I'm having the most problem with to make it bearable.Its still a neat game, but don't go in expecting anything close to an old school experience, difficulty wise. Granted most of that difficulty was based on bad design, but I found it easier then most modern platformers too.
It is nice when they do things like that to even out difficulty.Hey, I'm not complaining. I can put up with painful platformer to a point. Celeste was probably one of the hardest platformer I've played in recent times and I very much appreciated I could tweak the difficultly so I could get past some of the tougher sections while still being challenged. Honestly, I wish more games would do something like that where I could tweak the bits I'm having the most problem with to make it bearable.
Ori and the blind forest I was fine with until I got to one of the escape sequences and i just had to drop the difficulty because I could not nail the timing from the beginning to end, so I needed checkpoints that were a little more frequent.
On a similar note I appreciate that Sea of Stars has Relics I can buy/find where I can adjust portions of the difficulty like that by flipping them on or off, including a "Hard" and "Easy" mode one but also variations in between.
Which dimension did you die in, Edo or Mirage? It's random on which of the two you start on, and Mirage tends be more difficult. I will say that in Survival, you're gonna wanna use air supers a lot, since they do more damage than most neutral/standing supers or Dodge + Super.but at least now hopefully I should be prepared for Survi... and I died immediately again.
That shit's just ridiculous.