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Dreiko

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How can they add 75 hours of content without the content being grindy bullshit?
Basically it has two storymodes, storymode 1 is the original game, storymode 2 is Vengeance, both go up the same path about 1/3rd of the way in, then they totally diverge and might as well be different experiences narratively but with shared gameplay elements. You choose which one you wanna play when you do a new game.


The 75 hours is the content added to storymode 2 past that shared beginning which didn't exist in the switch game.
 

Dreiko

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So we got tons of new Metaphor info revealed!




Release date is October 11. Just enough time to finish the Answer dlc which is coming out in September.


Other notable systems; Followers is what they call the social link element, each one is tied to a job (archetype, those persona-like things the chars transform into) and every party member, not just the protagonist, can become any job. They are related to your quest to become king, which is the main thing this game is about. Also each job has its own skill tree, which actually gave me DDS vibes.

Gameplay is more actiony than persona, you can eliminate hoards of weakling enemies with the action gameplay and it even has a dodge roll and you enter turn based combat vs tougher enemies, but still you can use the actiony bits to get an extra turn. They wanted to keep the gameplay tempo up by reducing the amount of effortless wins you fought in turn based.

Music is in your head, literally. Galica (the fairy) casts a spell that lets you hear music.

The big abomination type monsters are called Humans. (every other peoples in the world are all some sort of fantasy race, even the protagonist who looks humanlike is actually kinda like a halfling but different and unique)

The game has big travel segments where you can socialize with the party and do activities as you go to a quest location, it's kinda like a mobile campsite

You can hoverboard on your sword
 
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Piscian

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For those who don't follow arcade stuff, a few years ago they put out a new TMNT arcade game based on the 2012 show. I played it in arcades, it's "fun" kinda rides the line between the ADHD arcade attractions you'd see in those gaudy family fun establishments and an actual game. Its more "fun with beer" than some of the deeper beatm up arcade updates like the recent TMNT, Streets of rage 4 or River City Girls.

Anyhoo they ported it to PC and consoles yesterday.
 
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BrawlMan

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For those who don't follow arcade stuff, a few years ago they put out a new TMNT arcade game based on the 2012 show. I played it in arcades, it's "fun" kinda rides the line between the ADHD arcade attractions you'd see in those gaudy family fun establishments and an actual game. Its more "fun with beer" than some of the deeper beatm up arcade updates like the recent TMNT, Streets of rage 4 or River City Girls.

Anyhoo they ported it to PC and consoles yesterday.
I know about this one. The game is okay, but with the Shredder's Revenge out, there is not much reason to get it, unless you've played SR death, a big TMNT fan, lover the 2012 show, or all the above. I didn't like the 2012 show after the second and third season, so I dropped it.
 

FakeSympathy

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Since the video, plenty of fans who've been looking forward to exploring a Fallout location set outside the United States have voiced their annoyance towards Bethesda, and while Carter does reiterate that he didn't intend for the publisher to get the brunt of this, he says it's "inevitable when there's that lack of communication. So I just wish that they had a conversation with us." I don't think it's ever "inevitable" for a publisher to get tons of backlash for not working closely with an unofficial mod, but it isn't massively unsurprising in this case, given Fallout London's reach.
Look, I don't like Bethesda and I do feel bad for the mod creators, but I don't think the publishers are really obligated to share the news early, or even talk to them in the first place. Like, come on did you guys think you guys will beat Bethesda in the race to who can release first? Even if the mod was released before the update, I don't know if players would've had enough time to fully enjoy the mod
 

Piscian

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I know about this one. The game is okay, but with the Shredder's Revenge out, there is not much reason to get it, unless you've played SR death, a big TMNT fan, lover the 2012 show, or all the above. I didn't like the 2012 show after the second and third season, so I dropped it.
I would concur than TMNT had it's up and downs. I would if nothing else recommend watching the ending arc that takes place in a Mad max future. Its pretty grim.

It would not surprise me in the least if this is F2P and on PS5 and Xbox premium memberships in a month or two. hard to recommend at $25.
 

BrawlMan

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I would concur than TMNT had it's up and downs. I would if nothing else recommend watching the ending arc that takes place in a Mad max future. Its pretty grim.
Heard about it, but not interested. I prefer Rise of TMNT over 2012. At least Rise has a more unique looking and interesting art style. One of my problem with 2012 was that it went in so hard trying to please 87 fans in later seasons. Not to mention, how they handled Karai and delayed her heel face turn for the sake of selling more toys by turning her into snake monster. That's when I stopped watching and said fuck this! Hell, the warning signs were already there when the original writer for the first season quit, because Nick so focused on trying to sell toys at the expense of good storytelling.

If got this game for free, I still wouldn't touch it again. I'd sooner play Mutants in Manhattan.
 

XsjadoBlaydette

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Crab crab crab crab crab crab crab crab crab crab crab Crab-Borne!



hey don't frown at me, they're the ones openly labelling the game;

Another Crab’s Treasure is a soulslike adventure set in a crumbling underwater world plagued by a mysterious curse. As Kril the hermit crab, you’ll need to wear the trash around you as shells to withstand attacks from enemies many times your size. Embark on an epic treasure hunt to buy back your repossessed shell, and discover the dark secrets behind the polluted ocean
 

FakeSympathy

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Crab crab crab crab crab crab crab crab crab crab crab Crab-Borne!



hey don't frown at me, they're the ones openly labelling the game;
Now that's what I call a new spin on the established genre. No grim-looking world, whimsical aesthetic, combat that (hopefully) is bit more on easier side, and hilarious weapon designs
 

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gorfias

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Argh. I reloaded my FO3 and FO New Vegas and they crash on launch now. Hmmmm. Also reloaded 4 and that is fine. I never finished that one. I've got 76 on my Xbox and PC but, I think 4 is better. But I really wanna play FO3 GOTY again. Been about 15 years! I put a 120 hours into it on PS3 back in the day and it is just the best. Yes, the series on Amazon was so fantastic it has me wanting to revisit this property.
 

FakeSympathy

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Argh. I reloaded my FO3 and FO New Vegas and they crash on launch now. Hmmmm. Also reloaded 4 and that is fine. I never finished that one. I've got 76 on my Xbox and PC but, I think 4 is better. But I really wanna play FO3 GOTY again. Been about 15 years! I put a 120 hours into it on PS3 back in the day and it is just the best. Yes, the series on Amazon was so fantastic it has me wanting to revisit this property.
Hmm, I just loaded in FNV w/ mods on my PC, and it loaded just fine. On the other hand, FO4 can't be launched at all. Thanks Bethesda
 
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BrawlMan

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I agree!

Casey Yano, co-founder of Slay the Spire developer Mega Crit, quit his job several years ago to work on the deckbuilder that would eventually earn a 92% from PC Gamer and a 97% overwhelmingly positive rating on Steam. It wasn't a smash hit at first, when it launched in early access, but as Slay the Spire picked up attention it eventually became the inspiration for dozens more singleplayer deckbuilding roguelikes. Many of those games have also been successful, but the surprise breakout of this year's Helldivers 2 and its unique approach to a live service shooter prompted PC Gamer's Evan Lahti to ask to what extent developers should be trying to capitalize on whatever's currently trendy.


"If any big companies are listening: Taking risks is actually the least risky thing you can do," Yano said in a recent PC Gamer roundtable interview on the State of PC Gaming. His argument: "People just want novelty. If you see a strange flavor of ice cream, you're gonna try that ice cream. I want to try the weird ice cream. I'm just saying—the pineapple mint sorbet I had the other day was incredible."


The roundtable also included Larian's publishing director Michael Douse, who said that "the output of this industry is not defined by trends—I think the output defines the trends, the trends don't define the output." He conceded that there are now loads of deckbuilders in Slay the Spire's wake, but argued that those will continue even after they're no longer trendy. "For example, the extraction shooter has become established. They're always going to make those for the rest of time now. They're always gonna make deckbuilding games," he said.



Earlier in the conversation Yano said that Mega Crit's tiny team hadn't given any thought to creating or popularizing a genre with Slay the Spire. The game was simply born out of his frustration with how slow most card games felt, and that they typically weren't built to be singleplayer. "The expectation for a card game was that it has to be PvP, and I didn't think that was true," he said. "The only way to prove anything on the internet is to do it yourself, so we just made a game."

Douse pointed to Slay the Spire as a key example of a different sort of trend in modern PC gaming, one divorced from genre labels: what he calls "hyper-engaging games."


"We're seeing more people super into specific games and finding communities in those games," he said. "That's a cool thing, right? … There's a trend of hyper-engaging games at work. We made a hyper-engaging game. Traditional logic is don't make it hyper-engaging. Make it broad so you can pick it up off the shelf."

"Oh no," Yano said. "We went all-in."


Douse said that games like Slay the Spire "are completely unbothered by any notions of casualization or trying to create something for an audience beyond your own audience." He pointed to recent hit Balatro, a new deckbuilder that sold more than a million copies in less than a month.

"Balatro's completely unbothered by any notion of what it 'should' be, and is really just focusing on what it can be and what you want to make. We're definitely going to see more of that in the PC space," Douse said.

Our 2024 State of PC Gaming roundtable touched on a range of other topics, from the influence of Slay the Spire to the current use of AI in games to the biggest trends in PC gaming over the past year. You can check out the full conversation in the embeds above and below, or find PC Gamer Chat Log wherever you get your podcasts. You may also be interested in Slay the Spire 2, which was announced after this discussion was recorded. It's due out in 2025.