A Message to Those Unhappy With DmC

Zeromaeus

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I have played Ninja Theory's other action games. That's one of the reasons that I feel this will not work out well. Both games I played (Heavenly Sword and Enslaved), took a flash over substance approach. While the stories were played up by critics, I found both to be dull and over-sensationalized. The games were pretty, but in addition to the poor story, the games suffered from really lackluster gameplay. Heavenly Sword was effectively a God of War rip-off control-wise and Enslaved wasn't much better.

Again, I can see Heavenly Sword's gameplay in this game. That's not a good sign.

And no, its not the hair. He could have a purple mohawk and I really wouldn't care. Its the gameplay I'm concerned about.
 

DigitalAtlas

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rob_simple said:
DigitalAtlas said:
rob_simple said:
(although I'm not entirely sure what these roots are, given that it's been one of the most inconsistent series in recent memory).
His hair isn't white. People are pissed.

Otherwise, yes, you're right. Because the franchise has been passed around Capcom like a whore around a college campus, it's been incredibly inconsistent with huge changes from title to title in gameplay, art, and story. Honestly, the hate DmC is getting is the most forgivable "crime" committed by Capcom, mainly because it isn't one. Ninja Theory is doing great and people need to GIVE THEM CREDIT for being the only Western dev to actually TRY to make action games, and good ones at that.
So now he looks like a Linkin Park fan instead of a particularly violent old lady, yeah pass the pitchforks.

I'm not familiar with any of Ninja Theory's previous games, but I've enjoyed all the previous DMC's precisely because, as you say, they are always changing --sometimes for better, sometimes for worse-- so I'm keen to see what they do with it. And, as another particularly enlightened user pointed out, I plan to wait and see how the game reviews, take it for a spin myself when the demo drops, then decide if it sucks or not.
Correct.

Enslaved was one of the best games of 2010, so that's something to consider. The only thing it lacked was a deeper fighting system, which DmC seems to have from videos. So, in other words, if it weren't named DmC, people would be hyped.
 
Jun 11, 2008
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I have to say from rereading this thread after my post people who are against the boycott or idea of one are well behind on what people dislike about it from appearances in trailers. For example running it at 30 FPS and changing of Devil Trigger mechanics. Most people have gotten over the appearance and accept it as a reboot type thing and although while DMC lore may not be what it is praised for it is important to fans. So yes the now half Devil/Angel thing is BS and changes things for fans.
 

rob_simple

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Glademaster said:
I have to say from rereading this thread after my post people who are against the boycott or idea of one are well behind on what people dislike about it from appearances in trailers. For example running it at 30 FPS and changing of Devil Trigger mechanics. Most people have gotten over the appearance and accept it as a reboot type thing and although while DMC lore may not be what it is praised for it is important to fans. So yes the now half Devil/Angel thing is BS and changes things for fans.
It's not important to fans, it's important to people who care about that particular aspect. I've played all the previous DMC games and I like them all (even 2, it wasn't as bad as people say) and I will welcome this new addition to the series until such times as I play it and find it to be complete horseshit.

There are two kinds of fans in this world: The kind who respect a team's choice to try and take an established series in a new direction (like what the second Casino Royale did for the Bond films) and the kind who will just play the same game every couple of years from now until the end of time (or what's more commonly known as the Nintendo Strategy)

Personally, I'd rather see a series I love try something new and fail (the latest Ratchet & Clank) than constantly repeat itself just because it's a surefire hit with the fans and guaranteed money-spinner (every Mario title since about 1996).
 
Jun 11, 2008
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rob_simple said:
Glademaster said:
I have to say from rereading this thread after my post people who are against the boycott or idea of one are well behind on what people dislike about it from appearances in trailers. For example running it at 30 FPS and changing of Devil Trigger mechanics. Most people have gotten over the appearance and accept it as a reboot type thing and although while DMC lore may not be what it is praised for it is important to fans. So yes the now half Devil/Angel thing is BS and changes things for fans.
It's not important to fans, it's important to people who care about that particular aspect. I've played all the previous DMC games and I like them all (even 2, it wasn't as bad as people say) and I will welcome this new addition to the series until such times as I play it and find it to be complete horseshit.

There are two kinds of fans in this world: The kind who respect a team's choice to try and take an established series in a new direction (like what the second Casino Royale did for the Bond films) and the kind who will just play the same game every couple of years from now until the end of time (or what's more commonly known as the Nintendo Strategy)

Personally, I'd rather see a series I love try something new and fail than constantly repeat itself just because it's a surefire hit with the fans and guaranteed money-spinner.
Whether you think so or not retcons are important and do change a lot. The other stuff I am willing to try but I am not happy about the 30 FPS.

I'm willing to try a lot but retcons that change origins annoy me.
 

dimensional

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Dont see the problem the original DMC was bloody brilliant and since then it has struggled 3 was ok but the less said about 2 and 4 the better Ninja Theory cant do any worse than these latter two (unless they really try hard to make it suck) and Heavenly sword was quite fun mostly while Enslaved was ok as well (bit boring).

I also dont think Capcom would allow them to do anything with the series they didnt actually ok, Ninja Theory may be making it but not without Capcoms approval and I expect in certain cases to Capcoms complete direction. I will just wait and see on this but it looks quite good from the small bits I have seen, I would be more excited about Bayonetta 2 personally. I wont be getting the HD release though why should I buy the games I already own? and in the originals case have played many times already.
 

rob_simple

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Glademaster said:
Whether you think so or not retcons are important and do change a lot. The other stuff I am willing to try but I am not happy about the 30 FPS.

I'm willing to try a lot but retcons that change origins annoy me.[/quote]

Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
 

ablac

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I should ask, what is this all about by the way?. I added to the forum because the whole buy the hd collection stuff was dum but I havent heard much about this.
 

ablac

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rob_simple said:
Glademaster said:
Whether you think so or not retcons are important and do change a lot. The other stuff I am willing to try but I am not happy about the 30 FPS.

I'm willing to try a lot but retcons that change origins annoy me.
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.[/quote]FPS means frames per second, the more frames the smoother it looks and its a big deal for spectacle fighters like Cry.
 

TheSteeleStrap

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I am planning to buy the HD collection at some point anyway. I think that might be a decent way to do it. I don't have a problem with how the new one looks but hey what the hell. I do think it's stupid that it's just called Devil May Cry. I don't like it when any game does that. Either put a numbr or a subtitle after it. Not doing so implies that you want us to completely forget about the original game which is pretty disrespectful. Maybe that was a bit off topic but I just wanted to get that off my chest.
 

Zeromaeus

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rob_simple said:
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
Thirty frames per second. Its basically how well the game flows. The fewer frames per second, the more lag is present. All of the previous DMC games ran at 60FPS.
 

TehCookie

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rob_simple said:
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
The games only plays at 30 frames per second instead of a smoother 60, which 60 not only looks better but allows the developer to have more accurate windows when timing things (attacks, dodges etc). DMC3 on the PS2 ran at 60, and DMC4 console version runs at 60 and the PC goes even higher. So going to 30 is a step back in technology.

Also a comparison on looks: http://boallen.com/fps-compare.html
 
Jun 11, 2008
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rob_simple said:
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
Ok well, 30 FPS means 30 frames per second. It is quite important for the performance of the game, how it looks and how the combat performs. You could look [http://boallen.com/fps-compare.html] at these [http://flashspeaksactionscript.com/files/change-frame-rate/change-frame-rate.swf] to see the difference yourself.

The last 2 DMC games definitely had gameplay that performed at 60fps and it makes a big difference in action games and how fluid it is. With modern tech 30fps with motion blur can give a similar effect to 60fps but when 30 fps drops in the action situations it becomes noticeable in comparison to one that runs at a solid 60fps.
 

rob_simple

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TehCookie said:
rob_simple said:
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
The games only plays at 30 frames per second instead of a smoother 60, which 60 not only looks better but allows the developer to have more accurate windows when timing things (attacks, dodges etc). DMC3 on the PS2 ran at 60, and DMC4 console version runs at 60 and the PC goes even higher. So going to 30 is a step back in technology.

Also a comparison on looks: http://boallen.com/fps-compare.html
Zeromaeus said:
rob_simple said:
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
Thirty frames per second. Its basically how well the game flows. The fewer frames per second, the more lag is present. All of the previous DMC games ran at 60FPS.
ablac said:
rob_simple said:
Glademaster said:
Whether you think so or not retcons are important and do change a lot. The other stuff I am willing to try but I am not happy about the 30 FPS.

I'm willing to try a lot but retcons that change origins annoy me.
Okay, I need to ask: what does this 30 FPS thing mean? I can't really comment on it until I know exactly what it is and what the problem is with it.
FPS means frames per second, the more frames the smoother it looks and its a big deal for spectacle fighters like Cry.[/quote]

Okay, well I can see how that could be a problem, but I still feel we should wait to see the game properly in action before deciding it's not going to work.

Contrary to what a lot of people believe, most dev's don't just change things in a familiar series to fuck with the fans; if Ninja Theory really has made this decision then you can bet it wasn't done lightly and that there's solid reasoning behind doing so.

Glademaster said:
The last 2 DMC games definitely had gameplay that performed at 60fps and it makes a big difference in action games and how fluid it is. With modern tech 30fps with motion blur can give a similar effect to 60fps but when 30 fps drops in the action situations it becomes noticeable in comparison to one that runs at a solid 60fps.
Alright, I'm up to speed now, but if all that's true then there is obviously a reason behind this change.
 

game-lover

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All I care about is that this is more of a reboot/alternate continuity as opposed to a prequel.

If it's the former. Whatever. The gameplay does look nice even though the devil trigger is now a very, very lame mechanic. I wonder how many people would use it anymore.

However, if it's the latter, they can go die in a fire.
 

Zeromaeus

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rob_simple said:
Contrary to what a lot of people believe, most dev's don't just change things in a familiar series to fuck with the fans; if Ninja Theory really has made this decision then you can bet it wasn't done lightly and that there's solid reasoning behind doing so.
Tameem, the head developer, has been quoted as saying he doesn't care what the fans think.
 
Jun 11, 2008
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rob_simple said:
Glademaster said:
The last 2 DMC games definitely had gameplay that performed at 60fps and it makes a big difference in action games and how fluid it is. With modern tech 30fps with motion blur can give a similar effect to 60fps but when 30 fps drops in the action situations it becomes noticeable in comparison to one that runs at a solid 60fps.
Alright, I'm up to speed now, but if all that's true then there is obviously a reason behind this change.
Yeas and it is because of the changing environment effect the last time I looked. No,w while I do like things to mix it up every now and then I'd rather that they still do all of the other stuff well instead of letting the good parts suffer.
 

rob_simple

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Zeromaeus said:
rob_simple said:
Contrary to what a lot of people believe, most dev's don't just change things in a familiar series to fuck with the fans; if Ninja Theory really has made this decision then you can bet it wasn't done lightly and that there's solid reasoning behind doing so.
Tameem, the head developer, has been quoted as saying he doesn't care what the fans think.
Source? There's a difference between not caring and making changes just to fuck with people. At the end of the day, it's his job to make games and if he does that job badly he won't have one.

Until I see the actual quote from the dev I can't really say, but I would speculate that rather than saying 'fuck all y'all' he may feel that rather than just making a game of pure fan-service he wants to realise his own vision for the series, whatever that may be.

If he has been given this project, then clearly the people who hold the reigns (and the purse strings) have faith in him and so should everyone else until he makes an arse of it.

Glademaster said:
rob_simple said:
Glademaster said:
The last 2 DMC games definitely had gameplay that performed at 60fps and it makes a big difference in action games and how fluid it is. With modern tech 30fps with motion blur can give a similar effect to 60fps but when 30 fps drops in the action situations it becomes noticeable in comparison to one that runs at a solid 60fps.
Alright, I'm up to speed now, but if all that's true then there is obviously a reason behind this change.
Yeas and it is because of the changing environment effect the last time I looked. No,w while I do like things to mix it up every now and then I'd rather that they still do all of the other stuff well instead of letting the good parts suffer.
Well that makes perfect sense, after all a game is only as good as the sum of it's parts, but I still need to see this build of the series failing in implementation with my own eyes before I throw the whole game under a bus, and at this point in time any judgements we make are only pure speculation.
 
Jun 11, 2008
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rob_simple said:
As I said I like new things and I'll give it a chance but I am not happy and will never be about the movement to use 30FPS rather than 60FPS. Hopefully, it goes back to 60FPS next gen.
 

TehCookie

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rob_simple said:
Okay, well I can see how that could be a problem, but I still feel we should wait to see the game properly in action before deciding it's not going to work.

Contrary to what a lot of people believe, most dev's don't just change things in a familiar series to fuck with the fans; if Ninja Theory really has made this decision then you can bet it wasn't done lightly and that there's solid reasoning behind doing so.
They didn't want to have to learn a new engine and wanted to focus on the backgrounds. So the combat suffers from 30fps and limited enemies, in an action game that's all about the combat. Not to mention NT does just like to fuck with the fans, just look at Tameem's I don't care attitude.

Oh and source [http://playstationlifestyle.net/2010/09/28/unreal-engine-to-power-devil-may-cry-reboot/]