Raesvelg said:
I find the reaction to this... entertaining.
The only people who really have a reason to complain about this sort of thing are people who buy their games used, and people who for some unknown reason don't want have their console online. While I feel for the latter, they're relatively few and far between, and frankly typically just technophobic incompetents who probably shouldn't be gaming in the first place.
Now, as for the former group, the people who buy their games used, I'm going to clue you in on something:
ACTIVISION DOESN'T CARE ABOUT YOU.
They're not getting any money from you. In fact, in terms of games with online multiplayer aspects, you are arguably COSTING them money.
The argument of "I'm going to have to pay for stuff that should have been included in the game" is moot. You weren't paying ACTIVISION for the game in the first place, so it's not like you have any say in what should, or should not, have been included on the disc.
The issue with the former is that it's bad long term. Consider; how many gamers -really- buy only used or only new? Most gamers have pet genres... those kinds of games you really can't help but like and buy. And many gamers have pet series... where even the bad games out of the lineup have a place in their gaming shelf. When the two cross, for many gamers, the will ain't that strong, and the rational of spending the extra money for new becomes easier to swallow.
Unless... they know they're getting screwed by the company in question. Imagine if you wanted to start playing a long running series... let's say Call of Duty. You want to start from the start, especially since said games are cheaper and they'll give you a feel for what the series runs like, a sort of used-older-game-as-demo option. Now let's imagine that way back then, they'd instituted this policy. All of a sudden, you're locked out of content because it's not a new game... regardless of the age of said title. Your first experience is soured, and as a result, you're less likely to buy future games in said line-up or from said company.
That's the biggest issue with efforts like Project Ten Dollars. You NEED to balance carefully between what IS core to the game and goes on the disc, and what ISN'T. Because even if a used sale doesn't equal dollars in the bank account today, they could mean trust in the brand tomorrow. And especially for a genre like FPS where the solo gaming experience can be knocked off on a lazy Sunday, that trust-tomorrow can be very literal.
The point I'm making here is the situation is not binary, a fact many game companies seem adamantly oppossed to admitting. EA's gotten better about it; in spite of Project Ten Dollar, they still produce a full game's worth of material, then support their big titles with extensive DLC options. The guy who just wants to pick up a game and play is happy, the guy with money to burn who wants more is happy, and either way they both gain a little more faith in the brand.
Even in the games industry, brand recognition goes a long way, for well or woe. Just ask anyone their opinion on Bethesda or Sega or Atari. Activision is suffering a lot in the press these days, and for a company that's pretty hardcore-friendly, that can be bad down the line, regardless of how today looks. They need to counteract that negative image, and statements like this don't help, even if they're how the company feels internally.
Also, as for your latter point, nice job suggesting all the folks who don't game online literally have no right to be gamers. Stay classy.