AgentNein said:
Mcface said:
MacNille said:
You should have brought up resident evil 4 boxart.
here is the pal version:
It's very stylise and a litte scary too.
Now here is the american:
So generic. Nothing about this cover is good. It's so damn bland.
American box art is just more descriptive of the game.
So if you are browsing the store, you see both of these game cases, knowing nothing about the game, you are more likely to get a better idea of what the game is from it.
It's not a creepy dark game where you are in a empty desolate place like the top cover suggests, you are in a village packed with zombies carrying chainsaws, like the bottom.
I don't know, the first one definitely conveys the feeling of being alone in an alien and threatening environment, that feeling that something can pop out from any corner at any time.
Completely correct. It conveys something that does not exist at all in the action shooter that is RE4 whereas the American box art shows what it is. An action game
Atmos Duality said:
Must be a really slow week if we're sitting around bitching about box art from the DOS era.
True that.
Akalabeth said:
Lord Kloo said:
Cover Art is usually irrelevant to buying games as if its on the big display board in shops then its big and you heard about it, if not then you only get to see the side of the box so art is pointless..
Eh? What stores do you go to? Every store I've been to shows the cover not the spine. Some stores like EB Games sometimes have one shelf per console that has only spines showing, but the new releases and so forth are the covers not the spines.
Any Gamestop/EB I go to has such a large amount of games that they stock them so that only the spine is visible.
Frotality said:
typical american video game boxart is designed after typical american movie posters, and i think the logic behind those are "shove every characters face on the poster and hopefully people will identify with at least one of them".
secondly, our boxart is NOT meant to convey what the game is about... it is all floaty heads as you said, and it is meant solely to get someone to buy it, with no mind to what the hell its actually about. look at the whole add campaign for dragon age, heavy metal action scenes for a damn RPG, and what does it say about our box art that superimposed witches over a field of swords inside a dragon shaped blood splatter is probably one of the most minimalist boxart designs for recent games? also take the famously atrocious ME2 boxart; not a week after it was shown, forum goers posted their own vastly superior photoshopped boxart pleading for bioware to use that instead, but nope, they had to have as generic a boxart as possible, as apparently no one seems to catch on that doing that makes your game just blend in with all the other floaty head boxarts in the video store.
There is a problem with what you just said. All American boxart DOES tell what the game is about.
Take Enslaved for example. The bottom of the box is covered in red flowers. Red, denoting conflict, strife. But also being represented in such fragile form as a flower. This shows softness, possibly romance. Move up a bit more and on the left side you see ruined buildings. Something wrong has happened. Moving up more, the sky. It is a lightly cloudy blue. This represents that something nice still exists in this broken world.
Now to the characters. There are six total. First you have Monkey. And aggressive look on face, what looks to be metal boxing gloves, and a headband with an ominous red glow. From this alone you can tell he is a fighter, more of a no-nonsense kind of guy. Ready to take something down when the time comes.
With Trip you see a lightly clothed woman, running close behind Monkey with a concerned, piercing look aimed towards Monkey.
And behind them you see a large mechanical beast. It appears to be chasing Monkey and Trip. With Monkey's fierce attitude this shows that there are things bigger than he. Things even he will tackle "cautiously". And that Trip is looking towards him for protection.
The birds and "dragon fly" lend their own part to what the cover-art story is, but I won't bother with it. At this point you either see that you are wrong, or too pig-headed to admit it.