5 Tiny Things I Hope Get Changed in Skyrim

Ryuuske

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Mar 18, 2011
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I got one. It kind of falls off of the Decorating house one, but more or less for show. A Better drag and drop system.

For Oblivion it was like hold (Left bumper? I dun remember haven't played it in a while) to drag and object/body or other item. It was shotty, and I understand it got easier with more strength, but it just wasn't fun. For Items, like books, candles, silverware, plates, all those, a system (noobs comment here) Like Halo Reach's forge would be nice, except Much simpler and applied to just the item in question.

Also, I write this because whenever I was like walking down a road, and a Highwayman would jump out and be like 'YO ***** GIMME YO MONEY', I obviously said no, and killed him. But I didn't want like a guard to walk by, notice I had killed him, or chase after me if he noticed me up the road. (Yes I know they don't do that, I was sort of role-playing) So I would drag them off to the side, and hide the body. Most of the time this was really difficult because of the drag system, so I'd like to see it renewed and made better XD
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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ZombieGenesis said:
My ONE thing.

More cities. Morrowind had more than Oblivion, Oblivion has more than Skyrim.
We're going backwards, and the maps are getting smaller. Part of what I loved about the first games was how vast they felt, Oblivion sadly less so but still amazing... it's a sad truth that graphics mean smaller areas, but there isn't even much variety location from what we've seen so far.
Skyrim is confirmed to have the same-size world of Oblivion. Also, the cities are wide open and much larger, which is a plus in my books.

OT: I agree with all these points and will add one of my own. Better animations!
 

Bobbity

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Mar 17, 2010
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Fast travel did actually impact the players who didn't use it, believe it or not. Bethesda felt no real need to add other, more immersive ways of travelling quickly, because they already had the fast travel system in place. This time around, I'm hoping for things like ships between the coastal cities, or domesticated mammoths as a means of travel between landlocked ones.

On that note, what I'm really hoping for is more liveliness in the world. If you could have ships docking and departing from coastal cities, crews climbing the rigging, shipments of food being delivered from farms, people actually hawking their wares on the streets, and so on. Oblivion felt very static to me; people were ambling around aimlessly, not really doing much. So essentially I'd like to see something resembling an actual, living, breathing world, and that would probably be helped by better animations.

That Bethesda mentioned lumberers, and that we actually saw blacksmiths at work, is what I consider to be a good sign.
 

[Gavo]

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Jun 29, 2008
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All good points, great article!

What I really want, though, is unique-looking spells. Having the level 1 Flare look the same as my 100 damage, 50-foot wide fireball of doom when I cast it is lame.
 

nevwyn

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Oct 29, 2009
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I have one small thing, that I would like to see fixed. It is definitely an immersion thing. I want to kill people with a SPOON!!!

There are hundreds of small immersion items in each game that have a physical presence I want to kill people with them, I want to chuck a plate at someones head and make them duck. I want to be standing around the water cooler after Skyrim come out and be able to say "last night I threw a plate so hard at a skeleton that it took its head off an stuck in the wall".
 

Epic Fail 1977

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Dec 14, 2010
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I agree with 1, 3, 4 and 5.

3, for me, is anything but minor. Those conversations were the biggest immersion killer in the game!

2... er, yeah, this one would be VERY minor in my book, but each to their own.
 

Zom-B

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Feb 8, 2011
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Proverbial Jon said:
I'd quite like to see horses again. It sounds pointless but I get attached to any form of animal transport that I'm given in a game. Read Dead Redemption had me so attached to my horse that I'd reload an entire mission just to get my horse back which had accidentally died. I want that connection with my faithfull steed in Skyrim. Somehow the horses in Oblivion just felt like some sort of strange animal-like machine and I never really cared all that much.
On my first play through I did use the horses, but after I lost my save file (returned UK version to cousin then purchased NA GOTY edition), I didn't use the horses at all. They don't make you go that much faster, don't allow you to be stealthy and not being able to attack from horseback was a major annoyance to me.
 

Saelune

Trump put kids in cages!
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Mar 8, 2011
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I agree about the persuasion wheel.
The voice stuff though, well the game before had text instead of talk. (I personally liked the text better since there was alot of interesting info you get, even if it is not important to anything. Just having tedious rumors, local info, and anything quest related is lame.

I would love more interactive housing, also more precise moving of items with the move button.
Silt Striders are a Morrowind region thing. (Though I would like the removal of fast travel, or atleast old methods of travel for those who dont want to use it)
 

Saelune

Trump put kids in cages!
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Mar 8, 2011
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ZombieGenesis said:
My ONE thing.

More cities. Morrowind had more than Oblivion, Oblivion has more than Skyrim.
We're going backwards, and the maps are getting smaller. Part of what I loved about the first games was how vast they felt, Oblivion sadly less so but still amazing... it's a sad truth that graphics mean smaller areas, but there isn't even much variety location from what we've seen so far.
Technically, Morrowind had only 4 or 5 cities. Balmora, Ald Ruhn, Vivec, Sodrith Mora, and maybe Caldera. The difference is the villages and towns were substantial locations. In Oblivion the towns were just one quest detours.
 

jthm

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Jun 28, 2008
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Persuasion mini game was already confirmed as axed. How about different character models for aged peoples. Or fat people? Why does every woman have the exact same breasts and every guy the exact same muscles?

BRING BACK LEVITATION

More voice actors



THIS NEXT ONE WOULD TERRIFIC:
Make level scaling optional! I loved in morrowind that sometimes I walked in the wrong room and got my ass kicked. Later in the game I loved that I could swat down high level enemies with a backhanded slap. If every fight feels the same, it's just boring.
 

Lvl 64 Klutz

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Apr 8, 2008
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TREASURE! I don't want to find something from one of the three available armor sets that pertains to my level every time I kill a mob or open a treasure chest.

Which reminds me of something that actually is just a minor issue: Give me more options for opening locked chests than just relying on my security skill. Maybe I don't want my character to be good at picking locks.
 

Allwing

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Jun 14, 2009
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DustyDrB said:
Doesn't everyone put "Mother's Head" in a special place?
I kept it in the Thieves Guild hall after I became guildmaster. To let them know where their leader's loyalties really lie.
 

Bags159

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Mar 11, 2011
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Worr Monger said:
Why have a massive land to explore if you just fast travel everywhere at the click of a button?
Probably because it's optional? I ran everywhere my first time through. However, after that it gets tedious and fast travel is an absolute must.

And yes, the conversations were hilariously bad:

"Heard any news from the other provinces?"
"Nothing I'd like to talk to you about."
*COUGH*
"Good-bye"
*Both NPCs notice you and say hello at the same time*
 

Eumersian

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Sep 3, 2009
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Brick back the Morrowind fast travel? Hell yes.

For me, not only does it make the world feel more engaging, but also it gives me a way to spend all of my money. I, like Yahtzee and presumably some other people, hate having piles of useless money. The whole reason that I like money is so I can spend it. I don't get enjoyment from swimming in a pool of money. I like my money to go somewhere else for a while, so that I can do other things or get a service.

Here's a compromise:

-Keep the instant travel from Oblivion, but add in the probability of random encounters with monsters, bandits, and the like. Makes sense, right? Why wouldn't there be monsters and bandits hanging out along your path at any given time? If you walk real-time to your destination, you will probably come across a monster at some point. Why not add in the random encounters?
-Add the stilt striders and boats and stuff back in, but make it so that utilizing those paid services means that you would have a 0% chance of random encounter along the way.

Everybody wins. I get to spend my money, and each mode of travel (foot, instant, and paid) is balanced to be equally useful.

Oh yeah, and the rest of that stuff was nice too.
 

HaraDaya

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Nov 9, 2009
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I didn't play Morrowind, but if silt striders will only lead you to a few corners and centers of the map, I'd say good for it. Fast travelling to every location you have found did make the missions less epic. It's like skipping straight to the climax of a story and skipping all the middle bits.
Far Cry 2 taught me, the mission isn't just about finishing the objective, it's about getting there too. Once I realized that all the random encounters with hostile nobodies became less irritating, and I actually came to enjoy planning my route ahead to avoid the checkpoints, or sneak by them.
 

PoweD

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Mar 26, 2009
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There needs to be a new way of moving objects.Moving objects around the house was a pain in the ass.
 

microwaviblerabbit

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Apr 20, 2009
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I would add reward exploration and remove the copy and paste of the dungeons. In Oblivion your reward for exploration was terrible loot and a headache trying to remember which identical looking cave you were in. I can understand that not every cave/mine/hole can be unique, but make it possible for a normal human to remember where they have been. If they had multiple entrances to the same place, like a set of mine tunnels connected to each other, or a underground river with springs spread out across the countryside that would be fine.

Fallout 3 seemed to nail the large landscape with recognizable features, and it had less variation in enemy types and had the uniformly-looking metro system. It was saved by the little touches like signs and interesting scenery, plus many of the best weapons were in the unexplored corners, so hopefully they have learned their lesson.
 

iblis666

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Susan Arendt said:
5 Tiny Things I Hope Get Changed in Skyrim

Five unimportant things that will hopefully change for Skyrim.

Read Full Article
seriously ive never played morrowwind but fast travel they way they did it in that game is an abomination. What they needed to do and need to do is have a fast travel method like those striders but on top of that a few spells such as a mid lvl wizard should be able to port themselves to another city or fling themselves into the air and land in a city after they have learned the spell. a high lvl mage should be able to do the same thing but be able to do it to any place they have been before including non city areas.
 

OneEyeX

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Sep 6, 2005
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->1. The Persuasion Wheel

-Kill it with fire.

->2. Let Me Rearrange My House

They had this in EQ2 at launch. Didn't work out as well as you might think. I doubt it'll make it.

->3. Better Banter

Please.

->4. More Voices

Confirmed.

->5. Bring Back Silt Striders

Doesn't fit the setting, but I agree with your logic.