viranimus said:
The strange part is that even though it the theme is blue they decided on at the time red arrow buttons the exact same color as WoWs menu with the same yellow/white font.
Yeah, but it's no longer the case. I doubt that was ever intended as a final UI.
viranimus said:
The crafting in TOR is different Good. Its about time, cause it was tired when EQ used it.
Probably should specify that "different" is in how it handles. You assign members of the crew to craft items while you play (and while you're offline). More bullet-points and info
here, if you're curious.
viranimus said:
there are player ships Like a slightly interactive rental winged mount?
No, like a ship that takes you to different planets and acts as a home for you and your companions. Think the Normandy from Mass Effect.
viranimus said:
17 planets Just like wow's "Regions"
Depends what you mean. For example, Alderaan is reportedly the equivalent of 7 or 8 WoW zones. Planets in TOR are apparently quite large.
viranimus said:
different art style That looks very similar to WoW
Except better. And not the same.
WoW
TOR
viranimus said:
completely different lore I should hope so
sci-fi instead of high fantasy Same themes prevail across genre
But undeniably different, more evidence of not being a clone.
viranimus said:
different classes and abilities Which are little more than renaming the exact same things. A priest is a healer is a cleric is a medic. doesn't matter what its called
In some cases, you might be close to correct. For instance, the Assassin (one of the Advanced Classes for the Sith Inquisitor story) plays similarly to a Rogue. However, my play time with the Sniper (Imperial Agent advanced class), was unlike any class in WoW. There are some comparisons, but none are the same. Consulars (light cloth wearers) can be ranged Force users with healing abilities, but spec'd differently they can be viable tanks using force powers. Different from the Jedi Guardian, which can also tank. Troopers can be like combat medics, but also ranged dps or tanks, all based on how you specialize. I think you get the idea.
viranimus said:
different approach to gear design aesthetics that have no actual impact on gameplay
Still different, which was the point of my post.
viranimus said:
companions You mean like what FFXI and Everquest 1 have?
I thought TOR was being called a WoW clone. Companions are different from WoW. Yet another reason it's not a clone. Besides, do FFXI and EQ's companions have story like the companions in other BioWare games? That's what we're talking here.
viranimus said:
light-side/dark-side alignment based on conversation and story choices[/list] Ahh so the ability to modify factions between a choice of 2? Guess that is different than WoW, and more limited than the 50+ factions present in EQ.
No your faction is either Sith Empire or Republic. Your light-side/dark-side alignment is based on what you do in the story. You can be ruthless Jedi fighting for the Republic or an Imperial Agent that tries to protect instead of always killing, etc. Up to you. Classes are tied to the faction though.
viranimus said:
Animations are similar, It flows in a familiar fashion, You repeat the same sort of clicks and the "attacks" follow similar patterns such as "next strike buff" then unleash powered next strike techniques or Begin melee with ranged rush attack. Your corner quest completion reminders 0/5 fetch quest required items completed. These are just a small snippet of the similarities that have been shown thus far. Granted, the released game will likely be different in things like the GUI. But it doesnt matter where the "action bar" is, those changes on contingencies are purely cosmetic and dont reduce its "clone-iness"
Animations are similar? They're completely different. Yeah there might be some sword-swinging motions that look similar, but that's called swinging a sword. I heard TOR has walking too, which is scandalous. Seriously though, you're pointing out things like objective tracking here. A great many games track objectives like this, that's just part of making a useful HUD.
viranimus said:
Now, I would ask that instead of looking for ways to be offended and assuming everyone who says something negative about it hasnt actually looked into the matter, try realizing that by saying its a WoWclone does not mean it is a WoW facsimile. All "clones" deviate from their source. I have no doubt in my mind that ToR will stand on its own merits once its released. However with what has been presented & leaked thus far has not illustrated much effort to try to dispel all the talk of "WoWclone" that has been persistent at least for the last year. With it being this close to release, that worries me. If it plays like WoW, its unlikely the dialog will interest me enough to endure WoWs tedious gameplay mechanics.
I'm not offended, I'm simply pointing out the inconsistencies in the "clone" accusation and how it doesn't quite line up with reality.
It's interesting that you're now distinguishing between "clone":
Merriam-Webster said:
one that appears to be a copy of an original form
and "facsimile":
Merriam-Webster said:
Obviously TOR isn't an exact copy, but it doesn't even
appear to be an exact copy, hence my deep confusion with the term "WoW-clone" in this situation. I mean, even if I hated this game, I wouldn't blindly call it a clone. I would just say why I didn't like it and leave it at that.
Now, don't get me wrong. I understand the concerns with the game. A lot of people played WoW for a long time and got burnt out. TOR has a similar combat system and many have decided that they don't like that system anymore. That's perfectly fine. Many people don't like loot-centric games. Also fine. It's very true that TOR and WoW share the same fundamentals that many themepark MMOs have been built on. But sharing fundamentals is not "cloning." That's all I'm saying.