Why is it that something has to be complicated to be artistic.... the COD campaign might well have been the most moving game I've played. Its an arcade shooter for sure, but the fundamentals of the game are well beyond most of the tripe people are willing to call artistic.
They do a terrific job of making things interactive, the voice acting is good, the writing is believable for the situation.
Also, there are two developers that have worked on the series. The infinity ward games were all good, the treyarch ones were crap. BLOPs, World at War, and COD3, all Treyarch. Same publisher, different developers, same name. Tough distinction to make I know.
They use about the same story telling medium as Half-life and HL2 for COD. In one your a geeky scientist beating the snot out of aliens with a crowbar(EFFING GENIUS), the other a soldier of fortune fighting absurd odds(DERP SMALLBRAINED CARP!!1!)....give me a break.
People hate COD because it is popular.
They do a terrific job of making things interactive, the voice acting is good, the writing is believable for the situation.
Also, there are two developers that have worked on the series. The infinity ward games were all good, the treyarch ones were crap. BLOPs, World at War, and COD3, all Treyarch. Same publisher, different developers, same name. Tough distinction to make I know.
They use about the same story telling medium as Half-life and HL2 for COD. In one your a geeky scientist beating the snot out of aliens with a crowbar(EFFING GENIUS), the other a soldier of fortune fighting absurd odds(DERP SMALLBRAINED CARP!!1!)....give me a break.
People hate COD because it is popular.