Awww man, they really go out of their way to deflate Sephiroth anyway they can. I half expect him to be a waifu in part 3 at this point.So I just beat Midgardsomr (or Midgard Zolom in the orignal), and I was a bit taken back that this was a required boss fight. Not too tough, but plenty of annoying attacks of its own.
In the original, I remember saying "how hard can it be?", then proceeded to get my ass kicked. Had to come back a few levels later. I was in awe with that scene of the giant snake impaled on a tree, and was shocked at how powerful he really is. It was part of a gradual built-up to show his true capabilities in the end.
Here, while it was nice to see him actually doing it, sort of quelled the shock value that I had back then. IDK, maybe it's because I already know where this is headed, or maybe his strength was already demonstrated in the part 1 remake as a final boss fight, or maybe it's because they made the fight much easier and doable at earlier level compared to the original, but I think coming across the already-impaled body would've worked a lot better.
I think having it as a regular boss fight made sense, having it as an optional boss later on would be harder I think with the new way the narrative is being told. Plus since it's the end of the first real chapter of the game they needed to give you some sort of boss fight to give you a tutorial on how to fight bosses in the game. The implication of power is still there as it took your whole team to beat down the snake and still technically not beat it, but sephiroth just beats it with a flick of his wrist, that shows power dynamics pretty well dont you think?So I just beat Midgardsomr (or Midgard Zolom in the orignal), and I was a bit taken back that this was a required boss fight. Not too tough, but plenty of annoying attacks of its own.
In the original, I remember saying "how hard can it be?", then proceeded to get my ass kicked. Had to come back a few levels later. I was in awe with that scene of the giant snake impaled on a tree, and was shocked at how powerful he really is. It was part of a gradual built-up to show his true capabilities in the end.
Here, while it was nice to see him actually doing it, sort of quelled the shock value that I had back then. IDK, maybe it's because I already know where this is headed, or maybe his strength was already demonstrated in the part 1 remake as a final boss fight, or maybe it's because they made the fight much easier and doable at earlier level compared to the original, but I think coming across the already-impaled body would've worked a lot better.
Hmm, I now definitely think it's my nostalgia goggles. The last time/only time I played ff7 was back in 2014-2015-ish. Maybe time has warped my perception and feelings towards comparing the remake series vs the original. Re-watching that cutscene again, I guess it does show the gap on strength.I think having it as a regular boss fight made sense, having it as an optional boss later on would be harder I think with the new way the narrative is being told. Plus since it's the end of the first real chapter of the game they needed to give you some sort of boss fight to give you a tutorial on how to fight bosses in the game. The implication of power is still there as it took your whole team to beat down the snake and still technically not beat it, but sephiroth just beats it with a flick of his wrist, that shows power dynamics pretty well dont you think?
The only other way I could see them telling the story, is that after all the hype of the snake in the swamp and having to get a chocobo and everything, You're party goes through the swamp with no danger at all, and everyone wonders where the snake is. Only to then come across the impaled monster and realizing that Sephiroth already took care of it and there was no danger anymore. But it robs the player of a boss fight and having a boos fight is more fun.
Also in the original, there was another snake. So even after you see the impaled snake, you still can go fight it. So it's like, two snakes? Or what actually is the thing here? It's a little odd because they both make the snake dangerous to you, but then show sephiroth killed it, but not really because you can still go fight it. It plays both sides of the awe and build up of Sephiroth, whereas Rebirth just takes a stance and says, "You cannot beat this thing, but he can and he can do it easily watch."
There's plenty of easy way to do it, want a boss fight? Baby midgard zolom, you hype up the serpent, you fight the baby without realizing its a baby, and then you see the full adult and have to run. This way you also get to keep it as an optional super boss at the end.I think having it as a regular boss fight made sense, having it as an optional boss later on would be harder I think with the new way the narrative is being told. Plus since it's the end of the first real chapter of the game they needed to give you some sort of boss fight to give you a tutorial on how to fight bosses in the game. The implication of power is still there as it took your whole team to beat down the snake and still technically not beat it, but sephiroth just beats it with a flick of his wrist, that shows power dynamics pretty well dont you think?
The only other way I could see them telling the story, is that after all the hype of the snake in the swamp and having to get a chocobo and everything, You're party goes through the swamp with no danger at all, and everyone wonders where the snake is. Only to then come across the impaled monster and realizing that Sephiroth already took care of it and there was no danger anymore. But it robs the player of a boss fight and having a boos fight is more fun.
Also in the original, there was another snake. So even after you see the impaled snake, you still can go fight it. So it's like, two snakes? Or what actually is the thing here? It's a little odd because they both make the snake dangerous to you, but then show sephiroth killed it, but not really because you can still go fight it. It plays both sides of the awe and build up of Sephiroth, whereas Rebirth just takes a stance and says, "You cannot beat this thing, but he can and he can do it easily watch."
Queens Blood evolves throughout the course of the game. You'll find more cards that buff tiles on the board, then cards that debuff tiles on the board, and eventually you'll get cards that you can replace an existing card on the board as a sort of trick play. Plus many cards that interact off these things, such as cards that gain power when you blow up your own shit, or blow up the enemy's shit, and more.I also want to talk about Queen's blood; Fun minigame, but I don't think it was nowhere near as in-dept as Gwent from Witcher 3. Also some opponents are super easy to beat! I am also trying to figure out what cards can place those charges on the board so you can place a new card there. It's weird, because all the cards that I had from beginning seem to place a charge, but the newer card doesn't seem to? Super satisfying to destroy my opponents, though!
Ive now 100%ed the grasslands again. All exploration locations, all intel, all vr missions, all chocostops, dug up all items, all side quests, all card game people beat, and i took less than 3 hours.
Platinum it because the hard mode is brutally hardOk braggadocio, what else can't you do in this game?
Harder then remake? Cause that had a few annoying parts but aside from a couple battles it wasn't too bad.Platinum it because the hard mode is brutally hard
Yes.Harder then remake? Cause that had a few annoying parts but aside from a couple battles it wasn't too bad.
No there is no mana mangement anymore. But it just requires you to exploit specific set ups, without that you will get brutally wrecked.how so? mana managment harder?
So you can use items on hardmode now?No there is no mana mangement anymore. But it just requires you to exploit specific set ups, without that you will get brutally wrecked.
Also the hardmode mini games are dicks. which are also required for the platinum.