...if you'll excuse me, I'm going to go fellate an oncoming bus now. *storms out*Dannyjw said:Amnesia.
http://img98.imageshack.us/img98/9024/boxartj.jpg
Guess what one belongs to who.
Completely correct. It conveys something that does not exist at all in the action shooter that is RE4 whereas the American box art shows what it is. An action gameAgentNein said:I don't know, the first one definitely conveys the feeling of being alone in an alien and threatening environment, that feeling that something can pop out from any corner at any time.Mcface said:American box art is just more descriptive of the game.MacNille said:You should have brought up resident evil 4 boxart.
here is the pal version:It's very stylise and a litte scary too.![]()
Now here is the american:![]()
So generic. Nothing about this cover is good. It's so damn bland.
So if you are browsing the store, you see both of these game cases, knowing nothing about the game, you are more likely to get a better idea of what the game is from it.
It's not a creepy dark game where you are in a empty desolate place like the top cover suggests, you are in a village packed with zombies carrying chainsaws, like the bottom.
True that.Atmos Duality said:Must be a really slow week if we're sitting around bitching about box art from the DOS era.
Any Gamestop/EB I go to has such a large amount of games that they stock them so that only the spine is visible.Akalabeth said:Eh? What stores do you go to? Every store I've been to shows the cover not the spine. Some stores like EB Games sometimes have one shelf per console that has only spines showing, but the new releases and so forth are the covers not the spines.Lord Kloo said:Cover Art is usually irrelevant to buying games as if its on the big display board in shops then its big and you heard about it, if not then you only get to see the side of the box so art is pointless..
There is a problem with what you just said. All American boxart DOES tell what the game is about.Frotality said:typical american video game boxart is designed after typical american movie posters, and i think the logic behind those are "shove every characters face on the poster and hopefully people will identify with at least one of them".
secondly, our boxart is NOT meant to convey what the game is about... it is all floaty heads as you said, and it is meant solely to get someone to buy it, with no mind to what the hell its actually about. look at the whole add campaign for dragon age, heavy metal action scenes for a damn RPG, and what does it say about our box art that superimposed witches over a field of swords inside a dragon shaped blood splatter is probably one of the most minimalist boxart designs for recent games? also take the famously atrocious ME2 boxart; not a week after it was shown, forum goers posted their own vastly superior photoshopped boxart pleading for bioware to use that instead, but nope, they had to have as generic a boxart as possible, as apparently no one seems to catch on that doing that makes your game just blend in with all the other floaty head boxarts in the video store.
Many Japanese game designers things we want boobies and bad ass violence. Does that say more about us or them?mjc0961 said:Yup. We sure get some weird boxart over here in the States. I also submit for this discussion, Kirby:
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http://www.brawlinthefamily.com/?p=288
Last one is a joke obviously, but really, why did they keep making Kirby angry on our box art?
I don't know, I've brought games on Steam because I like the little "box art" icons in the browse list, well not because, but that was what attracted me to the info page in the first place.hawk533 said:Yahtzee, this just seems kind of irrelevant in this day and age. With online distribution on the rise there's not much of future for box art. It's all screenshots nowadays.
We are not all Yanks. That word is not synonymous with American, pal.SilentHunter7 said:It's a trade off. You Aussies get good box art. We Yankees get games before they become irrelevant.
Not just the SNES, PAL regions always got the shitty boxart in the PS1/N64 era.Sauvastika said:If it's any consolation, PAL box art for SNES games were terri-bad, while the US covers were, for the most part, okay.
Art Lesson #1: Giant, obstrusive borders make for bad box art [http://timewarpgamer.com/features/box_art_disparity_snes.html]
You mean ICO, which came out in the PS2 era, and Heavy Rain, which came out only last year?hawk533 said:Yahtzee, this just seems kind of irrelevant in this day and age. With online distribution on the rise there's not much of future for box art. It's all screenshots nowadays.
Besides, most of these examples are from the 80's. We Americans prefer not to talk about the art that came out of our country in those days.
I love the public's opinions on Politicians (not just America, mind)SamElliot said:The second one. And, as an American, it perplexes me on so many levels.Do you all just genuinely have the aesthetic sense of a kipper, or is this part of that big "defiance of authority" thing you guys have going that makes you equate "stubborn pig ignorance" with "down homey wisdom"?