Meh. The environments weren't good looking (yet some decent or unique designs or gimmicks), but character models looked great, The stages themselves were mostly average in terms of level design. I disagree with sounds and music. When you hit something; especially when landing counter, it has big impact. The voice acting fits the tone of the game and the parody they were going for. There are a couple of awkward takes, but they do not stick out much and fit the charm. The music in this game is god like and has the same composer who would later do the first No More Heroes. As for story, I do not know what gamers were expecting. If they were expecting a game like this to have deep story-line, they were looking in the wrong direction. You had to be either really stupid or naive to expect the storytelling of an JRPG or Metal Gear game. Not to say that brawlers can't have a deep or non-shit story: see Guardian Heroes, DMC3, Mad World, God of War 1&4, and No More Heroes 1&2. But in 2006, there many other brawlers setting the world on fire in the late PS2 days. Urban Reign, Final Fight Streetwise, and Beatdown: Fist of Vengeance did not do shit, and the latter's grim, gritty, and "ghetto" suffered most from this and looks all the more silly than God Hand or The Bouncer. If anything, this makes God Hand age even better, because it does not take itself seriously and knows how to have fun. When a serious moment does hit, it makes it all the more poignant and meaningful.
No, but I was able to to convince a coupe of people to play the game by showing them footage back in my college days. I'll take what I can get.
That's what I meant by difficulty. I should have been more specific and mention learning curve as that what I meant by difficulty on two fronts. Enemies are aggressive and this is game where button mashing can't save you.
I can agree with the improvements and updates. Get Platinum to do it since it's their baby and everything would become full circle. Their last game under the Clover Studio label would be remade by them. For the publisher that shut them down. Thanks for that Capcom. I was mad at the time, but gamers got whole bunch of awesome games they never would had made under your greedy thumbs.