No, just regular fish.newfoundsky said:Space fish in the background?
The game takes place under the ocean.
No, just regular fish.newfoundsky said:Space fish in the background?
ace_of_something said:I think you're confusing Americans with marketing executives who are not only unamerican but also tend to not be human.
(present company excepted)
Obviously, you've never been to America. Or if you have, you thought you were in Montgomery the whole time. And if you live here, move. Not out of the country, mind you, but somewhere were you aren't surrounded by the ignorant stereotype of American. Like, say, Utah. I love Utah.Varrdy said:Simple.
America always thinks it can do everything better than anyone else can. When called on it, they either put their collective fingers in their collective lugholes and go "La-la-la-la, buddy!".
Or they get very angry and threaten to shoot / sue you.
Wardy
PS I'm with you - Flashback was a brilliant game!
Sarcasm is really hard to get across in this medium. But I'd have a reaction similar to yours if I thought someone meant the same thing seriously, so no harm done.mjc0961 said:So we can have a console that costs $999 and games that cost $99 just because of the special "you will pay way more than this is worth" stamp [http://www.maclife.com/files/u57/apple-logo1.jpg] on them? No thanks. I'll take bad box art over overpaying out the ass any day. Plus it's stupid to try and blame Microsoft anyway; North America has been getting shitty boxart before even Sony got into the game market.Falseprophet said:Let's hope Apple puts out a console next generation.
Actually I've been to America twice and am a few hours away from booking my flight for this year's jaunt to the States. Ohio this time, for the record.newfoundsky said:Obviously, you've never been to America. Or if you have, you thought you were in Montgomery the whole time. And if you live here, move. Not out of the country, mind you, but somewhere were you aren't surrounded by the ignorant stereotype of American. Like, say, Utah. I love Utah.
MY EYES!Ashsaver said:Some American box arts are not so bad,like System Shock 2's and Diablo's
Beside,have you seen Brazil's Half-life Box art?
Except, you know, you read into it wrong.mechanixis said:But you see, you would never have been able to put that together without playing the game first, and that makes it all irrelevant. Observe.Robborboy said:Completely correct. It conveys something that does not exist at all in the action shooter that is RE4 whereas the American box art shows what it is. An action gameAgentNein said:I don't know, the first one definitely conveys the feeling of being alone in an alien and threatening environment, that feeling that something can pop out from any corner at any time.Mcface said:American box art is just more descriptive of the game.MacNille said:You should have brought up resident evil 4 boxart.
here is the pal version:It's very stylise and a litte scary too.
Now here is the american:
So generic. Nothing about this cover is good. It's so damn bland.
So if you are browsing the store, you see both of these game cases, knowing nothing about the game, you are more likely to get a better idea of what the game is from it.
It's not a creepy dark game where you are in a empty desolate place like the top cover suggests, you are in a village packed with zombies carrying chainsaws, like the bottom.
True that.Atmos Duality said:Must be a really slow week if we're sitting around bitching about box art from the DOS era.
Any Gamestop/EB I go to has such a large amount of games that they stock them so that only the spine is visible.Akalabeth said:Eh? What stores do you go to? Every store I've been to shows the cover not the spine. Some stores like EB Games sometimes have one shelf per console that has only spines showing, but the new releases and so forth are the covers not the spines.Lord Kloo said:Cover Art is usually irrelevant to buying games as if its on the big display board in shops then its big and you heard about it, if not then you only get to see the side of the box so art is pointless..
There is a problem with what you just said. All American boxart DOES tell what the game is about.Frotality said:typical american video game boxart is designed after typical american movie posters, and i think the logic behind those are "shove every characters face on the poster and hopefully people will identify with at least one of them".
secondly, our boxart is NOT meant to convey what the game is about... it is all floaty heads as you said, and it is meant solely to get someone to buy it, with no mind to what the hell its actually about. look at the whole add campaign for dragon age, heavy metal action scenes for a damn RPG, and what does it say about our box art that superimposed witches over a field of swords inside a dragon shaped blood splatter is probably one of the most minimalist boxart designs for recent games? also take the famously atrocious ME2 boxart; not a week after it was shown, forum goers posted their own vastly superior photoshopped boxart pleading for bioware to use that instead, but nope, they had to have as generic a boxart as possible, as apparently no one seems to catch on that doing that makes your game just blend in with all the other floaty head boxarts in the video store.
Take Enslaved for example. The bottom of the box is covered in red flowers. Red, denoting conflict, strife. But also being represented in such fragile form as a flower. This shows softness, possibly romance. Move up a bit more and on the left side you see ruined buildings. Something wrong has happened. Moving up more, the sky. It is a lightly cloudy blue. This represents that something nice still exists in this broken world.
Now to the characters. There are six total. First you have Monkey. And aggressive look on face, what looks to be metal boxing gloves, and a headband with an ominous red glow. From this alone you can tell he is a fighter, more of a no-nonsense kind of guy. Ready to take something down when the time comes.
With Trip you see a lightly clothed woman, running close behind Monkey with a concerned, piercing look aimed towards Monkey.
And behind them you see a large mechanical beast. It appears to be chasing Monkey and Trip. With Monkey's fierce attitude this shows that there are things bigger than he. Things even he will tackle "cautiously". And that Trip is looking towards him for protection.
The birds and "dragon fly" lend their own part to what the cover-art story is, but I won't bother with it. At this point you either see that you are wrong, or too pig-headed to admit it.
Here we see the cover art for Bioshock 2. It features a man in a pressurized metal suit, alluding to the game's extraterrestrial setting; the dark background likewise represents the dark void of space. The rugged, dirty filter on the image and the suit's massive drill-arm suggest the main gameplay mechanic: mining asteroids. However, there is another figure on the boxart, the little girl. Her pale skin and otherworldly glowing eyes make it clear that she is paranormal in nature, possibly a ghost. She is perched on the protagonist's back, out of his sight, and holds the tubing of his life-support system in her hand, threatening to tug it out. She is obviously the game's antagonist. The cracked glass represents the shattering of the Fourth Wall, as the characters of the game frequently speak directly to the player.
See how that works? It's easy to project all sorts of wild interpretations onto images. All that American covers are trying to convey is that the protagonist is LARGE and POWERFUL and INCLINED TOWARDS VIOLENCE. Almost every American boxart you can find features at least two of the following: 1) a scowling male figure, 2) a sexualized female figure, and 3) a sizable weapon.
Well at least you don't live in Germany. They get censored games AND censored box art.Niccolo said:Ouch. Burned! You forgot that we also get half the content cut for fear of upsetting our nannies.
Though, they are getting better about that... sorta... okay, they're considering getting better about it.