I added it to my list now.MGSV can be added to that list too, even if it was cut short. What was there worked well and got its point across without having to drop a deuce in the player’s cereal for good measure.
In PC gaming that's a choice. You don't have to go for the most cutting edge of graphics, but should you choose to you can. With the PS5 it's built into it. And it's mainly console games succumbing to their own graphics rather than high end graphics itself that's the issue. Both Horizon: Forbidden West and Spider-Man 2 suffered from a lot of dithering, and Capcom notoriously and very obviously cuts the frame rate in half for characters moving in a distance. The smearing/tracing effect is also in nearly every AAA game on consoles. It's counter productive for console games to push graphics so hard only for those graphics to trip up visual fidelity and frame rate.Stephanie Sterling's recent vid s***s on the PS5 Pro and she goes into a whole a thing about how she and most people can't tell the difference between the high-est end graphics stuff and, more important, performance modes are inherently more "quality" than quality modes because frame rates and consistency make the games look better than any ray-tracing and such.
Probably it's not a hot take to either prefer "performance" modes and agree with Sterling but... well, yeah, ray-tracing is not worth the effort.
So why are people buying 4090's (gaming I mean obviously I'm not talking about crypto or AI or non-gaming stuff) and all this expensive graphical stuff such a driving force?
Yes I bought a PS5 and I'm sure I'll buy a PS6 but it's not for the better graphics it's to literally just be able to play games (and yes in retrospect I concede I should have waited longer to buy the PS5 given how many games were also playable on PS4).
The Switch 2 will likely be comparable in power to a PS4 and it will sell a million billion units.
Yes, but also heavily bogged down by their own ambition, and really lacking in momentum. I really like God of War '18 and Ragnarok is alright too, but thinking back to the classic games, they had a drive the newer ones miss. Once you started, you were going, and it wasn't going to stop for the next 8 to 10 hours. However, this then got criticized as 'not enough bang for your buck' because it was seen as too short, so studios started craft these 30 to 40 hour long behemoths that crammed themselves full to bursting.God of War Ragnarok and The Last of Us 2 are freaking awesome games. Absolutely two of the most fun, immersive, exciting, intense, wonderful games I've ever played.
Which doesn't even make sense as most of these critics (Most of them the same) were praising the Greek games for their 8-10+ hour length. The only time somebody from the old days complained about the Greek games being too short were one of the PSP games. That was X play being dumb asses. Though my problem with some of the old greek games of was, they dragged too but in a different way. The mainline trilogy, especially had segments or chapters, that could have been cut, shortened, or outright removed. I really feel this with GoW III especially. Ironic enough, both PSP games suffer from this the least. Especially Ghost of Sparta.However, this then got criticized as 'not enough bang for your buck' because it was seen as too short, so studios started craft these 30 to 40 hour long behemoths that crammed themselves full to bursting.
Yes and no. The combat heavy action games or mainly combat games that have little or no RPG elements usually avoid this.course in combat heavy action/adventure games now, where it’s creeping into RPG territory.
Still hard to believe considering the way Konami has been the last decade, that not one but two highly coveted games are getting remakes that actually look damn good.@hanselthecaretaker2, Max has pretty good nuanced take on video game remakes I wish more gamers, and gaming critics especially, would abide by, learn, and except. Not all remakes are not created equally and remade for various, but usually the right reasons.
These days Konami do their best work when they let someone else do all the work.Still hard to believe considering the way Konami has been the last decade, that not one but two highly coveted games are getting remakes that actually look damn good.
Sega with their lesser know or lesser focused IPs. The only difference being Sega was smarter to realize it earlier enough and continue to do so.These days Konami do their best work when they let someone else do all the work.
I am going to vastly prefer the Dead Rising Remake over the original.
Yeah, I don't care about Yahtzee opinion. Also, he can be a contrarian biatch when it comes to most remake, so I am gnoring him. I already saw the review on wednesday and posted it in the gaming articles thread. He seemed to like it well enough anyway, so more power to him.
There you go, the original is better, as usual.
I usually don't mins RPG mechanics in action games, but most don't get them right. The only game to truly perfect this, is Guardian Heroes. What's cool is that your stats reset, every time you start a new playthrough, so you can level up however you please. Though at some point, most players will learn to upgrade their Luck stat (in place of Defense) to be high as possible to get through the tougher sections of the game.RPG mechanics may have been one of the worst ideas ideas in gaming. It can be passable in a turn based RPG where the game is essentially a puzzle to figure out the optimal strategies and equipment, although it can easily make the game a grind if not done well. However, they're just purely awful in action games. You've essentially thrown balance out the window for no advantage. Skill becomes meaningless because a difficult fight doesn't mean you need to execute your actions better, it just means you need to come back when you have better stats or a higher level. It also kills the pacing because you need to constantly stop every time you pick up a new bit of equipment to decide whether it's better for your build or not. Sometimes I just want to play a game and not have to agonize over skill trees and stats. I understand that RPG mechanics, along with crafting materials, are tantalizing to game developers because they are easy ways to reward exploration and side quests, and thus increase the length of your game, but it sucks in practice.
I've heard the critique that Concord's characters look like they'd be background characters in an Overwatch cinematic.Concord's character designs really aren't that bad.
Sure, something like Overwatch blows it away, but compared to everything else I've seen from hero shooters Concord looks equally generic.
Concord's character designs really aren't that bad.
Sure, something like Overwatch blows it away, but compared to everything else I've seen from hero shooters Concord looks equally generic.
If anyone really want to know someone who talks about intricate details on character design and color theory, look no further than Kinkymation.I've heard the critique that Concord's characters look like they'd be background characters in an Overwatch cinematic.