But what I'm saying is that a single person's gut-level reaction to a game isn't any more significant just because it happens to be his job. It's still a personal opinion based on his playtime. There are thousands of opinions out there with varying degrees of praise and criticism. My own time with it felt quite different than WoW on a gut level, even if I ignore all the obvious differences.fundayz said:Actually it does. Unlike the average player, his livelihood and reputation depend on his ability to analyze and make predictions about upcoming products. Sure, his job focuses more on the financial aspect of media but you still need to understand said media in order to make accurate predictions.rsvp42 said:Doesn't make his personal opinion any more relevant. We don't know what his experience with MMOs is and there's no reason to take his WoW-clone claim any more seriously than another player. What I mean is that we can throw this blurb in with all the rest and leave it at that. No reason to give him more attention than anyone else who has played it.
The fact that he an experienced entertainment analyst and vice president of a reputable investment group gives more credibility to his statements than the average person who got a hands-on.
We don't know how his experience with MMO's but considering that a certain current MMO is one of, if not the, most profitable entertainment products and that he specializes in media and entertainment, I think it's a safe to assume he knows a thing or two.
Yes but, unfortuantly, being different isn't what the majority of gamers want. I do, I like games that try something different even if the idea is rubbish, but most, even critics, dont.fundayz said:Yes they are and that's the problem. SWTOR is just adding to the pile of unimaginative, cookie-cutter MMO's out there. That's why many people, including myself, have just moved away from the MMO genre in general: nothing truly new has come out.Britisheagle said:Aren't many MMO's the same? I'm sorry but I bet that WoW stole some ideas from other games out before them
Sure new games have come out, but they all play the same.
Well, technically Bioware didn't bring us KOTOR 2. That was Obsidian. Doesn't change the fact that it's a great game, but you know, they don't get to lay claim to it. (Though they do steal from it and Neverwinter Nights 2 a lot...)Xanthious said:Finally and most importantly this isn't the same Bioware that brought us KOTOR and KOTOR 2.
I played guild wars 1? because that was a horrible grind fest to unlock things for PvP. SUCH FUN. also GW2 is so delayed now it's not funny.fundayz said:Just out of curiosity, what do you not find interesting about GW2?
I ask because GW2, like SWTOR, is aiming to provide a quality RPG story worthy of a single player RPG as well as pushing innovative combat, lack of a trinity, dynamic content, World PvP, experimentation-based crafting AND it doesn't have a subscription free.
I just don't see any reason Not to try out GW2.
Guild Wars 2 is exactly on schedule, with alpha testing pretty much right now and closed beta tests slated for later this year.Dom Kebbell said:I played guild wars 1? because that was a horrible grind fest to unlock things for PvP. SUCH FUN. also GW2 is so delayed now it's not funny.fundayz said:Just out of curiosity, what do you not find interesting about GW2?
I ask because GW2, like SWTOR, is aiming to provide a quality RPG story worthy of a single player RPG as well as pushing innovative combat, lack of a trinity, dynamic content, World PvP, experimentation-based crafting AND it doesn't have a subscription free.
I just don't see any reason Not to try out GW2.
No all my points are exactly as they should be.rsvp42 said:Not to nitpick for nitpicking's sake, but you mentioned trinity three times when "trinity-based class system" covers all the rest. Also "direct control over one character" seems like a flimsy addition meant to pad out the list. And saying that the combat doesn't require skill doesn't seem accurate, though you're right in that it isn't an "active" roly-poly sort of deal. Oh and "a level system designed to separate players into tiers of content" seems to be the same bullet point as "leveling-content-zones." I understand the point you're making, just trying to weed out some repetition and whatnot.adamtm said:The criteria to make a WoW clone:
-a trinity based class system
-a level system designed to separate players into tiers of content
-a quest system based on gear-dependency (i.e. you play for gear to reach a next gear-tier)
-round-based dice roll combat (no hitboxes, no skill combat)
-non-player based economy
-grouping based around the class trinity
-instanced content based on the class trinity (dungeons)
-pve raid content
-separation of leveling and end-game content (leveling -> raiding)
-direct control over one character (as opposed to squads etc.)
-trinity-based talent trees
-leveling-content-zones
-PVE combat focus
To expand on my biological analogy in the other thread (im sure you remember).rsvp42 said:Okay, so apparently "clone" means something different when you put a game's name in front of it. I don't get that, but okay. However, the negative connotations of the term are implicit in its typical usage. This analyst-guy isn't using it as a term of endearment or respect for its quality/appeal. He's not saying "it's a WoW clone in that it will succeed greatly and appeal to the same audience." He--and just about everyone else that trots out the term--are using it negatively to say what they really mean to say: dated and familiar.adamtm said:PS: Fanboys apparently think that "WoW Clone" means that a game is inherently bad or something, i cant fathom why.
Ultimately, a large number of MMO gamers will pass on TOR. This is inevitable. Just as a large number of RTS gamers probably passed on Starcraft 2 when they called it a step backwards in RTS design or too traditional (amazing what good scenario design and balance can do for the success of such games). TOR is a traditional themepark MMO with some more modern elements mixed in, set in a different universe with a different story, based on a different aesthetic. Those who like that style of game will enjoy a fully-voiced story that differs in tone and specific events with each playthrough. Those that don't like that and think it's too dated and familiar have some great alternatives in games like GW2 and TERA, assuming high fantasy is still their thing.
I mean even if we agree on what the term "WoW clone" means and we agree that TOR fits that definition, this analyst failed to mention how that means, as you said, "that a game is inherently bad." He clearly thinks it feels old-fashioned, but doesn't elaborate and instead relies on dismissive exaggeration, calling it "a World of Warcraft clone with Star Wars character skins and the BioWare RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations." The conversation mechanic pervades every area of the game and does away with the old quest-text accept/decline box. The "skins" he's talking about are 17 new worlds full of completely unique content in a completely different IP (and not like Rift vs. WoW different, as those are both high fantasy, mostly low-tech IPs). He's being dismissive to an astonishing degree.
2xDouble said:Guild Wars 2 is exactly on schedule, with alpha testing pretty much right now and closed beta tests slated for later this year.Dom Kebbell said:I played guild wars 1? because that was a horrible grind fest to unlock things for PvP. SUCH FUN. also GW2 is so delayed now it's not funny.fundayz said:Just out of curiosity, what do you not find interesting about GW2?
I ask because GW2, like SWTOR, is aiming to provide a quality RPG story worthy of a single player RPG as well as pushing innovative combat, lack of a trinity, dynamic content, World PvP, experimentation-based crafting AND it doesn't have a subscription free.
I just don't see any reason Not to try out GW2.
Guild Wars 2 is not Guild Wars 1.This Week in MMO: 46 [http://www.gamebreaker.tv/this-week-in-mmo-46-world-vs-world/], 47 [http://www.gamebreaker.tv/this-week-in-mmo-47-lions-arch/], and 48 [http://www.gamebreaker.tv/this-week-in-mmo-48-divesting/]. (From a SWTOR fan, no less.)
Yeah, but you kind of padded them out to make the list look longer. I think splitting up "trinity system" into three points is splitting hairs. But it's not important. Like I said, I was nitpicking.adamtm said:No all my points are exactly as they should be.
The main difference is in what it takes to miss. Action combat tends to involve more dodging and aiming, but damage is still calculated through stats. TOR doesn't quite have the spatial dynamism of a game like DCUO, but I found the tactics to be engaging and many abilities were quite satisfying to use, either because of their animation, their effects on enemies, or both.adamtm said:No skill combat means that you do not use your own skill to hit the target (as in it autotargets and auto-calculates dmg based on stats), not that it takes no skill to play the game.
Sounds like the difference between being artificially gated and practically gated. Invisible walls vs. soft walls of difficulty. For the record, I believe the latest word was that upon receiving your ship in TOR (some time around level 10), you have access to every planet. Technically a level 1 in WoW can go anywhere in the open world too, it's just really hard. I don't know what entry requirements TOR will have for flashpoints or operations, so you could be right on that account.adamtm said:Theres a difference between a level system designed to separate players into tiers and content zones, both can exist separate of eachother.
In WoW you have content tiers i.e. Tier 1 Raid, etc where you can not enter the raid unless you reach a certain lvl prerequisite. In Perpetuum you can join raids at lvl1, if you are going to be effective is not the point.
Leveling-Content-Zones are zones separated by level tiers that you -can- enter without any penalty even if not in the right level. I.E i can run to high lvl zones at lvl1 if i want. Furthermore these zones are -specifically- designed to take you from lvl x to lvl y. Not all games follow this, in EvE online there is no zone-progression at all (sector policy may vary but there is no "go to sector X if you are a cruiser/lvl5 gunnery")
Strangely, that's the implication when people say it. They're suggesting that it's "Azeroth with a fresh coat of paint," like this article interprets. I don't think a clone is an "exact copy" because I examined the distinction between "clone" and "facsimile" earlier in this thread. The cloned sheep was still a sheep and was genetically the same as the source of its DNA (assuming it was a true clone). If WoW is a sheep, then TOR is bear (ignore any animal symbolism in this metaphor): sure it's a mammal, has fur, craps outside, maybe even lives in a similar climate, but "clone" would misrepresent what the bear is, regardless of the animals' shared DNA.adamtm said:To expand on my biological analogy in the other thread (im sure you remember).
Remember clone-sheep Dolly? It was a clone, a specimen created from the exact DNA as her "mother", yet this sheep was different, it was an individual and had individual characteristics.
The same with TOR, the DNA is the same as WoW but it has unique characteristics.
If you really think that "clone" means "exact copy" you are either wrong and misguided or are trying to create a strawman to shoot down easily.
Nobody is arguing that Bioware pirated the WoW code and re-skinned it.
It's not "absolutely [...] correct" anyone calling it "WoW plus" is either willfully ignoring/dismissing the differences or they're using some extremely lax criteria for what counts as "the same." Duke Nukem is a separate issue because by many accounts, it's simply bad and poorly designed. Most reviewers have said no such thing concerning TOR and usually take aim at the game's marketing and promises (if they say anything bad at all). Even the worst reviews haven't called it a bad game, simply one that doesn't revolutionize like perhaps it hoped to, which is a hype & marketing issue for those reviewers.adamtm said:Being dismissive is the mans right, nobody went "but Gearbox Software and 3D Realms worked 12 years on Duke Nukem Forever, how dare you say its a bland shooter! You are dismissing the work of hundreds!"
The amount of work or non-work Bioware put into the game is not the issue of his statement nor should it be the issue of conversation at all.
He is treating TOR as WoW Plus, which is absolutely his right and correct, also if you read his statement carefully you can clearly see its in context to "Despite promises from EA/Bioware that the title represents a major step forward in MMO design,"
In that case being dismissive is understandable.
Which is something I'm curious about. Any word on the size of GW2's world?animehermit said:they also don't mention how small some of the zones were in GW1, or how there were loading screens between each zone, which is still in GW2 i might add.Dom Kebbell said:The first one was really pretty too. they didn't mention the grind fest for the PvP aspect then either, but since that is their core audience, I full expect it to be in GW2 as well.
No really. Watch those TWIMMO videos, especially 48.Dom Kebbell said:The first one was really pretty too. they didn't mention the grind fest for the PvP aspect then either, but since that is their core audience, I full expect it to be in GW2 as well.
Yes. Martin Kerstein told us that a run across a relatively small zone, fighting only when absolutely necessary, took about 15 minutes.rsvp42 said:Which is something I'm curious about. Any word on the size of GW2's world?
*sigh* are you aware of what subjective means? I see one thing, you will see another, all I see is pretty window dressing and not a lot else, until I can actually play it no amount of videos will convince me of anything other than people know how to make good videos.2xDouble said:No really. Watch those TWIMMO videos, especially 48.Dom Kebbell said:The first one was really pretty too. they didn't mention the grind fest for the PvP aspect then either, but since that is their core audience, I full expect it to be in GW2 as well.