But still, he's between the lines. Man, those parking spots are huge!I heard it argued today that all the bad things that happened to James in Silent Hill 2 can be traced back to him parking like an asshole
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Might even actually be able to squeeze a Cybertruck in one of 'em!But still, he's between the lines. Man, those parking spots are huge!
Somebody in my neighborhood has a cybertruck. Everytime I see it my gut reaction is that my game glitched because it looks like the polygons loaded without textures.Might even actually be able to squeeze a Cybertruck in one of 'em!
When you think of it though, that’s how big they should be, to account for both driver and passenger being able to open their doors without dinging adjacent vehicles. But nope, gotta pack as many people into whatever place is selling shit.But still, he's between the lines. Man, those parking spots are huge!
It'd be excusable if it was a pee-break emergency, but he just went into the restroom and then didn't even use it, the dick.I heard it argued today that all the bad things that happened to James in Silent Hill 2 can be traced back to him parking like an asshole
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Or, or, maybe he just couldn’t see the lines at first on account of all the fog.It'd be excusable if it was a pee-break emergency, but he just went into the restroom and then didn't even use it, the dick.
I'm not a fan of the unreal engine. At least unreal engine 3 and 4 always ran hot. Not sure if 5 also runs hot, probably does. But it also signals more and more control of the big gaming space of epic and they are assholes.I just heard about the whole Halo rebranding thing and while I personally am not into Halo at all, I was interested in how they're moving away from their own game engine to Unreal 5.
Wonder if the next Halo will feel like UT. Which might not really be a bad thing depending on how far back they reach (no pun). Anyways this ties into why I’ve always defended the PS3 era of exclusives. Sony had so many things being put out there and they all felt different; a lot of which boiled down to the fact that technically they were all different from the ground up engine-wise. Insomniac, ND, GG, SMS, Kojima, PD, etc. all used their own and it led to a really distinctive era of games.Please don't respond to this by lecturing me about how AAA gaming is all bad or whatever.
I just heard about the whole Halo rebranding thing and while I personally am not into Halo at all, I was interested in how they're moving away from their own game engine to Unreal 5.
Then I remembered that CD Projekt Red is doing the same for their next Wicher games (yes, plural, because there's going to be a mainline "Witcher 4" thing but not called that a full remake of the first Witcher game, which is a cRPG).
And while I understand these companies not wanting to support a whole tech stack and just focus on the games, I'm hoping this doesn't take away interesting differences between games. One of the things in Halo's announcement said something not wanting to be a "tech company" but video game companies are tech companies! For many years, futzing with tech design impacted the games- yes often in bad ways creating jank but it contributes to the unique "feel" of games we love, too.
This also came up in Firelink yesterday when they were talking about games that "feel" like Halo and wondering if Unreal 5 will take away from that. We'll see, of course, but imagine Halo kind of "feeling" like Witcher- I don't want to live in that world!
The real reason for this is that Microsoft loves contractors and hates hiring full time employees.Please don't respond to this by lecturing me about how AAA gaming is all bad or whatever.
I just heard about the whole Halo rebranding thing and while I personally am not into Halo at all, I was interested in how they're moving away from their own game engine to Unreal 5.
Then I remembered that CD Projekt Red is doing the same for their next Wicher games (yes, plural, because there's going to be a mainline "Witcher 4" thing but not called that a full remake of the first Witcher game, which is a cRPG).
And while I understand these companies not wanting to support a whole tech stack and just focus on the games, I'm hoping this doesn't take away interesting differences between games. One of the things in Halo's announcement said something not wanting to be a "tech company" but video game companies are tech companies! For many years, futzing with tech design impacted the games- yes often in bad ways creating jank but it contributes to the unique "feel" of games we love, too.
This also came up in Firelink yesterday when they were talking about games that "feel" like Halo and wondering if Unreal 5 will take away from that. We'll see, of course, but imagine Halo kind of "feeling" like Witcher- I don't want to live in that world!
Well AAA gaming is all bad. What do you expect?Please don't respond to this by lecturing me about how AAA gaming is all bad or whatever.
I just heard about the whole Halo rebranding thing and while I personally am not into Halo at all, I was interested in how they're moving away from their own game engine to Unreal 5.
Then I remembered that CD Projekt Red is doing the same for their next Wicher games (yes, plural, because there's going to be a mainline "Witcher 4" thing but not called that a full remake of the first Witcher game, which is a cRPG).
And while I understand these companies not wanting to support a whole tech stack and just focus on the games, I'm hoping this doesn't take away interesting differences between games. One of the things in Halo's announcement said something not wanting to be a "tech company" but video game companies are tech companies! For many years, futzing with tech design impacted the games- yes often in bad ways creating jank but it contributes to the unique "feel" of games we love, too.
This also came up in Firelink yesterday when they were talking about games that "feel" like Halo and wondering if Unreal 5 will take away from that. We'll see, of course, but imagine Halo kind of "feeling" like Witcher- I don't want to live in that world!
Counterpoint: [apologies for broken embed, I can't make it work any better]Playstation 2 era rock/stone texture work is the best in gaming history.
Erm…having a bit of trouble deciphering which one he’s talking about, as there are, well…certainly more than *the one* and most look different feature-wise. Either that or deliberately vague/misleading camera angles were used to make the point.Counterpoint: [apologies for broken embed, I can't make it work any better]
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Man, I am still not used to Twitter being called X. For one second I thought you were posting porn.Counterpoint: [apologies for broken embed, I can't make it work any better]
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I think the link only becomes properly embedded when you are a twitter user. If you're not logged in or not a user, it always comes up like that.Counterpoint: [apologies for broken embed, I can't make it work any better]
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This all makes sense except that the name will change from 343 to Halo.. something. So if the "new" "Halo" company is just supervising lore they're gonna cut like most of their staff? I mean, the TV show got canceled, so what's left besides making games- books? How many people they need to supervise book lore?The real reason for this is that Microsoft loves contractors and hates hiring full time employees.
Their plans are that 343 will no longer actually be making the Halo games, they're going to be in charge of things like story and lore consistency (you know, those things that they're bad at), and the actual games will be made by third parties.
Using a proprietary engine means having to train people in using that engine, and if someone is contracted with the company for 12 months and it takes them 3 months to get up to speed on the game engine then they're actually only getting 9 months of work out of that person.
Switching to Unreal means having a larger pool of people to hire from who already have experience with the game engine and can hit the ground running when Microsoft needs to add headcount, and there won't be a major lose in institutional knowledge to Microsoft when those people's contracts aren't renewed.
Half the studio's staff has already been cut in the most recent round of Microsoft layoffs, and I imagine it will be cut further once they fully stop supporting the current game (they're still building out and supporting forge, but apparently other post launch content support has mostly stopped).This all makes sense except that the name will change from 343 to Halo.. something. So if the "new" "Halo" company is just supervising lore they're gonna cut like most of their staff? I mean, the TV show got canceled, so what's left besides making games- books? How many people they need to supervise book lore?