See? Elden Ring ruined action games, I told you.Great, now the indies copying Souls games are doing the "surprise second health bar" nonsense. Give me Suda's nonsense any day of the week over all that shit.
I'm joking... but not really... kinda.
See? Elden Ring ruined action games, I told you.Great, now the indies copying Souls games are doing the "surprise second health bar" nonsense. Give me Suda's nonsense any day of the week over all that shit.
Oh yeah I forgot that part lol.. that is the big difference for sure. I'm not dismissing your other points but this one right here man- if I had any give-a-fig about multiplayer games I'd absolutely give the free one a shot.
- It's actually free to play. And as much as aI hate live-service models, it makes sense for the game to be that way.
Eh, there are still plenty of 2D and 3D action games not doing whatever ER does.See? Elden Ring ruined action games, I told you.
I'm joking... but not really... kinda.
They've been doing it since Hollow Knight really, it's just that the bosses in those games don't have a visible health bar so death fakeouts don't feel as treacherous as they do in Nine Sols where a second or third health bar pops up.Great, now the indies copying Souls games are doing the "surprise second health bar" nonsense. Give me Suda's nonsense any day of the week over all that shit.
We have had fake out boss/second health/bigger boss fights forever. Its not a new thing from Dark Souls games.They've been doing it since Hollow Knight really, it's just that the bosses in those games don't have a visible health bar so death fakeouts don't feel as treacherous as they do in Nine Sols where a second or third health bar pops up.
The earliest instance I can think of of "you beat the boss, but you didn't" is the Dragonlord from Dragon Quest 1/Dragon Warrior, in 1986. So blame Enix for that one, not From Software.We have had fake out boss/second health/bigger boss fights forever. Its not a new thing from Dark Souls games.
Yes, but not at the common frequent rate Souls games or Souls style games are doing it.We have had fake out boss/second health/bigger boss fights forever. Its not a new thing from Dark Souls games.
I know, I'm replying in the context of Brawlman's "indies imitating Souls games", since HK is usually seen as the frontrunner.We have had fake out boss/second health/bigger boss fights forever. Its not a new thing from Dark Souls games.
Depends on if you were playing RPGs or not, although action games were full of it also. Look at Contra 3s final boss, there are like 3. You also have the terminator boss in contra 3 that has a fake boss before the real one.Yes, but not at the common frequent rate Souls games or Souls style games are doing it.
I didn't play that many RPGs, but I did notice when they did this. Parasite Eve 1 has a fake out final boss. Contra Hard Corps did a few more fake/extra phases and fake out bosses depending on what choices you make and what stages you chose. Those can at least be excused for being new/newish at the time. They at least do them in clever ways, or don't have health meters. Like the Agni and Rudra fight from Devil May Cry 3, if you kill one, but leave the other enough alive.Depends on if you were playing RPGs or not, although action games were full of it also. Look at Contra 3s final boss, there are like 3. You also have the terminator boss in contra 3 that has a fake boss before the real one.
The final boss in Hades hits you with that surprise second health bar like a freight train, and Hades definitely isn't a Soulslike. And that came out (1.0 official release date) after Streets of Rage 4, so 'not being modern' doesn't exclude it either.The only modern non-Souls games that do health bar fake outs are Streets of Rage 4 with the dual boss fight against the Y Twins and Osiric from Final Vendetta.
I never played Hades, nor did I watch an entire playthrough. So I can add that to the list.The final boss in Hades hits you with that surprise second health bar like a freight train, and Hades definitely isn't a Soulslike. And that came out (1.0 official release date) after Streets of Rage 4, so 'not being modern' doesn't exclude it either.
See? Elden Ring ruined action games, I told you.
I'm joking... but not really... kinda.
Suikoden 2 did this with one of the best RPG boss fights ever where you have to have 3 squads and misc solders fight this one guy over and over to take him down. Various Final Fantasy games have had multi stage boss fights, the first that comes to mind for me is in FF4 with the calabrana(?) doll boss fight but I think all the elementals have two stages.I never played Hades, nor did I watch an entire playthrough. So I can add that to the list.
Haven't played the last 2, or 3, so maybe they evolved since then. It was just the first and most popular example that came to mind. Also am a console peasant, so could be a factor there. Just it's so common for big budget (western?) games to stick with sub-30fps for their story cutscenes that it's more surprising when they do run the same framerate as the gameplay. First party sony titles so far remain an appreciated exception, maybe Microsoft too though I can't personally say. If so it may be a third party tendency/resource prioritisation.Did the new COD games do that? I do recall the occasional cinematic that wasn't quite up to the visual fidelity that the game was, but that is more because that was back when COD was mainly aimed at consoles and the limited amount of diskspace a bluray gives you and COD loves uncompressed audio.
Falt earth is so last year.View attachment 12453
“Flat Earther! FLAT EARTHER!!”
Well my argument from whenever I made that argument a while back was due to Elden Ring's popularity. But also I love Sekiro, so...Really though, in terms of FROM games DS3 and Sekiro were more guilty of this. Father Ariandel and Sis Friede was a standout, but I still love that fight for demanding mastery and steady nerves, at least IME. Same with Isshin, the Sword Saint.
The cruel bitter irony. The best kind of irony.also I love Sekiro, so...
I know there was a cod game that let you go with either 30 or 60 fps for the story scenes, I want to say advanced warfare but I don't remember. I think it was during that weird transition between generations when they couldn't quite have the same fidelity they wanted during gameplay as during cutscenes.Haven't played the last 2, or 3, so maybe they evolved since then. It was just the first and most popular example that came to mind. Also am a console peasant, so could be a factor there. Just it's so common for big budget (western?) games to stick with sub-30fps for their story cutscenes that it's more surprising when they do run the same framerate as the gameplay. First party sony titles so far remain an appreciated exception, maybe Microsoft too though I can't personally say. If so it may be a third party tendency/resource prioritisation.
Maybe in like 10 years when it's 5 bucks?The cruel bitter irony. The best kind of irony.
You ready for more parries in Phantom Blade 0?