Vkmies said:
Well, I personally think that isometric can be a different experience to first person and third-person-behind-the-back views.
How?
Keeping in mind that you can put a third person game into an isometric view.
I personally think that full 3d capabilities can ruin aesthetics of a game.
How?
An isometric view in Fallout does not give me impossing views of a ruined, 50's-style civilization. Not that the GameBryo engine was
that good at it, but y'know. I can only imagine the possibilities with Bethesda's new engine that they're going to use for Skyrim. Oh
baby.
I wouldn't say that I'm hung up in nostalgia
So what is it then? Do explain, I'm curious.
So I guess, what I'm saying is that while I have absolutely no problem with 3d, I think isometric mode works better in some games and that I don't really see the point of completely destroying it, when there are alot of systems and talented studios that could still make up awesome games using it.
Mind you, I never said it should be completely destroyed. It's dead-easy to lock your camara into an isometric view, so why not do that? Why is that not good enough and should the ability to do
anything you want with the camara, including isometric, be scrapped entirely for the whims of a few?
And again, what does it have to offer? Why isometric over third-person, especially when third-person can
include isometric.
As for budget, I doubt Fallout has to worry about that. Still not seeing what it has to do with a gameplay choice either. Nowadays, it's just a camara viewpoint, that's
all. And a very limited one too.