American Box Art Sucks

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drisky

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Mar 16, 2009
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I think a lot of people have a a bit of misconnection about whats going on. The designers don't usually have the final say on what goes out the client or in this case the regional publishers do. As a graphic design student a lot of people in the industry keep telling me that you have to develop tricks to convince the clients that what they want is wrong, after all your the professional. But a lot of times in america business men want the creative control even when they don't necessarily know what there doing. And in the end many of those people are afraid to take risks so they usually chose the one that is safe and delivers the message the best, rather than the one that stands out artistically.

In conclusion, stop blaming American artists, they don't have much say in the matter.
 

Aldan9

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Sep 5, 2009
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I wish Yahtzee would stop with the Uncanny Valley references already. It's getting old.
 

googleback

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Apr 15, 2009
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I honestly have no idea why it STILL happens... Big companies realised a few years ago that the American market isn't as dumb as they expected all those years... its hilarious to look back on these ridiculous boxarts, its like looking back at the stone age isn't it?
 

Trasken

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Mar 30, 2010
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I'll answer your question with another question:
Should it really surprise us that the box art in countries that have existed for so long and have such a rich artistic history and culture (japan and europe) is much much better than that of a relatively young country that is mostly known worldwide (albeit in an axeggerated fashion) as shit blowupers and self declared world police? (i'll let you figure this one out)

It's like having a 9 year old child with ADD trying to compete with a 60 year old graduate in literary history in a poetry competition
 

gyroscopeboy

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Nov 27, 2010
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10BIT said:
Here [http://www.gamesradar.com/f/why-japanese-box-art-is-better/a-20080729123833874037] is a nice comparison between American and Japanese box art.

I love how Kirby has to be angry in America.
The funny thing is, a lot of the comments say how much they prefer the US art...maybe they bring it upon themselves?
 

NickCaligo42

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Nobody I've talked to actually likes the American version of the box art we get, under any circumstance. Any time they're made aware of other box art, there's an immediate outcry about how much our box art sucks in comparison. I have no idea why we keep getting the worst box art ever, but rest assured we aren't asking for it.
 

robinkom

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Jan 8, 2009
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All of the good American box art was used for DOS, C64, and Amiga games! Just look at the AD&D Gold Box covers. Also, I happen to like the American Flashback cover, I have it for DOS and Genesis. Also used to have Another World on Amiga way back.

Personally, I don't like box art where too much Photoshop and graphic art were used. I like to see handmade paintings. Best example: Atari 2600 games. The games were complete shit visually, you HAD to sell it on the box art.

Also, here's another good example relating to Yahtzee's article:

I still like the American box for being stylized except Mega's face makes him look like a Keebler elf. The European box, however, has all of the robots in their Anime-style appearances and perhaps the most foreboding and dark shot of Dr. Wily's face ever. It's almost scary.

Even better... Capcom does it on purpose now as retro humor. But still, it was done by hand and it's a rather nice piece.
 

Telekinesis

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Apr 26, 2008
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From TVTropes' "American Kirby Is Hardcore" trope:
Ico's original cover◊ did a good job of capturing the overall feel of the game - quiet, isolated, beautiful, and above all artistic. The American cover◊ takes all of that away and gives it the look of an uninspired throwaway game, while making Ico himself look gritty, aggressive and as being straight from the Uncanny Valley - something he most definitely is not.
Is it just me or did Yahtzee totally rip off that paragraph?
 

Mstrswrd

Always playing Touhou. Always.
Mar 2, 2008
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Unfortunately, I think the people who make box art are stuck in the past (about 30 years ago, to be precise... and they're also failed movie poster designers, not game box-art designers). I often don't keep the box art a game comes with anymore; I printed out the Japanese box-art for MGS4, the PAL box-art for ICO, and a few other games I've done the same thing for (the names escape me right now). On the otherhand, on the rare occasion that we get good box-art, it's usually not because we did it well, so much as because the other box-arts just failed harder. I can only think of a few legitimately good American box-art's, and those are almost all from games made here in the U.S., like God of War and GoW II, thought GoW III's box-art was awful.
 

darkman80723

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Jul 1, 2009
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And the box art matters in games when we have shitty game design, terrible voice acting, repetitive stories and worst of all broken game play why?
 

CitySquirrel

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I don't think anyone else has posted this but an article on cracked.com [http://en.wikipedia.org/wiki/Drew_Struzan/] today but if his work making movie posters has been so prolific here then it makes sense that his style would be so integrated into our way of thinking about promotional art. Just look at the samples of his work in the cracked article... the floating heads and collages seem to be, if not his doing, at least popularized by him.
 

Burck

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Aug 9, 2009
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1) American Individualism. This aspect of our culture puts emphasis on individuals over the collective and insists that individuals make the most impact on the world, when really, the relationship between people and their common goals (fantasies, desires) matter.

2) American Marketing Departments.
 

Dfskelleton

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Apr 6, 2010
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Russian_Assassin said:
LadyRhian said:
Because America is all about identifying with the main character- becoming the main character, so that's what we want to see on our box art. Admittedly, not always, but mostly. And we can't identify with a character (or characters) if we don't know what they look like.
I'm sorry, fellow escapee, but I could never identify with a main character that looks like this abomination over here:

[small]
What the fuck is this?​
[/small]

And the punchline? MEGAMAN DOESN'T EVEN LOOK LIKE THAT!
AAAGH! KILL IT WITH FIRE! KILL IT WITH FIRE!
OT: These days I didn't notice that it happened too much. I guess I've never really cared (or played Mega Man). Although I do agree that some of these look much better in Japan and UK. Whatever, I guess just more proof on what lazy stupid lame boring uncreative fat insensitive undereducated insuperior people us Americans are.
 

xyrafhoan

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Jan 11, 2010
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I hate boxarts with 3D renders of the main characters plunked on top. This was especially bad in ICO's era but even now, many of the realistic 3D renders are so uncanny valley that it just creeps me out. MGS4, with a closeup of old Snake's face, is especially bad. For this reason, even though I typically anticipate purchases ahead of time, a good cover for a game I'm on the fence about will usually prompt a buy. And usually, those games will have hand-drawn covers, which tend to have much better design elements because they had to hire an actual artist and not just grab a random intern/committee-influenced "designer" to compile a collage in Photoshop.

And for those who don't care about what's on the box, remember: Your parents and family probably aren't nearly as educated about games, and WILL judge a game by the boxart. They aren't targeting you. They're targeting your naive parents and/or grandparents.

http://www.escapistmagazine.com/articles/view/columns/first-personmarketer/8525-First-Person-Marketer-So-You-Got-a-Bad-Game-for-Christmas

This is an excellent supplement article for this column.
 

Frotality

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Oct 25, 2010
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typical american video game boxart is designed after typical american movie posters, and i think the logic behind those are "shove every characters face on the poster and hopefully people will identify with at least one of them".

secondly, our boxart is NOT meant to convey what the game is about... it is all floaty heads as you said, and it is meant solely to get someone to buy it, with no mind to what the hell its actually about. look at the whole add campaign for dragon age, heavy metal action scenes for a damn RPG, and what does it say about our box art that superimposed witches over a field of swords inside a dragon shaped blood splatter is probably one of the most minimalist boxart designs for recent games? also take the famously atrocious ME2 boxart; not a week after it was shown, forum goers posted their own vastly superior photoshopped boxart pleading for bioware to use that instead, but nope, they had to have as generic a boxart as possible, as apparently no one seems to catch on that doing that makes your game just blend in with all the other floaty head boxarts in the video store.
 

F-I-D-O

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Feb 18, 2010
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Pugiron said:
So you blame American consumers for art choices made by a few foreign game companies when they import things here? Thats like blaming Australians for "choosing" to have Paul hogan be their national spokesman for 20 years, or the British for "picking" the ugliest royal family in history.
Let us not forget, Sega developed Shadow the Hedgehog because they thought that was what American's wanted.
Consumers don't always have a say, we're just expected to like some things. That being said, some American box art is much better than other countries.
Speaking of featuring a bunch of people on the cover: (Original first, then American)



I think the American there was sometimes better.
Yeah, we get some crappy box art. So do other countries. We also get some box art that is much better. Specifically, Valkyria, or improving Drake's stupid face on the Japanese UC2.
 

beema

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Aug 19, 2009
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It's true, most American box art sucks a fat one.

I think it's because the marketing people who develop these things are under the impression that all Americans are big spazzy, attention-deficit-having, neanderthals who couldn't possibly appreciate anything remotely artistic or stylized. We need the cover crammed with 5 million different things to look at or we will get bored. We can't just have some artsy fartsy landscape, or simple logo art or something! That's for pansies!

I'd love to see some more examples of this. I'm not sure why I like pissing myself off...

Dannyjw said:
And the worst one i have seen is pretty recent and i know Yahtzee will hate it.

Amnesia.
http://img98.imageshack.us/img98/9024/boxartj.jpg

Guess what one belongs to who.
holy frekaing god! is that real!?
I didn't even know Amnesia had a retail box, I thought it was download only. that's atrocious