A Message to Those Unhappy With DmC

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rob_simple

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Aug 8, 2010
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Glademaster said:
Whether you think so or not retcons are important and do change a lot. The other stuff I am willing to try but I am not happy about the 30 FPS.

I'm willing to try a lot but retcons that change origins annoy me.[/quote]

Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
 

ablac

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I should ask, what is this all about by the way?. I added to the forum because the whole buy the hd collection stuff was dum but I havent heard much about this.
 

ablac

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rob_simple said:
Glademaster said:
Whether you think so or not retcons are important and do change a lot. The other stuff I am willing to try but I am not happy about the 30 FPS.

I'm willing to try a lot but retcons that change origins annoy me.
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.[/quote]FPS means frames per second, the more frames the smoother it looks and its a big deal for spectacle fighters like Cry.
 

TheSteeleStrap

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I am planning to buy the HD collection at some point anyway. I think that might be a decent way to do it. I don't have a problem with how the new one looks but hey what the hell. I do think it's stupid that it's just called Devil May Cry. I don't like it when any game does that. Either put a numbr or a subtitle after it. Not doing so implies that you want us to completely forget about the original game which is pretty disrespectful. Maybe that was a bit off topic but I just wanted to get that off my chest.
 

Zeromaeus

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rob_simple said:
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
Thirty frames per second. Its basically how well the game flows. The fewer frames per second, the more lag is present. All of the previous DMC games ran at 60FPS.
 

TehCookie

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rob_simple said:
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
The games only plays at 30 frames per second instead of a smoother 60, which 60 not only looks better but allows the developer to have more accurate windows when timing things (attacks, dodges etc). DMC3 on the PS2 ran at 60, and DMC4 console version runs at 60 and the PC goes even higher. So going to 30 is a step back in technology.

Also a comparison on looks: http://boallen.com/fps-compare.html
 
Jun 11, 2008
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rob_simple said:
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
Ok well, 30 FPS means 30 frames per second. It is quite important for the performance of the game, how it looks and how the combat performs. You could look [http://boallen.com/fps-compare.html] at these [http://flashspeaksactionscript.com/files/change-frame-rate/change-frame-rate.swf] to see the difference yourself.

The last 2 DMC games definitely had gameplay that performed at 60fps and it makes a big difference in action games and how fluid it is. With modern tech 30fps with motion blur can give a similar effect to 60fps but when 30 fps drops in the action situations it becomes noticeable in comparison to one that runs at a solid 60fps.
 

rob_simple

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TehCookie said:
rob_simple said:
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
The games only plays at 30 frames per second instead of a smoother 60, which 60 not only looks better but allows the developer to have more accurate windows when timing things (attacks, dodges etc). DMC3 on the PS2 ran at 60, and DMC4 console version runs at 60 and the PC goes even higher. So going to 30 is a step back in technology.

Also a comparison on looks: http://boallen.com/fps-compare.html
Zeromaeus said:
rob_simple said:
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
Thirty frames per second. Its basically how well the game flows. The fewer frames per second, the more lag is present. All of the previous DMC games ran at 60FPS.
ablac said:
rob_simple said:
Glademaster said:
Whether you think so or not retcons are important and do change a lot. The other stuff I am willing to try but I am not happy about the 30 FPS.

I'm willing to try a lot but retcons that change origins annoy me.
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
FPS means frames per second, the more frames the smoother it looks and its a big deal for spectacle fighters like Cry.[/quote]

Okay, well I can see how that could be a problem, but I still feel we should wait to see the game properly in action before deciding it's not going to work.

Contrary to what a lot of people believe, most dev's don't just change things in a familiar series to fuck with the fans; if Ninja Theory really has made this decision then you can bet it wasn't done lightly and that there's solid reasoning behind doing so.

Glademaster said:
The last 2 DMC games definitely had gameplay that performed at 60fps and it makes a big difference in action games and how fluid it is. With modern tech 30fps with motion blur can give a similar effect to 60fps but when 30 fps drops in the action situations it becomes noticeable in comparison to one that runs at a solid 60fps.
Alright, I'm up to speed now, but if all that's true then there is obviously a reason behind this change.
 

game-lover

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All I care about is that this is more of a reboot/alternate continuity as opposed to a prequel.

If it's the former. Whatever. The gameplay does look nice even though the devil trigger is now a very, very lame mechanic. I wonder how many people would use it anymore.

However, if it's the latter, they can go die in a fire.
 

Zeromaeus

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rob_simple said:
Contrary to what a lot of people believe, most dev's don't just change things in a familiar series to fuck with the fans; if Ninja Theory really has made this decision then you can bet it wasn't done lightly and that there's solid reasoning behind doing so.
Tameem, the head developer, has been quoted as saying he doesn't care what the fans think.
 
Jun 11, 2008
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rob_simple said:
Glademaster said:
The last 2 DMC games definitely had gameplay that performed at 60fps and it makes a big difference in action games and how fluid it is. With modern tech 30fps with motion blur can give a similar effect to 60fps but when 30 fps drops in the action situations it becomes noticeable in comparison to one that runs at a solid 60fps.
Alright, I'm up to speed now, but if all that's true then there is obviously a reason behind this change.
Yeas and it is because of the changing environment effect the last time I looked. No,w while I do like things to mix it up every now and then I'd rather that they still do all of the other stuff well instead of letting the good parts suffer.
 

rob_simple

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Zeromaeus said:
rob_simple said:
Contrary to what a lot of people believe, most dev's don't just change things in a familiar series to fuck with the fans; if Ninja Theory really has made this decision then you can bet it wasn't done lightly and that there's solid reasoning behind doing so.
Tameem, the head developer, has been quoted as saying he doesn't care what the fans think.
Source? There's a difference between not caring and making changes just to fuck with people. At the end of the day, it's his job to make games and if he does that job badly he won't have one.

Until I see the actual quote from the dev I can't really say, but I would speculate that rather than saying 'fuck all y'all' he may feel that rather than just making a game of pure fan-service he wants to realise his own vision for the series, whatever that may be.

If he has been given this project, then clearly the people who hold the reigns (and the purse strings) have faith in him and so should everyone else until he makes an arse of it.

Glademaster said:
rob_simple said:
Glademaster said:
The last 2 DMC games definitely had gameplay that performed at 60fps and it makes a big difference in action games and how fluid it is. With modern tech 30fps with motion blur can give a similar effect to 60fps but when 30 fps drops in the action situations it becomes noticeable in comparison to one that runs at a solid 60fps.
Alright, I'm up to speed now, but if all that's true then there is obviously a reason behind this change.
Yeas and it is because of the changing environment effect the last time I looked. No,w while I do like things to mix it up every now and then I'd rather that they still do all of the other stuff well instead of letting the good parts suffer.
Well that makes perfect sense, after all a game is only as good as the sum of it's parts, but I still need to see this build of the series failing in implementation with my own eyes before I throw the whole game under a bus, and at this point in time any judgements we make are only pure speculation.
 
Jun 11, 2008
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rob_simple said:
As I said I like new things and I'll give it a chance but I am not happy and will never be about the movement to use 30FPS rather than 60FPS. Hopefully, it goes back to 60FPS next gen.
 

TehCookie

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Sep 16, 2008
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rob_simple said:
Okay, well I can see how that could be a problem, but I still feel we should wait to see the game properly in action before deciding it's not going to work.

Contrary to what a lot of people believe, most dev's don't just change things in a familiar series to fuck with the fans; if Ninja Theory really has made this decision then you can bet it wasn't done lightly and that there's solid reasoning behind doing so.
They didn't want to have to learn a new engine and wanted to focus on the backgrounds. So the combat suffers from 30fps and limited enemies, in an action game that's all about the combat. Not to mention NT does just like to fuck with the fans, just look at Tameem's I don't care attitude.

Oh and source [http://playstationlifestyle.net/2010/09/28/unreal-engine-to-power-devil-may-cry-reboot/]
 

anthony87

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Aug 13, 2009
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Yeah I was one of those people ready to jump on the hate wagon when DmC was first announced. It just didn't feel....right to call it Devil May Cry. But after seeing some of the latest videos as well as finding out that the story will still involve Sparda and Mundus, I've jumped off the hate wagon and onto the wagon of cautiously optimistic.

By the way OP, you don't happen to be from the DMC boards over at IGN do you?
 

Zeromaeus

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Tameem's quote:
http://bitmob.com/articles/should-developers-listen-to-their-fans

^No, I'm not. I'm typically at tvtropes.
 

rob_simple

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Aug 8, 2010
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TehCookie said:
rob_simple said:
Okay, well I can see how that could be a problem, but I still feel we should wait to see the game properly in action before deciding it's not going to work.

Contrary to what a lot of people believe, most dev's don't just change things in a familiar series to fuck with the fans; if Ninja Theory really has made this decision then you can bet it wasn't done lightly and that there's solid reasoning behind doing so.
They didn't want to have to learn a new engine and wanted to focus on the backgrounds. So the combat suffers from 30fps and limited enemies, in an action game that's all about the combat. Not to mention NT does just like to fuck with the fans, just look at Tameem's I don't care attitude.

Oh and source [http://playstationlifestyle.net/2010/09/28/unreal-engine-to-power-devil-may-cry-reboot/]
Nowhere in that article did it say they couldn't be bothered to learn a new engine. It said they wanted to use the engine they were familiar with after they had used it in Enslaved which, by all accounts, I have heard was a pretty solid title.

I know nothing about game development, but I'm pretty sure the difference in game engines amounts to more than just switching from manual gearshift to automatic, and making a company get to grips with a new engine would:

1)Push development time back by at least a couple of months, which are expensive things in development terms
2)Potentially result in a less exciting game, with the team taking a 'safer' approach than they would if they were using an engine they were comfortable with and able to employ to its greatest potential.

And still I am yet to see this magical 'I don't care what you think' quote by the top dog.
 

Zeromaeus

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I just posted it:
http://bitmob.com/articles/should-developers-listen-to-their-fans

There, its at the bottom of the article.

To quote:

I instead assumed the snarky journalist persona, and without thinking asked, ?So, how do you feel about the fan reaction to DMC??

Tameen looked at me a moment and took a drag of his cigarette. Then without blinking, and without pausing to exhale the smoke from his mouth he said, ?I don't care.?