because the US cannot understand a silly thing such as story.
good thing us Aussies tend to have euro boxs
good thing us Aussies tend to have euro boxs
and that is probably your answer. First of all, the design house, due to being in a foreign country (foreign to the developer), has no real idea what the game is truly about. It becomes less of an extension of the game and more of a mishmash of ideas.Veterinari said:This isn't true. In these cases the change in box art is usually made by the localization team commissioned by the publisher in the area the game is going to be released. In the cases were the original developer is involved they're essentially commissioned by the localization team and have very little creative control. So if anything this is a reflection of what american game localization companies think the american public is.UrKnightErrant said:Americans don't choose the box art on these games. The box art is more a reflection of what foreign game devs think we are rather than what we actually are.
You do realize that both authors are famous outside of our country. Japan seems to love Hideo Kojima and the guy is crap. We talk all this artistry but you don't see America throwing in perverted moments like Kojima does in his renowned series. Nor did America ever make a rape simulator like Japan once did. I'm by no means defending my country I despise many of the things we do but I hate when people act superior to us just because they don't live here. And please enlighten me on any fantastic writers that have been scorned in this country, tell me what famous film-maker has been scorned in this country. I would like to know. I tire of ignorant people putting themselves above us based solely on what they hear about the country. Come on really, yes America has it's problems, yes we've done a lot of shit but the worst acts are done by the government not the citizens.Melodic Fury said:Artists get very little respect, writers are scorned (unless they're writing the latest bland, vomit-inducing garbage to be gobbled wholesale by the masses, which helps explain the successes of both Stephanie Meyer and Stephen King
But you see, you would never have been able to put that together without playing the game first, and that makes it all irrelevant. Observe.Robborboy said:Completely correct. It conveys something that does not exist at all in the action shooter that is RE4 whereas the American box art shows what it is. An action gameAgentNein said:I don't know, the first one definitely conveys the feeling of being alone in an alien and threatening environment, that feeling that something can pop out from any corner at any time.Mcface said:American box art is just more descriptive of the game.MacNille said:You should have brought up resident evil 4 boxart.
here is the pal version:It's very stylise and a litte scary too.
Now here is the american:
So generic. Nothing about this cover is good. It's so damn bland.
So if you are browsing the store, you see both of these game cases, knowing nothing about the game, you are more likely to get a better idea of what the game is from it.
It's not a creepy dark game where you are in a empty desolate place like the top cover suggests, you are in a village packed with zombies carrying chainsaws, like the bottom.
True that.Atmos Duality said:Must be a really slow week if we're sitting around bitching about box art from the DOS era.
Any Gamestop/EB I go to has such a large amount of games that they stock them so that only the spine is visible.Akalabeth said:Eh? What stores do you go to? Every store I've been to shows the cover not the spine. Some stores like EB Games sometimes have one shelf per console that has only spines showing, but the new releases and so forth are the covers not the spines.Lord Kloo said:Cover Art is usually irrelevant to buying games as if its on the big display board in shops then its big and you heard about it, if not then you only get to see the side of the box so art is pointless..
There is a problem with what you just said. All American boxart DOES tell what the game is about.Frotality said:typical american video game boxart is designed after typical american movie posters, and i think the logic behind those are "shove every characters face on the poster and hopefully people will identify with at least one of them".
secondly, our boxart is NOT meant to convey what the game is about... it is all floaty heads as you said, and it is meant solely to get someone to buy it, with no mind to what the hell its actually about. look at the whole add campaign for dragon age, heavy metal action scenes for a damn RPG, and what does it say about our box art that superimposed witches over a field of swords inside a dragon shaped blood splatter is probably one of the most minimalist boxart designs for recent games? also take the famously atrocious ME2 boxart; not a week after it was shown, forum goers posted their own vastly superior photoshopped boxart pleading for bioware to use that instead, but nope, they had to have as generic a boxart as possible, as apparently no one seems to catch on that doing that makes your game just blend in with all the other floaty head boxarts in the video store.
Take Enslaved for example. The bottom of the box is covered in red flowers. Red, denoting conflict, strife. But also being represented in such fragile form as a flower. This shows softness, possibly romance. Move up a bit more and on the left side you see ruined buildings. Something wrong has happened. Moving up more, the sky. It is a lightly cloudy blue. This represents that something nice still exists in this broken world.
Now to the characters. There are six total. First you have Monkey. And aggressive look on face, what looks to be metal boxing gloves, and a headband with an ominous red glow. From this alone you can tell he is a fighter, more of a no-nonsense kind of guy. Ready to take something down when the time comes.
With Trip you see a lightly clothed woman, running close behind Monkey with a concerned, piercing look aimed towards Monkey.
And behind them you see a large mechanical beast. It appears to be chasing Monkey and Trip. With Monkey's fierce attitude this shows that there are things bigger than he. Things even he will tackle "cautiously". And that Trip is looking towards him for protection.
The birds and "dragon fly" lend their own part to what the cover-art story is, but I won't bother with it. At this point you either see that you are wrong, or too pig-headed to admit it.
I think the problem is that many artists either don't play/see the game or don't get to see enough of it. What I think is stupid about both Megaman box arts is that he is hold a gun, but clearly in the game there is no holding of a gun, but a giant energy cannon in place of a hand.yourbeliefs said:To be fair, (insert generic insult against snooty French people here.)
Seriously, I think game art is really irrelevant at this point. I know back in the day when those without game magazine access had only to go by the cover and back blurbs it was more important, but we can read about games years before they are even released. Many games nowadays seem to assume that you read up on the game beforehand because the box art is hardly a good description of what you do in a particular game.
I like how everyone mentions Mega Man 1 as a horrible cover, but lest us forget that Mega Man 2 was pretty awful as well. Sure it gave a slightly better description of what you were doing, but here Mega Man looks like he's trying to squeeze out a massive fart.
http://upload.wikimedia.org/wikipedia/en/b/be/Megaman2_box.jpg
The problem with that is while people still look at screen shots, many of those people(like me) don't particularly like online/digital distribution. The only time I will get a game digitally is if there is no way I can get a CD/hard-copy of the game. I would rather have a nice case(box are really doesn't matter to me) with a CD that I know nothing will happen to it unless I am careless and do something stupid with it. With the digital, there is always the possibility that something will happen that is not within my power stop. While the digital data can be recovered eventually, it is a pain that ass to deal with.hawk533 said:Yahtzee, this just seems kind of irrelevant in this day and age. With online distribution on the rise there's not much of future for box art. It's all screenshots nowadays.
This comment leads me to inform you that I would gladly have your internet babies.SilentHunter7 said:It's a trade off. You Aussies get good box art. We Yankees get games before they become irrelevant.
Ouch. Burned! You forgot that we also get half the content cut for fear of upsetting our nannies.SilentHunter7 said:It's a trade off. You Aussies get good box art. We Yankees get games before they become irrelevant.