1.5 Million Bought Dead Space, 3 Million Played It

Sevre

Old Hands
Apr 6, 2009
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CantFaketheFunk said:
Sevre90210 said:
God remember when PS1 and N64 games were 20-30 quid and provided hours of lulz? Nowadays if I'm going to buy a game it needs to keep me entertained for a long time.
No, actually. I seem to recall plenty of N64 games going for 70-80 USD. :p
o_O, That is the only smiley to express what I'm feeling right now. Here in Ireland we never had anything near that expensive, I remember picking up Crash Bandicoot 2 for 30 pounds on release.
 

Standby

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Jul 24, 2008
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I never got round to buying Dead Space, i just went and watched Event Horizon for free.

In all seriousness though i've seen it in action round a friends house and it does look quite good, i may pick it up pre-owned one day, or just borrow it off a friend who has it on the same console.
 

Jandau

Smug Platypus
Dec 19, 2008
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See, the problem is that the publishers are thinking "We could have made TWICE as much money!". However, the fact is they couldn't have. If there were no rentals, piracy or second hand sales only a fraction of the "missed" customers would actually buy the game at its full price. However, I don't expect corporate execs to realize that. It's not like customers are real people, they are just walking bags of money...
 

Assassin Xaero

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Jul 23, 2008
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I actually just bought it yesterday... Pretty fun game... The new one coming to Wii looks awesome...

la-le-lu-li-lo said:
a prequel would be awesome.
I think the Wii one is a prequel actually...
 

Therumancer

Citation Needed
Nov 28, 2007
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The problem with their conclusions is that they are assuming that they could have sold more copies than that at $60 a pop. A lot of those people buying used or renting the game are probably doing so because they couldn't afford the full $60 price tag.

I also see this as touching on the issue of the $60 price tag itself, since your looking at the fact that ALL games have the same price tag when released. This comes down to industry corruption and price fixing (which is illegal in the US, as many of us should know from the gas scandals).

Okay granted, the dev costs are huge, but honestly I do not think that Dead Space cost as much to develop as other games with a lot more content, like say Fallout 3 (or pick any other longer title that also had a lot of unique art designs and such to it). Thus when looking at a relatively short game I don't think developers should be wondering why they sold so few overpriced copies at $60 a pop rather than other products that provided much more game play and content (and let's be honest Fallout 3 is a game in which you can invest hundreds of hours even without the DLC).

So basically if I was them I'd consider pricing games like Dead Space for like $30 a pop (which is what many people will probably spend to buy it used).

Plus consider that Dead Space was also very easy to program comparitively speaking. In general it's a very linear third person shooter (albeit a very atmospheric one). It recycled an existing engine that was purchused to use rather than being developed from the ground up (in general I feel there is no excuse to charge top dollar for game using an engine like GRAW, Havok, Unreal, or anything else since the majority of the work comes from those products and people recycle and modify that code specifically because it's cheaper and easier than making one's own engine totally from scratch). Of course this same thing can be said about games like Fallout 3.

But basically if you churn out a linear shooter that is primarily an art project using someone else's engine, and which can last as little as 12 hours for many players, don't be surprised if people don't go running to spend $60 for instead of waiting for it to drop in price or get it used. As cool as a game might look, people aren't stupid.

See, I think that video game companies are not only corrupt, greedy, and lazy nowadays, but have also gotten too corperate and listen to marketing people a bit much. Thus the players are being handled like a group of sheep-like consumers far more than they used to be. Truthfully it isn't working quite as well as many people might think on paper (with marketing guys justifying their jobs). By all means, spend $10 million on advertising, but in the end no matter how awesome your game looks, I'm still going to generally wait for it to drop in price (or get it used) if it's only 12 hours long.

There is no way anyone should have expected Dead Space to be accepted at the same entry price as a Grand Theft Auto IV or Fallout 3.


>>>----Therumancer--->
 

majorcat

New member
Feb 15, 2008
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Dead Space was fantastic, in my opinion. The thing is that a game like Dead Space, where its a great single player experience with little to no reason to re-experience and can be finished in a weekend or two, is a perfect rental or buy-then-sell used game.

It is a shame that they can't see more profit (for them) but RPGs like Fallout 3 with must-play DLC or COD4/Halo3 with multiplayer will have people holding onto the games longer, thus not making such a large used market.

I think that sales are also affected by the fact that there are so many gamers keeping up with online reviews now that they know exactly how much play they're getting for their $60. Dead Space was awesome but all the reviewers mention that the experience will last 10-12 hours. That immediately makes me think 'rental'.

Even now, I want to play Ghostbusters and [PROTOTYPE], but I know that it will be used at a reduced price soon enough on the used market. Trained myself to wait :|.
 

Fallingwater

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Mar 20, 2009
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Fifty percent is a smashing success, even if the remaining fifty percent have all been pirated copies.

I loved the game, but the ending ruined it for me.

You want to kill yourself to escape a horrifying fate. Ok, that I can understand. But doing it right after recording the message to your loved one, while holding the fucking syringe in your hand, and then not stopping the camera before doing yourself in, just so he can see your body slump lifelessly down? What kind of sick monster are you?!
 

Assassin Xaero

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Jul 23, 2008
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la-le-lu-li-lo said:
Assassin Xaero said:
I actually just bought it yesterday... Pretty fun game... The new one coming to Wii looks awesome...

la-le-lu-li-lo said:
a prequel would be awesome.
I think the Wii one is a prequel actually...
is it?? /:
Yeah... http://en.wikipedia.org/wiki/Dead_Space:_Extraction
And a rail shooter, but ehh... I like rail shooters...
 

Outamyhead

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Feb 25, 2009
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If that doesn't prove the anti-piracy systems don't work I don't know what will, just stop wasting money on piracy protection and the world will be a happier, cheaper and more profitable place.
 

pigeon_of_doom

Vice-Captain Hammer
Feb 9, 2008
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Well, I'll be buying Dead Space next week for £7.60, so I am certainly not one of the people who was prepared to pay full price for it. I'm glad they see more content as a way to get more people to buy it (hopefully not the DLC route) and as long as they don't artificially increase the game length I'm fine with it. However, a very focused experience seems a much better attitude for a horror game to me, I'm not sure if a horror game can sustain the level of tension for 50hrs.
 

la-le-lu-li-lo

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Jun 1, 2009
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Assassin Xaero said:
la-le-lu-li-lo said:
Assassin Xaero said:
I actually just bought it yesterday... Pretty fun game... The new one coming to Wii looks awesome...

la-le-lu-li-lo said:
a prequel would be awesome.
I think the Wii one is a prequel actually...
is it?? /:
Yeah... http://en.wikipedia.org/wiki/Dead_Space:_Extraction
And a rail shooter, but ehh... I like rail shooters...
i guess that's what was bound to happen when i moved from the only wii i've ever known. [moved out of the house, it was the little bro's] and now i'm totally behind on the games.

i've enjoyed a rail shooter a time or two before. :D
 

spuddyt

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Nov 22, 2008
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I did dead space in approximately 8 hours 40 mins (finished it this very morning, would you believe) and paid only £9 for the copy new, now even though I didn't enjoy the game very much (it wasn't scary, so all I was left with was an action game with dodgy targeting (and the ripper)), it was still good value for money at that price and I saw no reason whatsoever to pirate it (in fact i'm planning to wait for almost all new games to go down below £20 from now on before buying them.).

Anyway the point of that ramble was mostly to lead to this - it wasn't a game i'd want to play again (no fuck your military suit), so now i'll probably end up lending it to other people like my brother, people who would otherwise probably not have bought it.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Assassin Xaero said:
la-le-lu-li-lo said:
Assassin Xaero said:
I actually just bought it yesterday... Pretty fun game... The new one coming to Wii looks awesome...

la-le-lu-li-lo said:
a prequel would be awesome.
I think the Wii one is a prequel actually...
is it?? /:
Yeah... http://en.wikipedia.org/wiki/Dead_Space:_Extraction
And a rail shooter, but ehh... I like rail shooters...
It's really quite good. Maintains a spooky feel, even though you're on rails.