So, lets get this straight. Activision, who releases 5 hour long games, sees that used game sales are high, so they want to literally say "FUCK YOU" to gamers who dont have their console connected to the internet, or people who dont want to shill out $60 for a few hours of gameplay (when they can get the same for $20).
Cutting content then forcing people to download it is a BAD idea.
If you want to compete, why not try lowering prices? Lowering prices can be achieved by taking some of the time and money away from graphics, and turning it into gameplay. Graphics are the sink hole of a games budget, so realistically, if we took time away from making our brown space marines less shiny, we could... INNOVATE... AND cut costs.
I have no problem shilling out $50 for a 14 hour game. I do have a problem shilling out $60 for a 6 hour game that looks pretty though. I buy a game new if it interests me. If its lackluster, or short, I usually wait for a good used sale.
I understand why the industry doesnt like used Game Sales, but taxing gamers by requiring them to waste harddrive space and be hooked to the web is slapping a large majority of us in the face. Just a business lesson, and I caps lock it for importance... LEARN TO COMPETE, IDIOTS. YOUR NOT GOING TO COMPETE VERY WELL BY SCREWING OVER YOUR AUDIENCE.