So we got tons of new Metaphor info revealed!
Release date is October 11. Just enough time to finish the Answer dlc which is coming out in September.
Other notable systems; Followers is what they call the social link element, each one is tied to a job (archetype, those persona-like things the chars transform into) and every party member, not just the protagonist, can become any job. They are related to your quest to become king, which is the main thing this game is about. Also each job has its own skill tree, which actually gave me DDS vibes.
Gameplay is more actiony than persona, you can eliminate hoards of weakling enemies with the action gameplay and it even has a dodge roll and you enter turn based combat vs tougher enemies, but still you can use the actiony bits to get an extra turn. They wanted to keep the gameplay tempo up by reducing the amount of effortless wins you fought in turn based.
Music is in your head, literally. Galica (the fairy) casts a spell that lets you hear music.
The big abomination type monsters are called Humans. (every other peoples in the world are all some sort of fantasy race, even the protagonist who looks humanlike is actually kinda like a halfling but different and unique)
The game has big travel segments where you can socialize with the party and do activities as you go to a quest location, it's kinda like a mobile campsite
You can hoverboard on your sword