5 Tiny Things I Hope Get Changed in Skyrim

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ultrachicken

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Dec 22, 2009
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henritje said:
you forgot BUG REMOVAL! 5+ years after release and it,s still buggy! (yeah I know that some modder released a patch but it,s a 60$ AAA game not a Ikea product that you gotta fix yourself!)
Also I would like the audibility to dual wield dagger,s (maybe include it as a separate skill buffed by rogues/assassin,s?)
I'm guessing you mean "ability," not "audibility." But Skyrim lets you wield whatever you want in each hand. Dual daggers? Yep. Lightning in one hand, axe in other? Yep. Dual shields? Yep.


I want archery to deal more damage. Seriously. Bows are not peashooters, they are lethal weapons.
 

Xelt

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May 11, 2008
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I would love for one or two quests, just to have directions morrowind style.
"Turn left at the big white rock in the valley of rocks."

It's minor, and wouldn't make much difference but I'd love it.
 

Proverbial Jon

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Nov 10, 2009
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SirBryghtside said:
Dunmer: Hello.
Orc: Go away!
Dunmer: Goodbye.
Orc: Stop talking!

BEST. CONVERSATION. EVER. XD

Good news - for horses, they're taking RDR as their inspiration. Other inspirations include BioShock (combat system and dragons), Half-Life 2 (dragons), and Apple (the menu system).
Wow. Just wow, I can't top that example! Although there are a lot of coversations that happen along these lines, someone says hello and the other person just says goodbye and walks off!

There were dragons in Bioshock and Half Life 2? :p
 

Wuggy

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Jan 14, 2010
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My main wish is just that they actually make it immersive. I haven't seen a single Bethesda game that did that. Mind you I did like Oblivion, Morrowind and FO3, I just really really really didn't like the absolute clunkiness of those games.

That said, I do agree with all of your points. Especially the voice acting one. I think it was quite hilarious see an old beggar suddenly to speak in a absolutely civilized voice and then switch back to his normal voice.
 
Jun 11, 2008
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gewata said:
One of the things I REALLY want them to do in Skyrim, and will probably not happen, is to remove the quest markers. I much prefered Morrowind's "This is the guy we want you to kill. We are going to tell you how to get to his cave, and then you're going to have to f*cking work to find him" to Oblivion's "The guy is here. Go get him, champ!". Morrowind's system actually made you think and encouraged exploring (I found the Vassir-Didanat mine while looking for a completely different cave, for example), while in Oblivion it feels like you have to go out of your way to actually find new places because you are always told where to go.

Its never going to happen though :(
I'm fairly sure there is a cream/mod [http://www.thenexusforums.com/index.php?/topic/249248-remove-compass-poi-markers-endorsements/] for that already.

Avatar Roku said:
In the same vein as 1, I feel the Lockpicking system needs an overhaul. In Oblivion, it always struck me as horribly luck based, I could never get the timing right (and then I got the Skeleton Key and made it a non-issue, but overpowered daedric artifacts are another issue entirely). something like Fallout 3 might be nice.
Well with the Oblivion lock picking once you get the idea right once you will always get it right. You have to wait for the pin to stay up for a split second. Awkward way to describe it but I can get lock piking done with a 95% accuracy. Even very hard ones. Really does make the skill redundant and it was always a pain to level.

iblis666 said:
seriously ive never played morrowwind but fast travel they way they did it in that game is an abomination. What they needed to do and need to do is have a fast travel method like those striders but on top of that a few spells such as a mid lvl wizard should be able to port themselves to another city or fling themselves into the air and land in a city after they have learned the spell. a high lvl mage should be able to do the same thing but be able to do it to any place they have been before including non city areas.
They already have a mod like that. It is Midas magic and gives you a super fast magic carpet.
 

0986875533423

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May 26, 2010
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Citizen Snips said:
There is an option to turn it off. If you don't click on the place... you don't fast travel. Do you demand an iphone without apps because you don't like them? No. Because that would be silly.
No, but if Apple said "you can use an iPhone without apps perfectly fine for all basic functions" I would expect them to actually provide one otherwise it's just a load of stuff they said that doesn't mean anything.

It's like you go to a buffet and see mushrooms and say "Oh I don't like mushrooms". And the staff member attending says "That's cool, you don't have to eat them. Although any other meal you can concieve of here will contain foodstuffs intended to be eaten with mushrooms, everything will taste faintly of mushrooms and you will be given special weird-looking cutlery designed for the express purpose of assisting you in eating mushrooms. But, you don't actually have to eat the actual mushrooms if you don't want to." You'd probably say "Fuck off" because whatever you choose, you're still not going to have a nice time.
 

BarskeLars

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Aug 13, 2009
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Mantonio said:
Take out the god awful level scaling, and bring back spears and crossbows.

Also, get rid of the uncanny valley-esque models. Give them some animation and don't make them stare straight ahead at me the whole damn time.

Finally... would it kill you to make the levels bigger? I mean: Back when I was only just getting into modern gaming, and was rather naive, I was fascinated by Fallout 3. I imagined it would be to scale. Rivet City would have been the size of an aircraft carrier. Imagine my disappointment when it's barely the size of a village hall.

That may have just been me being too unrealistic, but the point does kind of stand. Don't have huge cities that are actually just one street with three houses in them.
This, I never understood how spears and crossbows where deinvented in oblivion. And why levitate had to be removed, and the mark/recal and intervention spells. Also the beast races legs need to be like in morrowind, that was cool. Also, the voice of the dunmer (especially male) in morrowind was so cool, very gritty. In oblivion, I feel all the elves sounded the same, kinda irritating voices.
I would also like items to be of more varied materials, always wondered why there wasn't a bow made of wood in oblivion, and bring back medium armor too. And more seperate parts for armor, like left and rigth gloves should be different items altogether, and I'd like pauldrons to be put back in too.
 

SemiHumanTarget

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Apr 4, 2011
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The silt striders were, to me, an essential part of the Elder Scrolls experience. Being able to just instant-travel takes away incentive to explore and ultimately makes the world feel less lived in and interactive. I loved the way you could hear them trumpeting from time to time in the major cities, and that if you killed a silt strider pilot, you would have no access to the silt strider network from that location anymore. It was great.

Sure, people would ***** about taking away fast travel, but when it comes down to it, exploration and travel limitations are an integral part of the RPG experience. It's like having to wait a while for a well-cooked steak; People think it would be great to get it right away, but if you actually give people that option, I think they would realize they miss the hour or so of conversation and anticipation that comes before it.
 

SammiYin

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Mar 15, 2010
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Here's one, let me see every weapon I have equipped at the same time. I hated switching from bow to sword to find that my bow disappears.
 

Keepitclean

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Sep 16, 2009
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I don't think the limited voice actors thing was minor. It was so fucking annoying having so few voice actors.
 

Hive Mind

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Apr 30, 2011
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Susan Arendt said:
5 Tiny Things I Hope Get Changed in Skyrim

Five unimportant things that will hopefully change for Skyrim.

Read Full Article
We find numbers three and four to be much more than "tiny, unimportant" things.
 

Lord Legion

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Feb 26, 2010
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As a mage, I want my mana to level up with me, kind of like endurance does...this way if I want to be effective, I am not stuck with a particular race/birthsign.

But yeah, there are A LOT of really good suggestions in this thread.
 

Nannernade

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May 18, 2009
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When you buy a DLC for a support base make sure it doesn't permanently lock the location you need to go to for the upgrades without having to pick lock it to get in with the five0 on your tail. >.>

I speak of the Frostcraig Spire DLC, every time you downloaded it it always locked the magic shop and the only way to get in was to pick the hard lock on it, and about 85% of the time after you finished talking to the clerk a random guard would faze through the door and arrest your ass.
 

bobmus

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May 25, 2010
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Here's a suggestion - quest reward armour that is actually compatible with anything else. I'm not certain about Morrowind or previous TES titles but in Oblivion all the armour you might want to use comes in different numbers of parts, for no discernible reason. The Raiment of Valour from the Arena fights comes in one part to cover everything but your feet, the Shadowed Armour/Black Hand Robes from the Dark Brotherhood quests came in two parts, and any enchanted items or standard armour sets for sale came in like 5 parts, that were entirely incompatible with these other sets of armour! Why wouldn't I be able to wear greaves under my robes, or with my raiment? *crosses fingers for a fix*
 

Jacob.pederson

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Jul 25, 2006
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Another thing about the random conversations . . . I think having more writing would have helped even more than having more voices. The fact of everyone in every town having the EXACT SAME four conversations, hurt much more than everyone speaking with the same voices.

Also, I could sit in my chairs . . . just saying.
 

Chechosaurus

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Jul 20, 2008
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Silt Striders - YES

Silt Striders, combined with the Mage Guild Teleportation, Boat Travel, Divine Intervention and Almsivi Intervention made for the best way to travel. You could fast travel to certain areas and you could easily get back somewhere safe when lost in the wild but it also encouraged your to travel and explore which made the world feel HUGE. I've heard that Oblivion was a bigger world map than Morrowind (don't know if that is true or not) but the Morrowind world man felt so much bigger and it felt like an actual adventure and challenge getting from one place to another.

Everything else on the list is pretty much spot on except for the Martha Stewart part... Why wouldn't you want to go to jail? It's part of the fun!

EDIT: Also, get rid of the new Argonian and Khajit feet.... It's just weird. Also, I liked not being able to wear boots and certain helmets. It made me feel like the underdog who was still SO much better than their pitiful Imperial Legion with their fancy boots! Agronians are so awesome, they don't even NEED boots.... Except for this one guy.

"All I ask for for a pair of boots... How hard could it be?" - Basks-In-The-Sun
 

Zydrate

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Apr 1, 2009
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My dream feature in a TES game is wandering caravans that give you the option to protect or raid it for decent paydays. (As I'm sure 2-6 guards would be guarding each caravan). I want the thrill of stalking a caravan for a couple of miles and judge the best time to strike. (Did we just pass a guard horseman? I don't need an extra problem! How far are we from the nearest town?)
On the other side of the coin, I could get paid to protect it. The farther they are from their destination, the more you get paid. Or have the option to bow out in the middle of the route and be on your own way, and you get a smaller sum for your services. Of course, there would need to be a bandit attack script. And make the threat feel like a real threat.

On a slightly related note; I don't want the entire damn planet to immediately know my crimes and bounty. Hell, use Fable's system. Where a town (Or zone entirely, I'd be fine with this in 'sectors' have a time limit on how long you're Wanted. Could be fifteen minutes to a couple of hours, depending on how many people you kill on your escape.
Another neat idea; Make helmets effect your bounty. Give every helmet a "Cowl of Nocturnal" script. If you commit a crime in a closed helmet, the bounty should be tied to that helmet for a certain time.

As you can see, I'm a bit stealth player. I know I've already heard (haven't seen a source, though) that they're going to give stealth a bit more options but these are just a couple things I really wish for.
 

Zydrate

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Chechosaurus said:
EDIT: Also, get rid of the new Argonian and Khajit feet.... It's just weird. Also, I liked not being able to wear boots and certain helmets. It made me feel like the underdog who was still SO much better than their pitiful Imperial Legion with their fancy boots! Agronians are so awesome, they don't even NEED boots.... Except for this one guy.

"All I ask for for a pair of boots... How hard could it be?" - Basks-In-The-Sun
Big Argonian player, here. I do want the old feet back, but I DO want extra versions of boots for beast-feet. This wouldn't be that hard to implement, mods have done it on Morrowind.

Besides, you ever had daedric greaves on your beast race? Did you SEE how... skinny their feet looked? And there was a lot of room for an attack. A very serious tactical weakness for those of beast races.

Old feet yes, but I want specialized armor. Hell, give blacksmiths an option to reforge them to suit your race.
 

Fasckira

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Oct 22, 2009
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The persuasion wheel was awful, more often than not I just bribed my way up as I couldnt be arsed mucking around with it.

I put items quite frequently in my display cases... it just took a lot of effort dropping the item then picking it up in front of you and trying to rotate it through nudging off the edges of the case to get it sitting just right. Full agreement that they could make it a little easier though, like instead of having to use the floaty "hold" key make it so you just pinpoint the area you want to place the item and say "Place here".

Voice actors.. yeah, more would be nice.

Silt striders? No thanks. They were cool and they fitted nicely into Morrowind but I always saw them as like a backwards means of transport, replaced in Oblivion by horses. Pretty sure a silt strider's legs would freeze off in Skyrim too. :p
When I first started playing I didnt actually know about the fast-travel and I enjoyed exploring the land but even when I discovered the fast-track function I rarely used it. I wouldnt like to see it removed though because theres times when you just cant be arsed traveling. For example when you're about to finish playing but you want to quickly get back to a city before saving and closing.

For me the minor thing to change would be to allow key NPCs to be killed. I appreciate this can mess up a storyline but I recall a game that allowed you to kill key people quite happily. The catch was as soon as they were killed you got a message saying, "This world is now doomed due to death" or similar but you could carry on playing if you wanted or revert to the last save game.
Theres been times after Ive completed all the quests Ive wanted to do and just wanted to wipe certain people out and steal their castles for example but they just keep falling unconsious instead of dying. :(