Final Fantasy 7 Rebirth Full Review (spoilers)

Worgen

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Whatever, just wash your hands.
Got to chapter 4, quite enjoying it, I like the new combat additions and its cool how the characters in the back will shoot into combat. I do prefer the preset parties though which the remake did a great job with, but it works. I'm not sure about some of the music choices, some odd remixes at times. Seems pretty easy, but I am at the start of the game and did just finish a playthough of Remake on hard mode.
 

FakeSympathy

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So I just beat Midgardsomr (or Midgard Zolom in the orignal), and I was a bit taken back that this was a required boss fight. Not too tough, but plenty of annoying attacks of its own.

In the original, I remember saying "how hard can it be?", then proceeded to get my ass kicked. Had to come back a few levels later. I was in awe with that scene of the giant snake impaled on a tree, and was shocked at how powerful he really is. It was part of a gradual built-up to show his true capabilities in the end.

Here, while it was nice to see him actually doing it, sort of quelled the shock value that I had back then. IDK, maybe it's because I already know where this is headed, or maybe his strength was already demonstrated in the part 1 remake as a final boss fight, or maybe it's because they made the fight much easier and doable at earlier level compared to the original, but I think coming across the already-impaled body would've worked a lot better.
 
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meiam

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So I just beat Midgardsomr (or Midgard Zolom in the orignal), and I was a bit taken back that this was a required boss fight. Not too tough, but plenty of annoying attacks of its own.

In the original, I remember saying "how hard can it be?", then proceeded to get my ass kicked. Had to come back a few levels later. I was in awe with that scene of the giant snake impaled on a tree, and was shocked at how powerful he really is. It was part of a gradual built-up to show his true capabilities in the end.

Here, while it was nice to see him actually doing it, sort of quelled the shock value that I had back then. IDK, maybe it's because I already know where this is headed, or maybe his strength was already demonstrated in the part 1 remake as a final boss fight, or maybe it's because they made the fight much easier and doable at earlier level compared to the original, but I think coming across the already-impaled body would've worked a lot better.
Awww man, they really go out of their way to deflate Sephiroth anyway they can. I half expect him to be a waifu in part 3 at this point.
 
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CriticalGaming

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So I just beat Midgardsomr (or Midgard Zolom in the orignal), and I was a bit taken back that this was a required boss fight. Not too tough, but plenty of annoying attacks of its own.

In the original, I remember saying "how hard can it be?", then proceeded to get my ass kicked. Had to come back a few levels later. I was in awe with that scene of the giant snake impaled on a tree, and was shocked at how powerful he really is. It was part of a gradual built-up to show his true capabilities in the end.

Here, while it was nice to see him actually doing it, sort of quelled the shock value that I had back then. IDK, maybe it's because I already know where this is headed, or maybe his strength was already demonstrated in the part 1 remake as a final boss fight, or maybe it's because they made the fight much easier and doable at earlier level compared to the original, but I think coming across the already-impaled body would've worked a lot better.
I think having it as a regular boss fight made sense, having it as an optional boss later on would be harder I think with the new way the narrative is being told. Plus since it's the end of the first real chapter of the game they needed to give you some sort of boss fight to give you a tutorial on how to fight bosses in the game. The implication of power is still there as it took your whole team to beat down the snake and still technically not beat it, but sephiroth just beats it with a flick of his wrist, that shows power dynamics pretty well dont you think?

The only other way I could see them telling the story, is that after all the hype of the snake in the swamp and having to get a chocobo and everything, You're party goes through the swamp with no danger at all, and everyone wonders where the snake is. Only to then come across the impaled monster and realizing that Sephiroth already took care of it and there was no danger anymore. But it robs the player of a boss fight and having a boos fight is more fun.

Also in the original, there was another snake. So even after you see the impaled snake, you still can go fight it. So it's like, two snakes? Or what actually is the thing here? It's a little odd because they both make the snake dangerous to you, but then show sephiroth killed it, but not really because you can still go fight it. It plays both sides of the awe and build up of Sephiroth, whereas Rebirth just takes a stance and says, "You cannot beat this thing, but he can and he can do it easily watch."
 

FakeSympathy

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I think having it as a regular boss fight made sense, having it as an optional boss later on would be harder I think with the new way the narrative is being told. Plus since it's the end of the first real chapter of the game they needed to give you some sort of boss fight to give you a tutorial on how to fight bosses in the game. The implication of power is still there as it took your whole team to beat down the snake and still technically not beat it, but sephiroth just beats it with a flick of his wrist, that shows power dynamics pretty well dont you think?

The only other way I could see them telling the story, is that after all the hype of the snake in the swamp and having to get a chocobo and everything, You're party goes through the swamp with no danger at all, and everyone wonders where the snake is. Only to then come across the impaled monster and realizing that Sephiroth already took care of it and there was no danger anymore. But it robs the player of a boss fight and having a boos fight is more fun.

Also in the original, there was another snake. So even after you see the impaled snake, you still can go fight it. So it's like, two snakes? Or what actually is the thing here? It's a little odd because they both make the snake dangerous to you, but then show sephiroth killed it, but not really because you can still go fight it. It plays both sides of the awe and build up of Sephiroth, whereas Rebirth just takes a stance and says, "You cannot beat this thing, but he can and he can do it easily watch."
Hmm, I now definitely think it's my nostalgia goggles. The last time/only time I played ff7 was back in 2014-2015-ish. Maybe time has warped my perception and feelings towards comparing the remake series vs the original. Re-watching that cutscene again, I guess it does show the gap on strength.

Anyways, continuing with my play. While I can certainly equip any materias to any of my party members, it looks like I can't break the archetype I've established for them in the original;

Aerith, the white mage, specializing in healing and buffs, and some attack spells.
Red XIII the wildcard, with his modified genetics, act as a jack of all trades
Tifa the monk, focusing on counterattacks, heals, focused attacks, and fast hits
Barret the Tank. Defense buffs, Fire and Lightning, supressive attacks, and soaking the damage
And cloud, the soldier, who balances offensive and defensive maneuvers.

I also want to talk about Queen's blood; Fun minigame, but I don't think it was nowhere near as in-dept as Gwent from Witcher 3. Also some opponents are super easy to beat! I am also trying to figure out what cards can place those charges on the board so you can place a new card there. It's weird, because all the cards that I had from beginning seem to place a charge, but the newer card doesn't seem to? Super satisfying to destroy my opponents, though!
 

meiam

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I think having it as a regular boss fight made sense, having it as an optional boss later on would be harder I think with the new way the narrative is being told. Plus since it's the end of the first real chapter of the game they needed to give you some sort of boss fight to give you a tutorial on how to fight bosses in the game. The implication of power is still there as it took your whole team to beat down the snake and still technically not beat it, but sephiroth just beats it with a flick of his wrist, that shows power dynamics pretty well dont you think?

The only other way I could see them telling the story, is that after all the hype of the snake in the swamp and having to get a chocobo and everything, You're party goes through the swamp with no danger at all, and everyone wonders where the snake is. Only to then come across the impaled monster and realizing that Sephiroth already took care of it and there was no danger anymore. But it robs the player of a boss fight and having a boos fight is more fun.

Also in the original, there was another snake. So even after you see the impaled snake, you still can go fight it. So it's like, two snakes? Or what actually is the thing here? It's a little odd because they both make the snake dangerous to you, but then show sephiroth killed it, but not really because you can still go fight it. It plays both sides of the awe and build up of Sephiroth, whereas Rebirth just takes a stance and says, "You cannot beat this thing, but he can and he can do it easily watch."
There's plenty of easy way to do it, want a boss fight? Baby midgard zolom, you hype up the serpent, you fight the baby without realizing its a baby, and then you see the full adult and have to run. This way you also get to keep it as an optional super boss at the end.

Sephiroth power dynamic doesn't work because, we just kicked his ass a few days ago in the narrative, he's just a mid game boss at this point.

And yeah multiple snake, there can be more than one snake in a marsh.
 

CriticalGaming

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I also want to talk about Queen's blood; Fun minigame, but I don't think it was nowhere near as in-dept as Gwent from Witcher 3. Also some opponents are super easy to beat! I am also trying to figure out what cards can place those charges on the board so you can place a new card there. It's weird, because all the cards that I had from beginning seem to place a charge, but the newer card doesn't seem to? Super satisfying to destroy my opponents, though!
Queens Blood evolves throughout the course of the game. You'll find more cards that buff tiles on the board, then cards that debuff tiles on the board, and eventually you'll get cards that you can replace an existing card on the board as a sort of trick play. Plus many cards that interact off these things, such as cards that gain power when you blow up your own shit, or blow up the enemy's shit, and more.

But it takes a quite a while until you get that stuff. Plus the Gold Saucer and Costa Del Sol unlock puzzle challenges where the board is preset against you and you have to figure out how to win with the cards you are given. And there are even some other game modes entirely that are very hard.

Queen's Blood gets really deep and difficult later. Enjoy the easy wins while you can.
 
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CriticalGaming

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I am almost done with the GRasslands on my PC playthrough making this the 4th time I've done 100% of this area, and I still love it. I've done 2 playthroughs on the base Ps5, 1 Pro Playthrough, and now PC. This game is great and it doesn't ever get tedious or old for me, while some activities can be annoying, the overall enjoyment never falters for me.
 
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CriticalGaming

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Ive now 100%ed the grasslands again. All exploration locations, all intel, all vr missions, all chocostops, dug up all items, all side quests, all card game people beat, and i took less than 3 hours.
 

CriticalGaming

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how so? mana managment harder?
No there is no mana mangement anymore. But it just requires you to exploit specific set ups, without that you will get brutally wrecked.

Also the hardmode mini games are dicks. which are also required for the platinum.
 

Worgen

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Whatever, just wash your hands.
No there is no mana mangement anymore. But it just requires you to exploit specific set ups, without that you will get brutally wrecked.

Also the hardmode mini games are dicks. which are also required for the platinum.
So you can use items on hardmode now?