5 Tiny Things I Hope Get Changed in Skyrim

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RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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DustyDrB said:
Those would all by nice touches.

Doesn't everyone put "Mother's Head" in a special place?
Beside my bed to remind me of my rise to power every night before I go to sleep. >:D
OP: I agree with the list. Definitely needs more voice actors or make some dialog purely text.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Onyx Oblivion said:
MiracleOfSound said:
Onyx Oblivion said:
MiracleOfSound said:
No stagger mechanic.

It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.
There was actually a glitch that made every single hit you took stagger you.

I got it once or twice.

Had to completely turn off the game. Loading didn't fix it.
That sounds like a nightmare I had once.
On the plus side, high Agility characters resist staggering. so, get your assassin/light armored skirmisher on!

>_>

Why it wasn't attached to Endurance is beyond me.
That is a good point. You would think the big tank guys would be a bit more able to take a hit than the slinky assassins.

Hmmm, maybe you know something I don't about Oblivion... (shocking, huh?) but even with Agility over 100 I was still getting staggered all the time.

Thank goodness for the Paralyse spell.
 

awatkins

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Oct 17, 2008
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Oooh! I just Thought of something else. I want to play as a Street Shark. They need to make a Shark race. If they have talking cats and lizards, a shark race isnt exactly mind warping material.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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MiracleOfSound said:
Hmmm, maybe you know something I don't about Oblivion... (shocking, huh?) but even with Agility over 100 I was still getting staggered all the time.

Thank goodness for the Paralyse spell.
You aren't immune with 100 Agility, but either something was fucked with your game...or you were extremely unlucky. I generally got staggered only by skeletons and marauders. Maybe you are thinking of the shield hit recoil, too?
 

Best of the 3

10001110101
Oct 9, 2010
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Agreed heavily with the rearaging my house. I have started playing Oblivion again, up to about 60 hours on my new character already. Now as my brutish Orc is stopmping through the land, I have a lot of weapons. Most of them I want on display. I got the house in Chorrol. Nice and big, loots of space. A good number of desks and shizz to put stuff in/on. But there's no easy way to do that. ALthough, I will say I have spent about 2 hours reagranging 10's of weapons around my room to boast my spoils of war, and too look back at to what I was using at a certain stage in the game. THe only problem, it's tricky and takes a lot of time. I most definately want this changed, lets me get my OCDish side out to play :3
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Onyx Oblivion said:
MiracleOfSound said:
Hmmm, maybe you know something I don't about Oblivion... (shocking, huh?) but even with Agility over 100 I was still getting staggered all the time.

Thank goodness for the Paralyse spell.
You aren't immune with 100 Agility, but either something was fucked with your game...or you were extremely unlucky. I generally got staggered only by skeletons and marauders. Maybe you are thinking of the shield hit recoil, too?
Is that like another smaller staggery mechanic? I just noticed I kept getting knocked around and having animation frames where I couldn't do anything. Not all the time... and YES it was those bastard skeletons that were the worst (and Trolls)
 

JasonKaotic

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Mar 18, 2009
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I definitely agree with all five. Especially conversations (and luckily it's been confirmed that they are changing that, a lot). Immersion can be pretty hard when you frequently hear this conversation:
Dark Elf: "Have you heard any news from the other provinces?"
Breton: "Nothing I'd like to talk about."
Breton: "Have you heard any news from the other provinces?"
Dark Elf: "Nothing I'd like to talk about."
Yeah.

And for me, as long as Big Head's back again, I'm happy with no changes at all. Sort of.
Defying lore completely and bringing in the Telvanni would be cool too. They could invade or something. But that will never happen. Hm.

But in terms of small changes, it'd be nice if moving items was less stressful. I think I've spent more time trying to bash armour/swords/etc against shelves to get it into the right position to put it on display than I have playing the actual game. Maybe while holding an item in the air you can hold a trigger and use the thumbsticks to adjust it's position or something, Amnesia-style.
 

awatkins

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Oct 17, 2008
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Susan Arendt said:
Tharwen said:
Another minor suggestion: Let NPCs rearrange their items if you knock them over. In Oblivion, you could run into someone's house, kick their dinner over, pull all their books onto the floor and leave without them doing anything about it. At least reset items to their default locations every few days, pl0x?
Oooo, that's a good one. Just the kind of tiny, immersion-breaking thing I'm talking about. Perfect!

And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?
How about a wooly mammoth?
Or a green sabre tooth with black stripes?
 

viciouspen

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Dec 23, 2007
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Yes God bless you Susan on all of those.

Especially more voices....or you know....just tell the 3 people you have doing the voices to freaking try to make their voice sound different sometimes at least?
I mean if I can do a convincing impression of Yosemite Sam, and I sound nothing like him, then I'm just saying....

The only one I dont' know about is the Silt Striders.
I honestly dont' think I'd like to see that in this game, just wouldn't....fit in Skyrim. Maybe just me.
Otherwise you said exactly what I've thought.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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MiracleOfSound said:
Is that like another smaller staggery mechanic? I just noticed I kept getting knocked around and having animation frames where I couldn't do anything. Not all the time... and YES it was those bastard skeletons that were the worst (and Trolls)
Yeah, thankfully the blocking animation is actually quite noticeable on anything with a shield, so you can time to avoid it. You have access to it, too. At Block of 75.

I forgot that trolls had high physical damage, too. >_> Trolls stagger me all the time. But I generally didn't hang around troll dungeons, due to Ogres, the MASTERS of staggering hits. Ogres and zombies can do it, too, but they're too slow to really hit anyone unless they are fighting alongside something to distract you.

Why yes. I did play this game waaaaaaay too much.
 

K4RN4GE911

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Apr 27, 2010
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I might sound weird saying this, but I really want the Argonians to look less ugly. In Morrowind, they actually looked like bipedal lizards. But in Oblivian, they just look like mutants, at least to me.

Edit: Captcha says police epols. ???
 

bushwhacker2k

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Jan 27, 2009
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1. The Persuasion Wheel
I completely agree, I like the idea of mini-games like this but it should to make a bit more sense and should be more complex so we don't just figure out how best to do it and never think about it again.

2. Let Me Rearrange My House
Good idea, I always felt Oblivion's world was a bit set-in-stone in how little we could affect things like this, I'd love to set up my own castle and defend it against intruders.

3. Better Banter
4. More Voices
These two go hand-in-hand, more voice actors and more topics of conversation(not to mention more logical conversations) would definitely improve the experience. Oh! As someone else mentioned, an easy way to multiply the voices would be to make the voice actors use a SLIGHTLY DIFFERENT voice, considering it's their job atm I think they can probably handle this.

5. Bring Back Silt Striders
As someone else mentioned, it probably won't be Silt Striders, but I wholly support the idea of a more immersive fast-travel system that we actually have to think about. Obviously we want some convenience, but games are here to play, not to breeze through and move on.
 

Orcus The Ultimate

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Nov 22, 2009
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Susan Arendt said:
5 Tiny Things I Hope Get Changed in Skyrim

Five unimportant things that will hopefully change for Skyrim.

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I agree with all those points and feel there were still other points left...

maybe the possibility to trade kinda like in dopewars, and do stuff that doesn't necesarily is rated T for Teen...
 

Ashbax

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Jan 7, 2009
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Lyri said:
Silt striders, yes please.

I hated the fact that you could just click on a town and be there within a second on Oblivion, I believe it to be a reason why I simply cannot play it for any length of time.
The entire world feels slightly disjointed to me, Morrowinds introduction to the game was great start in a small fishing village and catch a strider to a town or explore the local surroundings.
Oblivion just dumps you in a forest and laughs as you peer out to the horizon and see nothing but more trees.
That feeling of being lost never escaped me and I never found direction in that game.
Boom, I couldnt have said it better myself.
Silt Striders really really make the world more comfortable and immersive.

Also I hate anywhere-to-anywhere fast travel systems, they take all the good things of a giant game world out.
 

awatkins

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Oct 17, 2008
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Since the majority of ppl are complaining about fast travel ruining their emmersion, how about eliminating quick saves? Everyone has done it because we dont like to be accountable for our actions: quick save-> try to pick someones' pocket/attempt to open a Very Hard lock with only one bobbypin/ murder everyone in town for lols -> reload save and carry on like nothing happened/reattempt action without getting cought.
IMO, nothing screems 'ITS A GAME MORON' like quick saving every 5 mins because you want the GAME to play out exactly like you want or no way at all. One may even argue it's more emmersion killing that fast travel. I would.
 

Pimppeter2

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Dec 31, 2008
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I'm going to go opposite of what everyones saying.

Fast travel to indoor locations please!

I played Oblivion a total of two-fucking-many times, and it became a pain in the ass when I just couldn't fast travel directly to where I wanted to go. Nice cities et-all, but still, if there's going to be a fast travel option just go all the way.
 

Ryuuske

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Mar 18, 2011
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I got one. It kind of falls off of the Decorating house one, but more or less for show. A Better drag and drop system.

For Oblivion it was like hold (Left bumper? I dun remember haven't played it in a while) to drag and object/body or other item. It was shotty, and I understand it got easier with more strength, but it just wasn't fun. For Items, like books, candles, silverware, plates, all those, a system (noobs comment here) Like Halo Reach's forge would be nice, except Much simpler and applied to just the item in question.

Also, I write this because whenever I was like walking down a road, and a Highwayman would jump out and be like 'YO ***** GIMME YO MONEY', I obviously said no, and killed him. But I didn't want like a guard to walk by, notice I had killed him, or chase after me if he noticed me up the road. (Yes I know they don't do that, I was sort of role-playing) So I would drag them off to the side, and hide the body. Most of the time this was really difficult because of the drag system, so I'd like to see it renewed and made better XD
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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ZombieGenesis said:
My ONE thing.

More cities. Morrowind had more than Oblivion, Oblivion has more than Skyrim.
We're going backwards, and the maps are getting smaller. Part of what I loved about the first games was how vast they felt, Oblivion sadly less so but still amazing... it's a sad truth that graphics mean smaller areas, but there isn't even much variety location from what we've seen so far.
Skyrim is confirmed to have the same-size world of Oblivion. Also, the cities are wide open and much larger, which is a plus in my books.

OT: I agree with all these points and will add one of my own. Better animations!
 

Bobbity

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Mar 17, 2010
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Fast travel did actually impact the players who didn't use it, believe it or not. Bethesda felt no real need to add other, more immersive ways of travelling quickly, because they already had the fast travel system in place. This time around, I'm hoping for things like ships between the coastal cities, or domesticated mammoths as a means of travel between landlocked ones.

On that note, what I'm really hoping for is more liveliness in the world. If you could have ships docking and departing from coastal cities, crews climbing the rigging, shipments of food being delivered from farms, people actually hawking their wares on the streets, and so on. Oblivion felt very static to me; people were ambling around aimlessly, not really doing much. So essentially I'd like to see something resembling an actual, living, breathing world, and that would probably be helped by better animations.

That Bethesda mentioned lumberers, and that we actually saw blacksmiths at work, is what I consider to be a good sign.