4th question: Like I mentioned above, when multiple camera-angles are done in one game, the possibility of the developers thinking and making only one of them work properly is very high. I personally never played through Oblivion, F3 or F:NV in 3rd person or in isometric view, mainly because it didn't really work that well. I think the industry has enough space for 3D does not equal first person. First and third person are indeed very hard to combine well. Third and isometric are less hard, mainly because isometric
is third person, it's just a camara angle.
I am not strictly talking about fallout. I am just saddened to see isometric strategy and RPG-games disappear. Budget-wise alot of smaller companies and indie-developers could find alot of use out of using isometric view. With that said: I appreciated this conversation. I always like hearing the viewpoints (pun not intented) of other people. It is rare to have internet conversations that don't overflow into mindless trolling. This has been an interesting experience and very fun, but do feel free to continue giving me your points, if you feel like you have more of them to give. I would be more than happy to hear them. Conversation Appreciated Highly. ^_^
Good to hear. Mind you, I don't hate isometric viewpoints, especially not in older games. It's just that I sometimes imagine the fantastic worlds those RPG's brought us. Planescape for example... The potential that lies in it, good heavens... The idea of stepping outside of the Mortuary for the first time, seeing that huge building rise above you, seeing the city sprawling, Dustmen scurrying off into little alleyways, seeing the city shift in real time all around you. The possibilities are endless!
That is not to say that those old games don't deliver their own powerful experience. Planescape is still beautifully designed. But what I could do with those game worlds if I had the tools and skills...my oh my...
And I guess that you're right about the indy thing. For smaller teams it's still a worthwhile area to explore. As long as the art direction is stellar.