Tiny insignificant details in games that really impressed you

Worgen

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Whatever, just wash your hands.
The ai in Space Marine 2 is pretty good.
 
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Xprimentyl

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Opening chests in Vampire Survivors (especially the extremely rare 5-item chests) perfectly tickles a spot in my brain that none of the other games that followed VS have quite managed to reach in the same way. As mentioned above, before making VS Poncle worked on terrible mobile games and probably used some of that expertise in designing VS, though without any of the terrible mobile game bullshit and all of the dopamine rush.
Oh, ok. I don't get it, but ok.
 

Xprimentyl

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Have you played Vampire Survivors?
I have, and I wasn't impressed. Deleted it after about 20 minutes. I've a similar game on my phone which is a perfect distraction while I'm sitting on the toilet; I wasn't looking for a mobile experience on my $500 console.

Do you know how opening loot crates in games is specifically designed to tickle the reward center of the brain? Vampire Survivors takes that up to 11, then 20, then breaks the knob off.
If anything, that's a turn OFF. I guess I don't have that part of the brain that gets a feeling of reward from splashy congratulatory animations like that. I find it condescending.
 

Drathnoxis

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I have, and I wasn't impressed. Deleted it after about 20 minutes. I've a similar game on my phone which is a perfect distraction while I'm sitting on the toilet; I wasn't looking for a mobile experience on my $500 console.
Considering the 30 minute clock it's not really a toilet game unless you are regularly severely constipated.
 

thebobmaster

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Considering the 30 minute clock it's not really a toilet game unless you are regularly severely constipated.
More like 45 minutes with how often the game pauses for chests opening and having you pick an upgrade each time you level until there is nothing to upgrade.
 
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NerfedFalcon

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Castlevania: Portrait of Ruin has a hidden room in the first painting world that contains a row of cakes behind a glass display and a cash register. A breakable chandelier is above the register that always drops a money pickup. If, instead of picking up the money as you normally would, you let it fall onto the cash register, one of the cakes will be dispensed and you can pick it up. You can even leave the room and come back multiple times to buy all of the cakes.
 

Xprimentyl

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In Watch Dogs 2, a part of the ambient "life" is pedestrians walking their dogs. I was standing on a sidewalk mashing the B button to back out of a menu, and since B is also the melee button, I accidentally knocked out a woman who was walking her dog. The dog started barking at me, and I ran around the corner to avoid any heat (onlookers can call 911, and the police have a strict "no lives matter" policy,) and when I came back a few seconds later, she was still laying on the ground and her dog was laying on the ground next to her. Nice little touch, but it made me feel really bad.
 
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In Watch Dogs 2, a part of the ambient "life" is pedestrians walking their dogs. I was standing on a sidewalk mashing the B button to back out of a menu, and since B is also the melee button, I accidentally knocked out a woman who was walking her dog. The dog started barking at me, and I ran around the corner to avoid any heat (onlookers can call 911, and the police have a strict "no lives matter" policy,) and when I came back a few seconds later, she was still laying on the ground and her dog was laying on the ground next to her. Nice little touch, but it made me feel really bad.
Same type of thing happens in RDR2 when you hurt or kill a dog’s owner. They’ll go after you to the death in some cases (yours or theirs).
 

Xprimentyl

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Same type of thing happens in RDR2 when you hurt or kill a dog’s owner. They’ll go after you to the death in some cases (yours or theirs).
That reminds me, I need to pick up RDR2. I've only avoided it because I've heard it's a massive time sink, and my gaming time is limited to say the least; it's rare I have hours at a time to appreciate a long, detailed, and narrative-heavy game. It's why Dark Souls/Elden Ring work for me; the only story I'm missing isn't being told anyway, lol.
 
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That reminds me, I need to pick up RDR2. I've only avoided it because I've heard it's a massive time sink, and my gaming time is limited to say the least; it's rare I have hours at a time to appreciate a long, detailed, and narrative-heavy game. It's why Dark Souls/Elden Ring work for me; the only story I'm missing isn't being told anyway, lol.
It’s largely a more relaxing time sink imho but yeah. Gotta go into it with the mindset that it’s a slow burn meant to be absorbed more-so than consumed, or else you’ll bounce off of it pretty quickly. It takes until the second chapter to kinda settle into it, and acclimate to how it plays.

As far as open worlds go it’s a nice juxtaposition to something like Elden Ring. If you were missing the interaction with NPCs and getting lost in various other minutia of details then RDR2 has it in spades.
 

NerfedFalcon

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I didn't realize this when I actually played it, but in the remake of Dead Space, Isaac actually sounds different when talking to other characters depending on how much health he has left. If his health is yellow or red, he'll sound a lot more out of breath and strained than when his health is good.
 
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Xprimentyl

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It’s largely a more relaxing time sink imho but yeah. Gotta go into it with the mindset that it’s a slow burn meant to be absorbed more-so than consumed, or else you’ll bounce off of it pretty quickly. It takes until the second chapter to kinda settle into it, and acclimate to how it plays.

As far as open worlds go it’s a nice juxtaposition to something like Elden Ring. If you were missing the interaction with NPCs and getting lost in various other minutia of details then RDR2 has it in spades.
Yeah, I think I'm on board. I loved RDR back in its day, and was really looking forward to RDR2, but it came at the same time I went through some major life changes, and took the burner BEHIND the back burner. But I'm a it more settled, and I think I could appreciate a long haul of a fleshed out, open world experience right about now.
 
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BrawlMan

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I didn't realize this when I actually played it, but in the remake of Dead Space, Isaac actually sounds different when talking to other characters depending on how much health he has left. If his health is yellow or red, he'll sound a lot more out of breath and strained than when his health is good.
I'm surprised you didn't notice that.

Marvel vs. Capcom EX (PS1) allows Ryu to change his color mode before the around even starts. If you changed to Akuma or Ken mode and vice versa, he will stay way for the rest the game, until either the player loses or goes back to Ryu's default mode. You can even do Delayed Hyper Combos in this version of the game, and the first to do it. MvC2 was only about a month a way from release when MvCEX came out. My brother and I did not rent this game enough.

One of piece of world building and minor hint details I love in Shadows of the Damned, are Fleming's (his eyes are everywhere) minion demons are always watching you or hiding behind some dark corner or rooftop. In the "My Dying Concubine" chapter, the game shows two of the large demons in the background slowly advancing to the combat arena you'll be fighting in. They were intercepting you and forming an ambush the the entire time!
 
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NerfedFalcon

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I'm surprised you didn't notice that.
I tended not to walk into a cutscene with low health because I didn't let myself stay at low health if I could help it. And when I did have low health and no medkits, I tended to have other things on my mind.
 
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Casual Shinji

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Did not know this was possible, and I doubt the developers meant for this to be possible. For context; There are a couple of enemy encounters designed to have human enemies and infected interact with eachother, but this is not one of those. These are two completely seperate enemy encounters, which in pretty much every other case are sectioned off by a no-return drop-off from a ledge or door locking behind you, but in this instance was able to bleed into one another if you're willing to put in the effort.

 
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