5 Tiny Things I Hope Get Changed in Skyrim

Deathlisk

New member
Feb 5, 2011
85
0
0
Zom-B said:
Proverbial Jon said:
I'd quite like to see horses again. It sounds pointless but I get attached to any form of animal transport that I'm given in a game. Read Dead Redemption had me so attached to my horse that I'd reload an entire mission just to get my horse back which had accidentally died. I want that connection with my faithfull steed in Skyrim. Somehow the horses in Oblivion just felt like some sort of strange animal-like machine and I never really cared all that much.
On my first play through I did use the horses, but after I lost my save file (returned UK version to cousin then purchased NA GOTY edition), I didn't use the horses at all. They don't make you go that much faster, don't allow you to be stealthy and not being able to attack from horseback was a major annoyance to me.
Obviously you have never used the dark brotherhood horse. That thing runs faster than.... everything!
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
Susan Arendt said:
5 Tiny Things I Hope Get Changed in Skyrim

Five unimportant things that will hopefully change for Skyrim.

Read Full Article
In the same vein as 1, I feel the Lockpicking system needs an overhaul. In Oblivion, it always struck me as horribly luck based, I could never get the timing right (and then I got the Skeleton Key and made it a non-issue, but overpowered daedric artifacts are another issue entirely). something like Fallout 3 might be nice.
 

crazy_egyptian

New member
Dec 2, 2010
67
0
0
Agayek said:
Susan Arendt said:
Oooo, that's a good one. Just the kind of tiny, immersion-breaking thing I'm talking about. Perfect!

And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?
Or maybe one of those tentacle-bears from that screenshot/concept art thing.
Ninja'ed...

But it would be pretty incredible to ride a tentacle bear into battle with a dragon.

Someone needs to draw this...
 

B-rad747

New member
Mar 1, 2011
32
0
0
I would love to rearrange my house. I went through great lengths to pimp my house out in Oblivion. On the transportation side I would like to see stilt striders or some variation make a come back. And I hope their not getting rid of horses like they keeping hinting at. I was quite attached to my horses in Red Dead Redemption and would like to have that same feeling in Skyrim. Also if they do bring back horses back I would love to see some sort of combat from horse back. Bring back the spears from morrowind so I can skewer my enemies while riding my trusty steed... I might be asking for a little too much at this point.
 

ultrachicken

New member
Dec 22, 2009
4,303
0
0
henritje said:
you forgot BUG REMOVAL! 5+ years after release and it,s still buggy! (yeah I know that some modder released a patch but it,s a 60$ AAA game not a Ikea product that you gotta fix yourself!)
Also I would like the audibility to dual wield dagger,s (maybe include it as a separate skill buffed by rogues/assassin,s?)
I'm guessing you mean "ability," not "audibility." But Skyrim lets you wield whatever you want in each hand. Dual daggers? Yep. Lightning in one hand, axe in other? Yep. Dual shields? Yep.


I want archery to deal more damage. Seriously. Bows are not peashooters, they are lethal weapons.
 

Xelt

New member
May 11, 2008
445
0
0
I would love for one or two quests, just to have directions morrowind style.
"Turn left at the big white rock in the valley of rocks."

It's minor, and wouldn't make much difference but I'd love it.
 

Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
2,093
0
0
SirBryghtside said:
Dunmer: Hello.
Orc: Go away!
Dunmer: Goodbye.
Orc: Stop talking!

BEST. CONVERSATION. EVER. XD

Good news - for horses, they're taking RDR as their inspiration. Other inspirations include BioShock (combat system and dragons), Half-Life 2 (dragons), and Apple (the menu system).
Wow. Just wow, I can't top that example! Although there are a lot of coversations that happen along these lines, someone says hello and the other person just says goodbye and walks off!

There were dragons in Bioshock and Half Life 2? :p
 

Wuggy

New member
Jan 14, 2010
976
0
0
My main wish is just that they actually make it immersive. I haven't seen a single Bethesda game that did that. Mind you I did like Oblivion, Morrowind and FO3, I just really really really didn't like the absolute clunkiness of those games.

That said, I do agree with all of your points. Especially the voice acting one. I think it was quite hilarious see an old beggar suddenly to speak in a absolutely civilized voice and then switch back to his normal voice.
 
Jun 11, 2008
5,331
0
0
gewata said:
One of the things I REALLY want them to do in Skyrim, and will probably not happen, is to remove the quest markers. I much prefered Morrowind's "This is the guy we want you to kill. We are going to tell you how to get to his cave, and then you're going to have to f*cking work to find him" to Oblivion's "The guy is here. Go get him, champ!". Morrowind's system actually made you think and encouraged exploring (I found the Vassir-Didanat mine while looking for a completely different cave, for example), while in Oblivion it feels like you have to go out of your way to actually find new places because you are always told where to go.

Its never going to happen though :(
I'm fairly sure there is a cream/mod [http://www.thenexusforums.com/index.php?/topic/249248-remove-compass-poi-markers-endorsements/] for that already.

Avatar Roku said:
In the same vein as 1, I feel the Lockpicking system needs an overhaul. In Oblivion, it always struck me as horribly luck based, I could never get the timing right (and then I got the Skeleton Key and made it a non-issue, but overpowered daedric artifacts are another issue entirely). something like Fallout 3 might be nice.
Well with the Oblivion lock picking once you get the idea right once you will always get it right. You have to wait for the pin to stay up for a split second. Awkward way to describe it but I can get lock piking done with a 95% accuracy. Even very hard ones. Really does make the skill redundant and it was always a pain to level.

iblis666 said:
seriously ive never played morrowwind but fast travel they way they did it in that game is an abomination. What they needed to do and need to do is have a fast travel method like those striders but on top of that a few spells such as a mid lvl wizard should be able to port themselves to another city or fling themselves into the air and land in a city after they have learned the spell. a high lvl mage should be able to do the same thing but be able to do it to any place they have been before including non city areas.
They already have a mod like that. It is Midas magic and gives you a super fast magic carpet.
 

0986875533423

New member
May 26, 2010
162
0
0
Citizen Snips said:
There is an option to turn it off. If you don't click on the place... you don't fast travel. Do you demand an iphone without apps because you don't like them? No. Because that would be silly.
No, but if Apple said "you can use an iPhone without apps perfectly fine for all basic functions" I would expect them to actually provide one otherwise it's just a load of stuff they said that doesn't mean anything.

It's like you go to a buffet and see mushrooms and say "Oh I don't like mushrooms". And the staff member attending says "That's cool, you don't have to eat them. Although any other meal you can concieve of here will contain foodstuffs intended to be eaten with mushrooms, everything will taste faintly of mushrooms and you will be given special weird-looking cutlery designed for the express purpose of assisting you in eating mushrooms. But, you don't actually have to eat the actual mushrooms if you don't want to." You'd probably say "Fuck off" because whatever you choose, you're still not going to have a nice time.
 

BarskeLars

New member
Aug 13, 2009
13
0
0
Mantonio said:
Take out the god awful level scaling, and bring back spears and crossbows.

Also, get rid of the uncanny valley-esque models. Give them some animation and don't make them stare straight ahead at me the whole damn time.

Finally... would it kill you to make the levels bigger? I mean: Back when I was only just getting into modern gaming, and was rather naive, I was fascinated by Fallout 3. I imagined it would be to scale. Rivet City would have been the size of an aircraft carrier. Imagine my disappointment when it's barely the size of a village hall.

That may have just been me being too unrealistic, but the point does kind of stand. Don't have huge cities that are actually just one street with three houses in them.
This, I never understood how spears and crossbows where deinvented in oblivion. And why levitate had to be removed, and the mark/recal and intervention spells. Also the beast races legs need to be like in morrowind, that was cool. Also, the voice of the dunmer (especially male) in morrowind was so cool, very gritty. In oblivion, I feel all the elves sounded the same, kinda irritating voices.
I would also like items to be of more varied materials, always wondered why there wasn't a bow made of wood in oblivion, and bring back medium armor too. And more seperate parts for armor, like left and rigth gloves should be different items altogether, and I'd like pauldrons to be put back in too.
 

SemiHumanTarget

New member
Apr 4, 2011
124
0
0
The silt striders were, to me, an essential part of the Elder Scrolls experience. Being able to just instant-travel takes away incentive to explore and ultimately makes the world feel less lived in and interactive. I loved the way you could hear them trumpeting from time to time in the major cities, and that if you killed a silt strider pilot, you would have no access to the silt strider network from that location anymore. It was great.

Sure, people would ***** about taking away fast travel, but when it comes down to it, exploration and travel limitations are an integral part of the RPG experience. It's like having to wait a while for a well-cooked steak; People think it would be great to get it right away, but if you actually give people that option, I think they would realize they miss the hour or so of conversation and anticipation that comes before it.
 

SammiYin

New member
Mar 15, 2010
538
0
0
Here's one, let me see every weapon I have equipped at the same time. I hated switching from bow to sword to find that my bow disappears.
 

Keepitclean

New member
Sep 16, 2009
1,564
0
0
I don't think the limited voice actors thing was minor. It was so fucking annoying having so few voice actors.
 

Hive Mind

New member
Apr 30, 2011
244
0
0
Susan Arendt said:
5 Tiny Things I Hope Get Changed in Skyrim

Five unimportant things that will hopefully change for Skyrim.

Read Full Article
We find numbers three and four to be much more than "tiny, unimportant" things.