On the positive side, and I guess not a hot take but just a strong impression, is to express love the Training Guy.
Some games have a dude whose who job it is to give you combat tutorials and challenges. Sometimes these are redundant but sometimes helpful and Price of Persia Lost Crown does it the best I've ever seen.
I found him a couple hours into the game, probably I just missed him at first, but he's in the center hub with various upgrade and vendor folks, you know the drill. Will the combat in the game is a little more involved than it first seemed me, it being a 2D platformer and all, and you can do various combos and air juggling and such. I didn't pick on the fact that you can melee attack vertically as well.
So the training challenges are separate but if you do them in order they logically leed into each other. Dedicating half-hour to it really opened up my combat and helped me out in the game- beyond just learning moves and combos more importantly it helped me get used to the pacing and timing (I realized I was smashing everything too fast, the combat is actually rather deliberate).
So, games should do that more and do it like that.