As I see it, framerate doesn't matter as much on a console version of a FPS game. The dual-analog controller is already hurting the player's response time more than running at 30fps would. For a platformer or puzzle game, I could see the need for a high framerate, or for the PC version of a shooter, but not for a console shooter.
Not to mention, all of your opponents will have the disadvantage, so at least in multiplayer it's still fairly even grounds.
P.S. Thanks
Not to mention, all of your opponents will have the disadvantage, so at least in multiplayer it's still fairly even grounds.
P.S. Thanks